Public Beta Test - Version 0.3.0
Welcome, Survivor!
We're releasing the 0.3.0 beta test version to our Public Beta branch here on Steam, and we'd like to invite you to take a look at the changes we've made to the game. Feel free to give us your feedback on the state of YAZS and help us iron out any remaining issues before we release it to a standard branch for everyone to enjoy!
IMPORTANT: To reduce any possible confusion and accelerate the implementation of changes, please keep all the discussion related to the test versions to the spaces listed below:
adding "0.3.0 BETA" somewhere in the title of your message. Thanks!
[hr][/hr][h2]How to join the Public Beta Test?[/h2][hr][/hr]
Want to help us out & get an early look at the new version of the game? Awesome!
[h3]DISCLAIMER: Before jumping straight in, please understand, that this version of the game might be unstable, create issues when switching between old & new builds of the game, and may generally be less stable, more buggy, and in an overall imperfect state. We will do our best to help you with any issues, but please understand the risks associated with beta testing.[/h3]
If you understand the potential problems and are willing to take the risk, here's how you can get in:
[h2]How to join:[/h2]
[hr][/hr][h2]What should I test in this version?[/h2][hr][/hr]
There are multiple things we'd like you to take a look at and share you're feedback on them.
Here are some of the things added/changed in this version:
Please also take a look at our Roadmap Board for the quick list of notable changes.
An extended patchnote with detailed changes will be prepared for the full release of 0.3.0 update, as all the current changes are subject to revision upon your feedback. Please feel free to share all your thoughts with us, thank you!
This beta test is expected to last about 5 days, after which we will release an updated version of the game.
See you very soon!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
We're releasing the 0.3.0 beta test version to our Public Beta branch here on Steam, and we'd like to invite you to take a look at the changes we've made to the game. Feel free to give us your feedback on the state of YAZS and help us iron out any remaining issues before we release it to a standard branch for everyone to enjoy!
IMPORTANT: To reduce any possible confusion and accelerate the implementation of changes, please keep all the discussion related to the test versions to the spaces listed below:
- A dedicated #yazs-beta channel on our Discord server.
- "Public Beta Test" sub forum on YAZS Steam forums.
- Comments under this post.
adding "0.3.0 BETA" somewhere in the title of your message. Thanks!
[hr][/hr][h2]How to join the Public Beta Test?[/h2][hr][/hr]
Want to help us out & get an early look at the new version of the game? Awesome!
[h3]DISCLAIMER: Before jumping straight in, please understand, that this version of the game might be unstable, create issues when switching between old & new builds of the game, and may generally be less stable, more buggy, and in an overall imperfect state. We will do our best to help you with any issues, but please understand the risks associated with beta testing.[/h3]
If you understand the potential problems and are willing to take the risk, here's how you can get in:
[h2]How to join:[/h2]
- Open your Steam client, find Yet Another Zombie Survivors on your games list, right-click its name and select the "Properties..." option.
- Enter the "Betas" tab, click the "None" drop-down menu on the right, and select the "public-beta" option. You can always return to the default version of the game by selecting "None" again.
- If you want to share your feedback about the beta version (thanks in advance!), click the image below to join our Discord server (you'll need an account for that, but it'll be worth it, believe me!):
- When joined, you will be able to comment the current beta version in the new #yazs-beta forums, which you can join by selecting it from the drop-down list:
- And that's all! If the beta/test version of the game is different from the current one, the Steam will update the game with its changes. You will know that the Beta Branch is active from the "[public-beta]" text to the right of the game's title in your game's library.
[hr][/hr][h2]What should I test in this version?[/h2][hr][/hr]
There are multiple things we'd like you to take a look at and share you're feedback on them.
Here are some of the things added/changed in this version:
- New map with new enemies and new environmental hazards (unlocked by completing Default Mode on the first map).
- One new tier two ability for each survivor (i.e. a new resurrection mechanic for Medic).
- 11 new items & 19 new achievements.
- Weapon manual aim & weapon auto-shoot features.
- Damage received buffer: The maximum damage a player can take is capped at -1000 HP.
- Melee attacks (Ghost) to be made from the edges of the party circle instead of the character's model.
- Streamlined critical hits to cover only the Survivor's weapons and abilitites related to these (e.g. Ricochet).
- Fix for the game not correctly saving progress and/or not creating new backup save files.
- Fix for the game displaying two interfaces at the same time & unpausing the gameplay on UI screens.
- Fix for magnet & healthpack powerups disappearing from the ground with time (they shouldn't).
- (Yet another) Fix for boss health bars staying on screen after the enemy is defeated.
- Other bug fixes for most of the reported issues (Engineer's screen flashes are still work in progress).
- Endscreens now display additional information such as the game mode and version number.
- Improvements to weapon/ability/item selection screens (descriptions, stat highlight, color indicators).
- Abilities in the pause menu now have descriptions on mouse-over.
- Game size reduction & RAM usage improvements.
- Limit on simultaneous audio instances increased from 32 to 64.
- Skill-tree reset function now has a confirmation panel.
- Improvements to Bloodless mode & FSR implementation.
- Options menu now includes descriptions of each setting and preview images where needed.
- Minor gameplay balance changes / tweaks.
Please also take a look at our Roadmap Board for the quick list of notable changes.
An extended patchnote with detailed changes will be prepared for the full release of 0.3.0 update, as all the current changes are subject to revision upon your feedback. Please feel free to share all your thoughts with us, thank you!
This beta test is expected to last about 5 days, after which we will release an updated version of the game.
See you very soon!
ㅤStay awesome,
ㅤㅤAwesome Games Studio