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Yet Another Zombie Survivors News

Yet Another Update 0.9.1b (HOTFIX)

[h3]Welcome, Survivor![/h3][p]
We're releasing a hotfix update for version 0.9.1.

[/p][hr][/hr][p]Sorry it take a few days for us to implement the Steam Cloud issue fix. The overall size of our Awesome Games Studio family grew by one member. As such, one of the core devs got stuck in the parenthood. Please, accept our apologies for every single save game issue that some of you have encountered![/p][hr][/hr][p]
Here's the list of changes:[/p]
  • [p]Added "Privacy Mode" which hides your real Steam account name in the in-game menus.
    [/p]
  • [p]New indicator icon added for the "Pills" item active effect (when Healhpak is collected).
    [/p]
  • [p]Ghost's Survivor color code changed slightly for better readability (is now more pastel-like).
    [/p]
  • [p]\[Steam] Fixed save game cloud-related issues. In the case of these kind of errors in the future (which may appear for multiple reasons, e.g. server issues), please disable the save cloud in the game's properties in Steam Library and/or backup your save files manually.
    [/p]
  • [p]Fixed runs from run history and leaderboards (Steam) not being displayed / returning an error.
    [/p]
  • [p]Added additional safety checks against the in-game auto-save going wrong.
    [/p]
  • [p]Fix for Healthpak power-up being collectible when at max HP.
    [/p]
  • [p]Fix for "Resuscitation: Valhalla" ability evolution not reducing max HP.
    [/p]
  • [p]Fix for damage type badges not adding tag points.
    [/p]
  • [p]Potential fix against "Death is Approaching" achievement not triggering correctly.
    [/p]
  • [p]Added a 0.35s delay for controls between different endscreens / game over screens.
    [/p]
  • [p]Fixes for sound volume settings not saving correctly.
    [/p]
  • [p]Other minor fixes (e.g. interface errors).[/p]
[p]Additionally, there was also one unnamed hotfix last week, which consisted of:
[/p]
  • [p]Medic: Syringe Gun: Fixed the lack of projectile collider.
    [/p]
  • [p]Medic: Medical Drone: Now shoots more often, projectiles are faster, damage scaling was improved.
    [/p]
  • [p]Fixed "Gem" items not being calculated correctly.
    [/p]
  • [p]One Hit: Death Terminal: Lowered the difficulty a bit.
    [/p]
  • [p]Save file & config file saving/loading fixes & tweaks.
    [/p]
  • [p]Fixes for V-Sync setting not saving correctly.[/p]
[p]More improvements and additions are coming, so keep up your feedback and suggestions!


ㅤStay awesome,
ㅤㅤAwesome Games Studio



  Discord X / Twitter Facebook Instagram TikTok


[dynamiclink][/dynamiclink][/p]

Yet Another Update 0.9.1

[h3]Welcome, Survivor![/h3]

We're introducing another update to the game in the form of version 0.9.1.

This update focuses mainly on the new function we hope you'll enjoy, which is:

[h2]New System: Run History[/h2]

When starting the game, on the Team Leader selection screen, you can now access the brand new interface, which is the Run History (default: E / Y button).

This new interface will remember up to 100 (25 for Xbox) of your last played runs, displaying detailed statistics on how they've ended. In addition, you'll be able to restart any of them with the same exact settings, meaning same Team Leader, map, mode, badges selection, and difficulty level.

We'll be further expanding this system to allow you to save selected runs as your favorites, which will make it so they won't get deleted as the number of runs grow. If you have any fun ideas on how else we can expand this function, be sure to share your feedback with us!

[h2]Run summaries in Leaderboards[/h2]

In addition to video verification, you are now able to also check the statistics of each and every leaderboard score uploaded from now on going forward. This will allow you to check what build and which methods were used to gain the spot on the leaderboards.

While it doesn't show all the things picked along the way (e.g. items that were swapped before the end), it should still offer a glimpse into what's hot (or not) in the current version of the game. Remember, that you can always disable Leaderboard score upload in the in-game options menu.

Please note that runs are not seeded. Therefore, replaying them with the same settings will always result in a similar yet fully random experience. In YAZS no two runs will be the same!

[hr][/hr][h2]Patch notes / Changelog (0.9.1)[/h2][hr][/hr]
[h3]GAMEPLAY & QUALITY OF LIFE CHANGES[/h3]
  • New Run History feature (available at the SELECT TEAM LEADER screen).
  • Run History data now attaches to Leaderboards score so you inspect other players' builds.
  • Basic Item Pool presets implementation added to the Item Pool Customization interface.
  • Resuscitation now slows the game down for a while to put a stronger accent on when this happens.
  • Endurance: Added indicators for damage type tag bonuses dropped by Elite Bosses.
  • Items: Last Unicorn: Added information about the overall bonus in the item's tooltip.
  • Items: Zugzwang Hypergaster XD: Now either adds +5 or loses -2 damage type tags at the time of taking.
  • Other minor improvements from our players' feedback.

[h3]BUGFIXES:[/h3]
  • Applied the Unity security update.
  • Vulkan API: Fixed invisible zombies.
  • Many tweaks and fixes to how damage type tag points are calculated throughout the run.
  • Fixed an issue with game unpausing when getting revived and receiving a level-up at the same time.
  • HUD icons showing currently active collectible boosts no longer disappear when entering interfaces.
  • Items: Gold Medal: No longer incorrectly increases required XP for level up by more than displayed.
  • On victory state game no longer vacuums other items than Cash to prevent interface issues.
  • Fixed incorrect skill tree rank increase animation on game over screen.
  • Additional optimization tweaks and fixes.

[hr][/hr][h2]Previous Hotfix (0.9.0b)[/h2][hr][/hr]
Also, in the case that you've missed it, here's what was changed last time:

  • Added an option to temporarily take over Auto-Aim by holding Left Mouse Button or flicking the Right Stick.
  • Added mid-run saving of meta-progress (Specialization Points & Money Collected) for extra safety.
  • Added functionality to sort values in the Game Over Damage Panel.
  • Improved formatting of certain numbers displayed in-game.
  • Zombies should no longer move underground after being slammed by the Derailer.
  • Max HP can no longer drop below 10 (previously, replacing Glass of Milk in some cases could result in negative HP and a soft-lock).
  • Applied additional balance tweaks for Horde scaling.
  • Medic’s Medical Drone now takes slightly longer to switch modes (0.25 s → 0.75 s).
  • Fixed display of super-long (over 24h) Endless/Infinite records on the Arena selection screen.
  • Fixed incorrect descriptions for Bleeding and Toxified statuses.
  • Fixed occasional collision issues with the Derailer zombie.
  • Fixed Dog Eat Dog achievement triggering even when the boss wasn’t killed by another boss.
  • Devil’s Deal now deals 5% damage every tick instead of 10% (also fixed Chinese localization, which previously displayed 2% HP/s instead of 10% HP/5 s).
  • Skip Rope now shows a 0–5 value on the item panel and the total collected points only in the detailed description.
  • Added missing Chinese flavor text for Schrödinger’s Cat.

[hr][/hr]IMPORTANT: If you encounter any crashes or freezes, please remember to check out the Troubleshooting Guide for info on how to either fix them and/or how to best report them to us.
[hr][/hr]
Thanks for your continued support! We'll continue to update version 0.9 with the promised features, so expect additional languages support and new in-game challenges! Also, please keep us updated on how you feel about the overall experience and what would you like to be tweaked.

See you soon!


ㅤStay awesome,
ㅤㅤAwesome Games Studio



  Discord  Bluesky  X  Facebook  Instagram


https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/

Yet Another Update 0.9.0b

[h3]Welcome, Survivor![/h3][p] We're releasing another update for version 0.9. The changes are as follows: [/p]
  • [p]Added an option to temporarily take over Auto-Aim by holding Left Mouse Button or flicking the Right Stick[/p]
  • [p]Added mid-run saving of meta-progress (Specialization Points & Money Collected) for extra safety[/p]
  • [p]Added functionality to sort values in the Game Over Damage Panel[/p]
  • [p]Improved formatting of certain numbers displayed in-game[/p]
  • [p]Zombies should no longer move underground after being slammed by the Derailer[/p]
  • [p]Max HP can no longer drop below 10 (previously, replacing Glass of Milk in some cases could result in negative HP and a soft-lock)[/p]
  • [p]Applied additional balance tweaks for Horde scaling[/p]
  • [p]Medic’s Medical Drone now takes slightly longer to switch modes (0.25 s → 0.75 s).[/p]
  • [p]Fixed display of super-long (over 24h) Endless/Infinite records on the Arena selection screen.[/p]
  • [p]Fixed incorrect descriptions for Bleeding and Toxified statuses[/p]
  • [p]Fixed occasional collision issues with the Derailer zombie[/p]
  • [p]Fixed Dog Eat Dog achievement triggering even when the boss wasn’t killed by another boss[/p]
  • [p]Devil’s Deal now deals 5% damage every tick instead of 10% (also fixed Chinese localization, which previously displayed 2% HP/s instead of 10% HP/5 s) [/p]
  • [p]Skip Rope now shows a 0–5 value on the item panel and the total collected points only in the detailed description[/p]
  • [p]Added missing Chinese flavor text for Schrödinger’s Cat
    [/p]
[p]Remember: If you encounter any crashes or freezes, please remember to check out the Troubleshooting Guide for info on how to either fix them and/or how to best report them to us. [/p][p][/p][p]More improvements and additions are coming, so keep up your feedback and suggestions! [/p][p][/p][p]Stay awesome, ㅤㅤ[/p][p]Awesome Games Studio[/p][p][/p][p]  Discord X / Twitter Facebook Instagram TikTok [/p]

Introducing our newest game: HELLREAPER



The time is nigh! The project, which we started developing in 2020, is finally taking shape as a worthy spiritual successor to Fury Unleashed. The enigmatic #AGSNextGame tag is gone. Today, we would like you to welcome the newest Awesome game. Welcome, the...



HELLREAPER is a roguelite action-platformer where you play as a former angel, sacrificed and reborn as the Hellreaper, a mystical executioner bound to eternal combat against the legions of the damned. Traverse shifting infernal realms, master cursed powers, and battle grotesque abominations in a desperate fight against eternal damnation.

Balance is at risk; Heaven must strike back, and you're their last line of defense to restore order. With the aid of a mysterious entity known as The Three Sisters, you will uncover the secrets of Hell’s corruption - and more. There will also be cats. Probably… with cats, you can never be sure.

Watch the exclusive announcement trailer on IGN:

https://www.youtube.com/watch?v=zayRPEJOHOk



Here are some of the bullet points describing the HELLREAPER:
  • Hand-drawn art & smooth animation, painting a world both beautiful and dreary.
  • Fast-paced, brutal combat that will keep you engaged and test your wits.
  • Super snappy and easy to learn controls that make you feel powerful.
  • Hand-crafted levels merged meticulously using procedural generation.
  • Unique build potential with powerful relics you collect and combine.
  • Unlockable abilities that let you adapt your playstyle over time.
  • Permanent progression that grant you more power with each run.

If any of this sounds good to you, please wishlist the game on Steam:

https://store.steampowered.com/app/2231980/HELLREAPER/

Thank you for wishlisting HELLREAPER - you're awesome!


Join our Discord server to chat with us, follow us on social media and join our Newsletter for more content and behind-the-scenes information on all our indie games. But most importantly...

ㅤStay awesome!
ㅤAwesome Games Studio

Yet Another Update 0.9.0a (HOTFIX)

[h3]Welcome, Survivor![/h3]

We're releasing a hotfix update for version 0.9. The changes are as follows:

  • Dead Terminal: Passing trains appear more frequently.
  • Bricklayer enemy projectiles now collide with the trains rather than passing through them.
  • Fixed "Nuclear Fusion" item sound effects not being bound to volume settings.
  • Fixed "Grenade Trail: Infinite" ability causing stuttering at run endscreens (game over).
  • Fixed "Arrow Rain: Thunderstruck" ability not being displayed correctly.
  • Fixed incorrect Infinite Mode Cash & Specialization stat scale calculations.
  • Vulkan Graphics API has been added to the supported launch parameters ( -force-vulkan ).
  • Stability tweaks & fixes.
Remember: If you encounter any crashes or freezes, please remember to check out the Troubleshooting Guide for info on how to either fix them and/or how to best report them to us.

More improvements and additions are coming, so keep up your feedback and suggestions!

ㅤStay awesome,
ㅤㅤAwesome Games Studio



  Discord X / Twitter Facebook Instagram TikTok


https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/