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M.E.A.T. II News

M.E.A.T. II is now available in Early Access!

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M.E.A.T. II - Early Access!
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Early Access Trailer:
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Crusade against MBS XII Cult
[p]The time has come to enter Early Access.[/p][p]M.E.A.T. II: Absolute Zero will be actively updated, expanded, and improved throughout the entire Early Access period and beyond the release of the final chapter of the game.[/p][p]Join Sir Duncan H. Culligan on his brutal crusade against the MBS XII Cult, a dark sect preparing a catastrophe that threatens far more than just one forgotten 19th-century Canadian town.[/p][p]Travel through frozen, hostile locations, face countless enemies and push forward in a blood soaked campaign driven by revenge, rage, and telestarion powered weapons![/p][p][/p][p][/p]
What Is M.E.A.T. II: Absolute Zero?
[p]M.E.A.T. II: Absolute Zero is a first-person shooter from a classic boomer shooter genre.
It combines retro pixel-art visuals inspired by old-school FPS titles with modern gameplay solutions that bring a fresh feel to the experience.[/p][p]Dark environments, grotesque enemies, heavy music, and an oppressive atmosphere define the tone of the brutal shooter game.[/p][p][/p][p][/p][p][/p][p][/p]
Voiceover
[p]The story unfolds through fully narrated cutscenes, adding a cinematic layer to the action and finally answering one long-standing question:[/p][p]What does the abbreviation M.E.A.T. actually stand for?[/p][p]The experience is enhanced by energetic voiceovers, including shouts and performances by Słoń and Skits (DOPE D.O.D.).[/p][p][/p]
Early Access – What’s Next?
[p]Early Access is just the beginning.[/p][p]We will:[/p]
  • [p]actively fix bugs and improve gameplay[/p]
  • [p]balance and refine existing content[/p]
  • [p]release new chapters expanding the story and world of M.E.A.T. II[/p][p][/p]
[p]We want to hear you!
Your feedback during Early Access will directly shape the future of the game.[/p][p]Follow updates through the Steam Community Hub and our social media channels.[/p][p][/p][p]Thank You! [/p][p]- Trippin Bears[/p]

M.E.A.T. II - OPEN BETA UPDATE v0.111

[h3]Thank you for all the feedback and reported bugs during the testing of version 0.1.[/h3]

We greatly appreciate your contribution to the development of M.E.A.T. II Absolute Zero. We read all the comments, watch and follow every video related to the game, and we are positively amazed by the response we have received from you!

Below, we present a list of the most important changes that we have implemented and are testing in beta version 0.111:

[Fixed]
1) Health, ammo, shield, and Telestarion bars now update correctly after loading a saved game.
2) Using the Absolute Zero ability now consumes the entire Telestarion bar.

Level 2 (Sudbury):
3) The text on the door leading to the mysterious room has been translated.
4) Exploding Telestarion deposits can now be destroyed after loading a saved game.
5) The sniper no longer keeps firing when the player approaches the tower stairs.
6) All Cultists must now be defeated to deactivate the barrier placed by the sniper.
7) Loading the second checkpoint without killing all enemies no longer makes them immortal.
8) After loading checkpoints, execution (E) is now possible on enemies who were previously executed before saving the game.
9) Spiders now have a better grasp of the ground and no longer get stuck in unfamiliar places.
10) The tree at the initial location no longer levitates.

11) The ammo bar now always returns to its original size when quickly switching weapons.
12) Shooting at invisible walls on Level 1 (Washagami Cliff) no longer leaves bullet hole marks.
13) You can no longer pick up Telestarion vials when you already have full Telestarion value.
14) All walls through which you could fall off the map have been reinforced.
15) Fixed incorrect display of the selected button in the map difficulty selection.
16) Fixed incorrect display of the selected button after choosing Beaver Mode.
17) Fixed the issue with disappearing monsters after loading a game save.
18) Sprinting while crouching is still possible.
19) Fixed the issue with monsters being immortal after loading a game save.
20) Fixed the issue with loading the game from the main menu.
21) Fixed the issue with restarting the game after loading a save from the main menu.

[Added]
22) A feature that prevents loading a checkpoint when any enemy is in the middle of a death animation.
23) Notes informing the player about newly acquired abilities (temporary static version).
24) An option to report bugs has been added to the game's main menu.
25) Added information about the selected difficulty for Level 2 (Sudbury Town).
26) Added an option to skip cutscenes.
27) Added a bar showing the amount of stamina.
28) The axe now destroys hanging bodies in Sudbury Town.

[Improved]
29) A guiding light has been added to indicate the path to the next part of the map after the sniper cutscene in Sudbury.
30) (Under balance) The flashlight now dynamically calculates the distance between the player and the observed object to ensure proper illumination.
31) A typo in the mission translation on Level 1 (Washagami Cliff) has been corrected.
32) All torches have been visually improved.
33) The content and translation of some missions have been improved.
34) Fixed the font size on the loading screen after pressing "Start Over".

[Balanced]
35) The health of Beavers has been reduced by 71%.
36) The health of the Mini-Boss in Level 2 (Sudbury Town) has been reduced by 17%.
37) Axe: Attack range increased by 5%.

ADDITIONAL UPDATE: v0.111

1) Fixed the wall blocking the lake on the Sudbury Town Map
2) Increased shotgun power by 30%
3) All traps are disabled after the trap sequence ends on the Sudbury Town Map
4) Fixed blocking walls in the starting location on the Washagami Cliff Map
5) Additional Health pickups now appear more frequently during the Ice Breaker boss fight (Sudbury Town Map)

If the bug you found has not yet been fixed, it has been logged for correction in future game updates.

Thank You Again and hope to see you in the official game release!
Whole Trippin Bears

M.E.A.T. II - OPEN BETA



[h2]The entire Trippin Bears team warmly welcomes you to the open tests of M.E.A.T. II – Absolute Zero![/h2]

Open Beta Registration (Sign Up for Playtests): SIGN UP HERE

Community Discussion Link: FORUM

Registration Start: 05/03/25
No End Date.

We’ve introduced a host of new systems, features, monsters, and scenes that we want to share with you during this first major test of the game.

Why are we giving you just a small portion of the game right now?
We want your feedback, suggestions, bug reports, and honest opinions about every aspect of the gameplay.

Are the monsters too easy or too hard?
Is there any part of the game that feels overly difficult or unnecessary?
Or maybe you’ve encountered a bug that makes the game tougher or even blocks your progress?

We want to hear it all!
Even if we don’t reply immediately, every suggestion, bug, and piece of advice will be carefully analyzed. We’re determined to fix all issues and create the best version of the game possible.

With your help, M.E.A.T. II – Absolute Zero will become a complete experience!

[h2]IMPORTANT:[/h2]
[h3]How to Report Bugs[/h3]
You can send any issue directly to the active developer at [email protected].

[h3]Please include the following in your report:[/h3]

1) (Optional) Your system specs (graphics card, processor, operating system, RAM).

The exact location and the action you took when the bug occurred.
Example:
2.1) Map number (e.g., Sudbury level 2),
2.2) Where on the map (e.g., by the lake or after passing through the first gate),
2.3) The topic of the bug (e.g., “I can’t open the door”),
2.4) A description of the bug (e.g., “I loaded the game before opening the door; the animation froze, then disappeared, and now I can’t open the door. The only fix is to restart the game or reload the map.”).

3) A short video or screenshot showing the bug. Even a quick phone recording is enough to demonstrate the situation and steps leading to the issue.

We greatly appreciate all your suggestions and bug reports! Together, we’ll create a game that provides hours of flawless, immersive gameplay!


Important Information:
Before the official release, the game will be improved and balanced. We plan to extend the gameplay, and many aspects of the game’s dynamics and progression are already on our to-do list.

M.E.A.T. II - ABILITIES & SUPERPOWERS #6


The MBS Sect should understand that their first encounter with Sir Duncan Culligan will also be their last.


[h3] A skill that chills to the bone [/h3]
Disgusting and brutal mutants don't plan their moves. Their only goal is to reach you as quickly as possible. It might be worth reminding them that the game's title is Absolute Zero.




[h3] A skill that slows down the time [/h3]
There's no better feeling than calmly ripping out guts when nothing is rushing you ;)




[h3] A skill that ignites a fiery fury [/h3]
The red stone we acquired after a fierce battle with... [no spoilers] allows for a powerful area-wide fire wave attack. Burn all the enemies around you when things get really hot.




Sir Duncan Culligan has plenty more toys, and it would be a shame not to use them against this arrogant Sect. Let us know which skill you like the most and don't forget... it's Absolute Zero, Son.

STEAM ANNOUNCEMENTS

Follow our social media to get more information about games, gadgets, and upcoming events!

Youtube: https://www.youtube.com/@MEATRPG/

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M.E.A.T. II - DESTROYABLE ENVIRONMENT #5


Sir Duncan Culligan has more ways to wreak havoc in the world of M.E.A.T. II - Absolute Zero. We are preparing much more destruction to environment that rewards you for shooting everywhere and at anything!


[h3] Always worth to give them a shot... [/h3]
We all know that having more ammo is way better than having none... However with new melee weapons... Ahh... We will get to that in another news!




[h3] We all love to find some valuable stuff in dead bodies... Don't we? [/h3]
Dead bodies, hang men, skeletons - all hide some great extras for you.




[h3] Which one do you prefer? Let us know or shall we change it completely? [/h3]
Almost all windows... Ice structures and planks will be destroyable! Better use them before enemies shoot them closing your way to the...




[h3] Better watch your steps... The M.E.A.T. World is filled with deadly traps... [/h3]
And... Triggers! Everything you shoot could activate something... Hidden entrance, secret room or spawn dozens of enemies right in your face!




M.E.A.T. II - Absolute Zero creates a challenge of wit, agility, speed, and most importantly... accuracy. See you after the weekend with a light dose of devastation! Let us know what you would like to see in the game!

STEAM ANNOUNCEMENTS

Follow our social media to get more information about games, gadgets, and upcoming events!

Youtube: https://www.youtube.com/@MEATRPG/

Tiktok: https://www.tiktok.com/@meat_rpg

Facebook: https://www.facebook.com/groups/meatlovers/