1. Eternamine
  2. News

Eternamine News

Eternamine update 1.3.2

A smaller update has been applied with the following changes and additions:
  • Autosaving is now enabled again (The game autosaves once every minute)
  • Saving is no longer done on scene transitions
  • Fixed an issue with buying another refinery slot
  • Claiming stacked refinery rewards will now roll the success chance for each individual item instead of for the entire stack

Eternamine update 1.3.1

A smaller update has been applied with the following changes and additions:

  • You can now create and restore a backup save in the pause menu
  • Particle effects for swords have been added
  • Particles are now paged instead of being in a scrollbar
  • Added a setting for FPS limit
  • Fixed an issue with new contests

Eternamine 1.3 is here!

Hey everyone

The third content update for Eternamine is finally here and this one has added a lot of content and QOL changes that has had focus on replayability. This update has added & changed the following things:

Content
  • A whole new mine has been discovered! This mine has a currency and upgrades that are completely separate from the main game and will reset each month. All miners in this mine will compete in a leaderboard to be the biggest earners and the best miners will win prizes at the end of each contest (each new month).
    Each months contest has a specified set of upgrades and blocks.

  • Added a new feature to specify the "effective level" of each upgrade in the game. This means you can specify exactly what level you want to apply to each upgrade (with the top cap being the level you have of that upgrade). Is your movement speed too high? Are you doing to much damage with your sword and want more of a challenge? Want to test mining with slammer but no bomber? Well just drag down the effective levels of those upgrades to whatever level you wish!

  • All skills in the sklill tree can now be toggled on/off

  • Added a bunch of new skills to the skill tree

  • Added 4 new deep mines

  • Added the infamous "Driller" upgrade

  • A new currency "trophies" has been added. This currency is earned from completing quests and "claiming" your achievements in the lobby. Trophies are spent on buying pickaxe particles, so no more spending your hard-earned cash on them.

  • Added tons of new pickaxe particles

  • Some lobbies have been redesigned and expanded.




QOL
  • A new option has been added to toggle both levelup panel and the text when you receive items
  • Your rarity distribution is now saved
  • Most lobby text has been changed from black to white for better readability
  • Your entry on leaderboards is now highlighted


Balance changes
  • The shop now has a limited stock for all items
  • Starting autochop speed: 5 → 8
  • Starting reach: 5 → 4
  • Divine mystery gift now contain some new items
  • The shop will now randomly restock while playing (not only on a new day)


Bugs/fixes
  • Fixed an issue where shop & geodes would not restock while playing
  • Fixed an issue with the refinery not resetting on rebirth
  • Fixed some issues with the input system
  • Fixed standard mines containing artifacts
  • Fixed the UI for refinery cutting out
  • Fix limitless panel being softlocked when consuming the last sigill
  • Added nuke particles

Community items launched!

Hey everyone! Just thought I'd post a small announcement here to let you know that trading cards, badges, profile backgrounds & emoticons are now available for Eternamine!

Trading cards will be dropped to you when playing which can be crafted into badges.
Profile backgrounds and emoticons can be bought in the Steam point shop.

On another note, development for Eternamine 1.3 has gone quite well in the last week, you can expect it to drop in September :)

Patch released | 17/06 - 2023

A small patch has been applied to Eternamine, it handles the following fixes and changes

  • Implemented the inventory expander item to work properly
  • Added a "Buy all mines" button to the standard mine panel