1. Iron Roads
  2. News

Iron Roads News

Developer plays stream

This is a pre-recorded developer plays stream. We can't monitor the chat all the time so it is disabled, but if you have any questions we are active in the forums, so please ask there!

Complex 2D train management sim Iron Roads hits Early Access in January 2025

With a Demo and Steam Playtest available, Iron Roads from Cowleyfornia Studios is a top-down 2D train management game that's going to enter Early Access next year.

Read the full article here: https://www.gamingonlinux.com/2024/10/complex-2d-train-management-sim-iron-roads-hits-early-access-in-january-2025

0.4.3 Patch notes

0.4.3 fixes a few bugs. Most notably the bug that caused trains to sometimes stop too early at a platform, and erroneously throwing a warning about the platform being too short. We’ve had this bug so long now I’ll almost miss it. However it is now confined to the archives of Iron Roads’ history, as are:

Various formatting problems with town badges that are part of cargo chains
Finished resources that incorrectly counted to the waiting times at a town
The exploit of repeatedly building and selling stations that could lead to infinite funds
The crash that was occasionally caused by the title screen music starting
The formatting of waiting passenger counts where it would sometimes erroneously show 99+ in the detailed display
Quite a few other crashes…

Other changes we've made:

Added a count of waiting passengers to the destinations table on the town screen
Starting Forgotten Valley scenario no longer starts the tutorial
Your progress through the contracts is shown on the mini display

0.4.2 Update - a whole new playtest!

We’ve been a little out of sync between playtest and demo builds recently, but with this update the playtest will be back in line with the demo, getting all the upgrades we made in 0.4.

0.4.2 also has some additional bugfixes

  • Better formatting of town badges that are part of cargo chains
  • It no longer counts cargo units when calculating waiting times at a town
  • Fix for an exploit that allowed you to get infinite money by repeatedly building and selling statinos
  • Fixes a crash caused when the title screen music started on some installations
  • We added a count of waiting passengers to the destinations table on the town screen


We’ll also be updating the demo to 0.4.2 as well in the next few days

0.4.1 update for Iron Roads demo

This is a tiny patch that

  • Rebalances the weekly challenge so towns grow faster and you have more passengers
  • Fixes a bug with Chinese translations
  • Fixes a bug with the route editing screen


Thanks as always for all the feedback, and do please leave a review of the demo!