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Code Reactors News

Update Ver. 1.0.2


Hello everyone,
This is Onidora from StudioActOne.

Thank you for playing Code Reactors.
Today, we have released Ver.1.0.2, which includes bug fixes and game balance adjustments.

[h2]Ver.1.0.2[/h2]

[h3]Bug Fixes[/h3]
  • Fixed an issue where the effect of the relic "Broach of Dawn" did not activate upon reload completion.
  • Fixed an issue where the power boost effect of the spell "Triple Missile" was not working correctly.
  • Fixed an issue where the attack sound effect of the boss "Iron Arbitrator" would continue to play after a game over during the battle.
  • Implemented a temporary fix for an issue where the event might not progress after defeating the boss "Iron Arbitrator."
  • This issue is still under investigation and may occur again.
  • If you encounter this problem, please share your experience on the Steam Community.


[h3]Adjustments[/h3]
  • Adjusted some enemy projectiles so they no longer pass through walls.
  • Adjusted boss AI to prevent certain behavior loops under specific conditions.
  • Adjusted actions so that players can reload while moving outside of combat.


We will continue to improve the game based on your feedback.
If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors.

Update Ver. 1.0.1


Hello everyone!
This is Onidora from StudioActOne.

Thank you for playing Code Reactors!
Today, we have released Ver. 1.0.1. This update includes bug fixes and game balance adjustments.

[h2]Ver. 1.0.1 [/h2]

[h2]Bug Fixes[/h2]
  • UI: Fixed an issue where chain numbers would be cut off when exceeding three digits.
  • Opening Guide Adjustment: Clarified the "Recall" action guide by specifying that it requires a long press.
  • Fixed an issue with stage generation in the first lighthouse.
  • Fixed a bug where players could not return to the home base from the menu in areas with a Return Mana Stone.
  • Fixed an issue on Steam Deck where the language could not be changed from the title screen.


[h2]Adjustments[/h2]
  • Reduced the cost required for upgrades.
  • Adjusted the selling price of certain relics.
  • Beginner Difficulty: Lowered enemy HP.
  • Standard Difficulty: Reduced player damage taken.
  • Reduced player stagger time after taking damage (improving resistance to consecutive attacks).


We will continue to provide updates and strive to make the game even better!
Thank you for your support!

Roadmap after launch



Hello.
The day of the release of 'Code Reactors' has finally arrived.
The game is scheduled to go on sale in the evening (around PT 0:00 am) in Japanese time.
We apologize for the delay, but we will continue to make adjustments right up until the very last minute, so we would appreciate your patience.

There are plans for updates to 'Code Reactors' even after the game is launched.
Although it is only a tentative plan, at the moment we have a roadmap up to February next year, and
we will continue to work on enriching the content so that you can enjoy the game even after you have cleared it by starting up the game again and again,
so please look forward to future developments!


[h3]Update Roadmap (tentative)[/h3]

Updates as needed:
・Addition of spells and relics and balance adjustments
・Tutorial-related brush-ups
・Implementation of NPCs for crowdfunding supporters
・Added variations to events that occur in the Maze
・Added new event (Bandit Raid)
・Added Elite (mid-boss monster)

【ver 2.0】 May 2025:
・Added Steam achievements
・Added mid-save during Maze exploration
・Upgraded Spell Relics now appear
Spells and Relics that can be obtained now have random additional effects,
Spells: increased damage dealt, reduced MP cost, increased status effects, etc.
Relics: increased HP, attack power, etc.

【ver 3.0】 August 2025:
・New transformation forms added
New forms that can be transformed into using the transformation action 'Trans' have been added
Nebula Form: Focuses on spell boosts.
Blood Flame Form: HP consumption-based strengthening and HP steal.

【ver 4.0】November 2025:
・Further difficulty level “Limit Break +”
Not just simple enemy strengthening, but a ‘super’ high difficulty level with various challenges awaiting you. Gradual difficulty level increase from ‘Limit Break +1’ to ”Limit Break +5.
Rest points do not restore HP', 'you are likely to encounter strong enemies', etc.

【ver 5.0】February 2026:
・Added dungeon “Corridor of Memories
New monsters and bosses appear, as well as bosses from previous versions.
Super long dungeon with 100 floors at the deepest part.


We will keep you updated on the details of the update.
Please enjoy the main game.
We also look forward to your reviews!

Steam Deck support info

Hello.
It is now February and we are in the countdown to the launch of the game.
We are in the midst of test playing and fixing bugs, and will continue to make adjustments until the very last minute before the release.


Now, We would like to inform you about Steam Deck support.
"Code Reactors” is, of course, Steam Deck compatible.
We are not sure if we can endorse the game as Steam Deck verified (confirmed by Deck), but we have the support that it deserves, so you can play the game with confidence.

[h3]Controller support[/h3]
Operation corresponds to the levers and buttons on the Deck itself, and also corresponds to the button notation on the screen.

[h3]Display[/h3]
Supports 1280x800 resolution for the Steam Deck screen, which is automatically set when launching a game on the Steam Deck.

[h3]System Support[/h3]
We have confirmed that Steam Deck runs without problems on the latest firmware. If there are any specific problems, we will fix them as they occur.

.
Code Reactors” is compatible with Stream Cloud, so you can easily play the game on your PC, continue playing on Steam Deck, and then back to your PC... and so on. If you find any problems with the game, please let us know via the game's message board or support email.

Thank you for your support!


Build review passed!

Hello,



We are pleased to announce that the build of “Code Reactors” has passed the Steam review and that the game will be released on February 13th. We will continue to make adjustments to the game until the very last minute to ensure that it is as complete as possible.

Please look forward to it! :D