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Arcade Classics News

Patch #3 - Preparing for Alien Assault

The third game in the series, Alien Assault, is in its last phase of development with an expected release date of March 3, 2024.

A demo of the current state can be seen here: https://www.youtube.com/watch?v=DzkXNs8T3FI

Besides testing, work still remains on:
  • Powerups and achievements
  • Enemy wave progression and difficulty


Updates included in this patch are:
  • Manage UI animation using 3rd party library (DOTween) instead of Unity's built in animator
  • Updated main menu game descriptions and images
  • New ball animations in Brick Smash
  • Fixed an issue with faulty random asteroid spawns in Astro Impact.

Development News - Christmas '23 Update

[h2]Pixel Art 🤩[/h2]

No animations yet, but the core artwork for the aliens in Alien Assault is done.

More work also done on wave transitions, bosses and Steam leaderboard. Coming Q1 '24.

Have a look here:
[previewyoutube][/previewyoutube]

Patch #2

Contains the following updates:

  • New options: resolution settings and master audio adjustment.
  • Astro Assault: Fixed glitched borders for third boss (boss could get stuck off screen).

Development News - Autumn Update

After a long summer and early autumn of regular work, I'm finally back and working on the next game in the collection: Alien Assault. The following is finished using placeholder graphics (and no music/sfx yet):
  • Core gameplay mechanics (movement, shooting, death/respawn, enemies/waves ++)
  • Input remapping
  • Steam Leaderboard

Next on the agenda is gameplay loop (bosses, transitions, achievements), graphics (pixel art/animations), and music/sfx.

In addition, more options are added to the settings:
  • Resolution
  • Graphics quality
  • Master volume

Also working on new Steam store and Steam client graphical assets. All coming soon!

Check out this short video for a demo of it all: [previewyoutube][/previewyoutube]

New powerups and difficulty tweaks

The following has been updated:

[h2]Astro Impact[/h2]

Infinite boost (temporary)
  • Grants the player infinite boost for 30 seconds.


Increased speed
  • A one time only power up, permanently increasing thrust speed by 20% and rotation speed by 10%. Will only spawn from wave 3 onwards, and after player has upgraded weapon.


Difficulty tweaks
  • Increased probability of item drop from destroyed enemy spaceships by 10%.


[h2]Brick Smash[/h2]

Invincibility (temporary)
  • Grants the player (ball) invincibility for 30 seconds. Will only spawn from level 3 onwards.


Difficulty tweaks
  • Increased probability of item drop from destroyed bricks by 10%.
  • "Reverse paddle" powerup spawns from level 3, as opposed to originally level 2.
  • Reduced requirement for achievement "Night sky knight" to reaching level 8 only, as opposed to originally level 10.


[h2]Regarding the next game and its inspiration[/h2]

If anyone shoud be interested in the next title, Alien Assault, the progress will be documented in the Game Design Document.

Just like the other games already made, all the assets, including artwork, music, code, and other elements, will be created entirely from scratch. While the gameplay is inspired by and reminiscent of the original, my intention is to add a unique touch with distinctive art style, music, and mechanics. Using the original names for the existing games upon release was unfortunate and, in retrospect, amateurish. I've renamed the existing games and provided a clearer description of their original inspirations in the main menu, ensuring there is no confusion moving forward. Rest assured the games are still the same (with the added powerups from this patch).

To the few who have played this game, and even fewer who bother reading this: thank you so much and have a great summer 🌞