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Parasite Black News

Progress Update: Combat Balancing, QOL Improvements & More! ⚔️

Hey everyone!

We just wanted to touch base and share some exciting updates on the development of Parasite Black. Things are progressing smoothly, and we’re thrilled with the progress we’ve made so far!

🎯 Combat Balancing:
We’ve nearly completed the first round of testing for combat balancing and refinement. Things are shaping up nicely, and we’re down to fine-tuning the last couple of enemies. We’re also hard at work on some much-requested QOL improvements! One of the big additions is optional easy and hard modes, giving players the freedom to choose the level of challenge they want to face.

🎨 Audio & Visual Tweaks:
Once the combat balancing is finalized, we’ll move on to polishing a bit more the audio and visuals. Expect some exciting improvements that enhance the overall experience and immerse you even further in the world!

✍️ Scripts and Art:
The team is continuing to implement the scripts, gather stunning new art, and ensure everything comes together before the release. It’s a lot of work, but it’s so worth it to make this game the best it can be!



We’re grateful for your continued support and can’t wait to share more as we move closer to release. Stay tuned for more updates, and as always, feel free to drop your thoughts or suggestions in the comments below—we love hearing from you!

Until next time,
The Parasite Black Team 🖤

Developers Update

Hey everyone,

Just wanted to drop by with an update on how things are progressing!

First and foremost, if you haven’t already, please make sure to wishlist Parasite Black! Every wishlist makes a huge difference, and with the release coming up fast, your support is more important than ever!

Mika Update Progress
We’ve gathered almost all the art assets for the Mika update, and once we wrap up some final technical improvements, we’ll be aiming to release it as soon as possible! In the meantime, we’re already shifting focus to gather artwork for the massive Steam release update. It's an incredibly exciting time for us—and hopefully for you as well—as fans of Parasite Black!



(WIP) Another chaotic scene from the second battle of Novaras.

Combat Overhaul
We’ve temporarily dismantled the combat system once again (don’t worry, it’ll be back soon and better than ever!) to address lag and improve the overall feel. The goal is to make combat faster and smoother, and so far, the results have been really promising.



The new default combat experience will streamline animations, leaning towards a Darkest Dungeon-style speed and fluidity. As you can see, battles are now much faster and more dynamic. For those who prefer the classic, full-animation experience, we’ll include a toggle option, though it may still cause some lag, as before.

We’re also finalizing new skills, balancing mechanics, and tweaking other details to ensure the improved combat feels just as satisfying as it did in the last update—if not better!

More on that soon!

Additional Updates
The script for the Steam release is well underway—it’s spicy, and we’re loving how it’s coming together so far!
We’ve also commissioned new music tracks and other assets.
Expect even more "plot" (in every sense of the word) to arrive very soon. 😉
That’s all for now. Thank you all so much for your ongoing support—you keep the team motivated and energized to keep doing what we love most!

With love,
The Damned Studios Team


Mika can’t wait to try one of the new Alderian jawbreakers! (Just remember: Don’t bite off more than you can chew!)