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Code Reactors News

Streaming Guidelines & Update Ver.1.2.2


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.2.

[h2]Ver.1.2.2[/h2]
[h3]Visuals & UI[/h3]
Updated some still images
Added supplementary images to certain tutorials to improve clarity

[h3]Streaming Guidelines[/h3]
We welcome gameplay streams and video content of Code Reactors,
whether by individuals or organizations.
Monetization is also allowed. Your support through sharing the game means a lot to our development team!

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.2.1

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.1.

[h2]Ver.1.2.1[/h2]
[h3]Adjustments[/h3]
・Increased the variety of terrain patterns generated in maze areas
・Placed objects that fully restore HP in event areas such as shops

[h3]Bug Fixes[/h3]
・Fixed an issue where certain characters would not display properly on the HUD
・Fixed an issue where the projection lines for the Lighthouse Demon’s attacks were not appearing
・Fixed an issue where some enemies could not climb sloped terrain
・Fixed a bug where starting from the boss room in Mana Forest could cause the stage to fail to generate

We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.2.0


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.2.0.

[h2]Ver.1.2.0[/h2]
[h3]Adjustments[/h3]
・Adjusted the behavior of some bosses' minion summoning
・Zoomed the camera out slightly when engaging with enemies
・Adjusted parry effects and performance
 └ Enemies that are parried will now take guaranteed critical hits
 └ Projectiles will be reflected when parried
・Mana Forest: initial exploration now ends at 10F
・Adjusted stick input threshold for left/right movement
・Enemy patterns in forced battles are now selected more randomly
・Improved UI to make it clearer when the first spell in your deck is usable
・Adjusted the following spells: lowered base damage but increased damage scaling with spell boosts
 └ Mana Comet
 └ Prominence Assault
 └ Lightning Assault
 └ Ice Crusher
・Increased base damage for the following spell
 └ Whirlwind Blade

[h3]Content Additions[/h3]
・New spells added
 └ Strike Arrow
 └ Snowball
 └ Snow Drift
 └ Boomerang
 └ Triple Boomerang
 └ Caltrops

[h3]New Features[/h3]
・Added a feature to display the deepest floor reached on the dungeon start screen

[h3]Bug Fixes[/h3]
・Fixed an issue where lasers could be parried
・Fixed a bug where enemies would remain frozen after recovering from Freeze status
 └ (Enemies frozen → Resonance time stop → enemies fail to resume movement)
We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Update Ver.1.1.3

Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Update Ver.1.1.3.

[h2]Ver.1.1.3[/h2]
[h3]Adjustments & Bug Fixes[/h3]
  • Adjusted certain dagger and brooch-type relics to be drawn based on the current deck composition
  • Shocked enemies now take increased Critical Damage
  • Fixed a bug where certain enemies' beam attacks were not functioning correctly
  • Adjusted some enemies so they no longer fire ranged attacks directly behind them


We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Demo Version 2.0.0 Released!


Hello everyone!
This is Onidora from StudioActOne.

We’re excited to announce that the demo version 2.0.0 of Code Reactors is now available!

In this new demo, you can experience the opening part of the main story.
With our unique "Card × Roguelite × Action" system, you'll enjoy a variety of card-based actions and thrilling battles.

If you’re a fan of roguelites or action games, or even just a little curious, we hope you’ll give it a try!

We’ll continue working to make Code Reactors even better based on your feedback, so we’d love to hear your thoughts and impressions.

Thank you for your continued support, and we hope you enjoy Code Reactors!