1. Yet Another Zombie Survivors
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  3. Public Beta Test - Version 0.6

Public Beta Test - Version 0.6

[h2]Welcome, Survivor![/h2]

We are launching the beta test for the 0.6 update to the game. Please read the information below to find out what's changing in this build and how you can help us test things. Keep in mind that everything is subject to change based on your feedback, so please let us know what you think.

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IMPORTANT: To reduce any possible confusion and accelerate the implementation of changes, please keep all the discussion related to the test versions to the spaces listed below: You can also send us your feedback at [email protected]
adding "0.6 Beta" somewhere in the title of your message. Thanks!

[hr][/hr][h2]How to join the Public Beta Test?[/h2][hr][/hr]
Want to help us out & get an early look at the new version of the game? Awesome!

[h3]DISCLAIMER: Before jumping straight in, please understand, that this version of the game might be unstable, create issues when switching between old & new builds of the game, and may generally be less stable, more buggy, and in an overall imperfect state. We will do our best to help you with any issues, but please understand the risks associated with beta testing.[/h3]

If you understand the potential problems and are willing to take the risk, here's how you can get in:

[h2]How to join:[/h2]
  1. Open your Steam client, find Yet Another Zombie Survivors on your games list, right-click its name and select the "Properties..." option.
  2. Enter the "Betas" tab, click the "None" drop-down menu on the right, and select the "public-beta" option. You can always return to the default version of the game by selecting "None" again.
  3. If you want to share your feedback about the beta version (thanks in advance!), click the image below to join our Discord server (you'll need an account for that, but it'll be worth it, believe me!):


  4. When joined, you will be able to comment on the current beta version in the new #yazs-beta forums, which you can join by selecting it from the drop-down list:
  5. And that's all! If the beta/test version of the game is different from the current one, the Steam will update the game with its changes. You will know that the Beta Branch is active from the "[public-beta]" text to the right of the game's title in your game's library.

[hr][/hr][h2]What should I test in this version?[/h2][hr][/hr]
The most important thing we want you to test and give us your feedback on, is the new map and how do you feel about the wave definitions (types of enemies appearing at which moment in time). This content addition is aimed at players with fully filled out current skill-tree, which is Survival Level 80-90.

Here are some of the things that have been added/changed in this release:
  • New map: Green Hell, with new enemy types and new environmental hazards.
  • New game mode: Extermination (replaces Boss Rush mode and related achievements).
  • New enemy form: Elite (increased size & stats, but have better drops).
  • Item Pool Customization function (available after unlocking 50 or more items).
  • First iteration of the Encyclopedia, which will grow in time upon your feedback.
  • Additional (to previous beta) engine optimizations and performance tweaks.
  • Additional fixes for frame pacing issues that were reported on some 60+ Hz displays.
  • Another sound effects update (new sounds & changes to some of the existing ones).
  • Other minor fixes & improvements / balance changes.


We're restructuring Boss Rush into a new game mode because we found that the previous mode was not significantly different from the Endless mode. We want to bring new & interesting experiences to the game, so we hope the wave-based mode will prove to be such.

One Hit is also on our radar and we are planning to revamp it for the next update (0.7). We'll try to remix it so that it's still challenging, but with a little more room for player error. The end result should be a lot more interesting; we all enjoy a fun arcade game from time to time, don't we?

[hr][/hr][h2]What should I do if the game works worse or crashes?[/h2][hr][/hr]
Keep us posted on the stability of the game, as we'll continue to work on improving the game and fixing any issues you may encounter with this beta test. If the game stutters or crashes more than before, please let us know!

If your game is performing worse than before, please press F8 on your keyboard and quickly fill out the survey to let us know what's going on. This will also send us your log files so we can check if there are any errors happening in the background.

If your game has crashed, you can send us your crash reports instead, which you can find at
  • %localAppData%\Temp\Awesome Games Studio\Yet Another Zombie Survivors\Crashes\
Please zip / rar / 7z this folder and send it to us at [email protected]


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Depending on the amount of changes and improvements that need to be implemented based on your feedback, we aim for this beta to take about 2 weeks, after which we will officially release the 0.6 update.

Thank you for all your support and patience ːheart_meː

ㅤStay awesome,
ㅤㅤAwesome Games Studio



https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/


[hr][/hr][h2]UPDATE 2:[/h2][hr][/hr]
  • fix for the bug where certain items/powerups would occure twice on the same selection screen
  • some improvements for systems detecting incoming damage to be more precise
  • slow down debuff icon adjusted
  • improvements for Extermination mode last enemies indicators
  • fix for a bug where Team Level on Main Menu sometimes would display 0
  • windup for Werewolf's fast attack increased a bit
  • fix where Item Pool was not loading properly after restarting the game
  • fix where Boomers would sometimes become a spooky moving acid fog

  • Huntress's class perk changed to 5/10/20% (from 2.5/5/10)
  • Medic's class perk changed to 10/25/50% (from 25/50/100)
  • Glass of Milk: Healing bonus -5% (from -2.5%), 1 stack (from 3)
  • Pickup Pick: Heal 10% of max HP (from +50 HP)
  • Heavy Metal: Heal 50% of max HP (from +250 HP)

[hr][/hr][h2]UPDATE 3:[/h2][hr][/hr]
  • New awesome music tracks for Green Hell.
  • New in-between wave interface for the Extermination mode.
  • Additional fixes for potential screen flashes when playing Engineer.
  • "It's Raining Men" achievement is easier to trigger (6 ragdolls needed).
  • Anonymous diagnostics added (can be toggled on/off in options).
  • Other tweaks, and fixes for reported bugs & issues.