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M.E.A.T. II - Patch v0.461

HAPPY NEW YEAR 2026!
[p]Thank you for all reports and feedback. Your help improves the game daily and before new years starts, we would love to share good news with you. [/p][p]This update focuses on stability, black screen security, and memory optimization.[/p][p][/p][p]For the upcoming 2026, we wish you accurate shots, fun in gameplay, and even more mutants blown to pieces. See you on the battlefield![/p][p][/p][h3]Changes in v0.461[/h3][p]\[Added][/p]
  • [p]New memory optimization system (part 1/2)
    The game should no longer collect garbage during longer play sessions.[/p]
[p]\[Fixed] GLOBAL:[/p]
  • [p]Finisher animation could remain on screen if triggered right before an in-game cutscene.[/p]
  • [p]Audio Mixer was not applied correctly on the first game launch, causing louder sound levels (fixed).[/p]
  • [p]New security fixes for rare and unusual Finisher usage issues.[/p]
[p]CHAPTER II:[/p]
  • [p]Fixed an issue where the player could fall under the ground in the Lake scenario (additional safety fix).[/p]
[p]Plus several smaller fixes and adjustments.[/p][p][/p][h3]What’s next?[/h3][p]Upcoming updates will focus on:[/p]
  • [p]Memory optimization (part 2/2)[/p]
  • [p]Full support for all screen resolutions (16:10, 21:9)[/p]
  • [p]Full controller accessibility (no mixed keyboard/controller input)[/p]
  • [p]Additional fixes based on player reports[/p]
[p][/p][p]Thank you for your support! Early Access development continues 💪[/p][p]-Trippin Bears[/p]

M.E.A.T. II - Update v0.46: Chapter VI

M.E.A.T. II - Update v0.46: Chapter VI
[p][/p][h2]Occultist Catacombs[/h2][p][/p][p][/p][p]It's time to take another revenge.
The entrance to the Occultist Catacombs has finally opened, waking up Telestarion souls and nightmares.[/p][p]This update introduces Chapter VI - Occultist Catacombs. Brand new level packed with intense, narrow combat, new encounters and fresh abilities to discover as you descend towards The....[/p][p]It’s a full new slice of the campaign with its own atmosphere, fights and secrets to uncover.[/p][p]Alongside the new chapter we’ve also taken a pass at some of the most reported issues: achievements should now unlock properly and several issues have been fixed.[/p][h2][/h2][p][/p]
What’s new in v0.46
[p]New Content[/p]
  • [p]New Chapter VI added to the game. New map, new enemies and new abilities to unlock.[/p]
  • [p]New boss: The Fallen One. Face a Telestarion nightmare deep within the Occultist Catacombs.[/p]
[p][/p][p][/p]
Fixes & Improvements
[p]General[/p]
  • [p]Fixed achievement unlocks in Chapters I, II and IV (with more achievements coming in future updates).[/p]
[p]Chapter II[/p]
  • [p]Fixed an issue where it was impossible to stand up after pressing CROUCH inside buildings.[/p]
  • [p]Fixed a bug where collecting the armour before "The Tower” scenario could cause the player to fall underground.[/p]
  • [p]Fixed an issue with a lasting BLACK SCREEN when loading a checkpoint in the BURNED HOUSE scenario.[/p]
  • [p]Fixed an issue where skipping a LAKE cutscene spawns Player underground requiring the checkpoint.[/p]
[p]Chapter III[/p]
  • [p]Fixed the Quest Log - the last quest was displaying text incorrectly.[/p]
  • [p]Fixed levitating skulls after the “chasm back” scenario before the traps room.[/p]
  • [p]Reformatted the text on the note collected before the Chapter III boss.[/p]
[p]Chapter IV[/p]
  • [p]The boss fight is now reliably accessible after turning on all 9 generators.[/p]
[p]Several other minor fixes and improvements under the hood.[/p][p][/p][p]Coming Updates[/p]
  • [p]Tested Compatibility with all screen size ratios (etc.: 21:9)[/p]
  • [p]Complete controllers support [/p]
[p][/p][p][/p]
Early Access - What’s Next?
[p]Early Access is just the beginning.[/p][p]We will:[/p]
  • [p]actively fix bugs and improve gameplay[/p]
  • [p]balance and refine existing content[/p]
  • [p]release new chapters expanding the story and world of M.E.A.T. II[/p][p][/p]
[p]We want to hear you! Your feedback during Early Access will directly shape the future of the game.[/p][p]Follow updates through the Steam Community Hub and our social media channels.[/p][p][/p][p]Thank You! [/p][p]- Trippin Bears[/p]

M.E.A.T. II is now available in Early Access!

[p][/p][p][/p]
M.E.A.T. II - Early Access!
[p][/p]
Early Access Trailer:
[p][/p][previewyoutube][/previewyoutube][p][/p]
Crusade against MBS XII Cult
[p]The time has come to enter Early Access.[/p][p]M.E.A.T. II: Absolute Zero will be actively updated, expanded, and improved throughout the entire Early Access period and beyond the release of the final chapter of the game.[/p][p]Join Sir Duncan H. Culligan on his brutal crusade against the MBS XII Cult, a dark sect preparing a catastrophe that threatens far more than just one forgotten 19th-century Canadian town.[/p][p]Travel through frozen, hostile locations, face countless enemies and push forward in a blood soaked campaign driven by revenge, rage, and telestarion powered weapons![/p][p][/p][p][/p]
What Is M.E.A.T. II: Absolute Zero?
[p]M.E.A.T. II: Absolute Zero is a first-person shooter from a classic boomer shooter genre.
It combines retro pixel-art visuals inspired by old-school FPS titles with modern gameplay solutions that bring a fresh feel to the experience.[/p][p]Dark environments, grotesque enemies, heavy music, and an oppressive atmosphere define the tone of the brutal shooter game.[/p][p][/p][p][/p][p][/p][p][/p]
Voiceover
[p]The story unfolds through fully narrated cutscenes, adding a cinematic layer to the action and finally answering one long-standing question:[/p][p]What does the abbreviation M.E.A.T. actually stand for?[/p][p]The experience is enhanced by energetic voiceovers, including shouts and performances by Słoń and Skits (DOPE D.O.D.).[/p][p][/p]
Early Access – What’s Next?
[p]Early Access is just the beginning.[/p][p]We will:[/p]
  • [p]actively fix bugs and improve gameplay[/p]
  • [p]balance and refine existing content[/p]
  • [p]release new chapters expanding the story and world of M.E.A.T. II[/p][p][/p]
[p]We want to hear you!
Your feedback during Early Access will directly shape the future of the game.[/p][p]Follow updates through the Steam Community Hub and our social media channels.[/p][p][/p][p]Thank You! [/p][p]- Trippin Bears[/p]

M.E.A.T. II - OPEN BETA UPDATE v0.111

[h3]Thank you for all the feedback and reported bugs during the testing of version 0.1.[/h3]

We greatly appreciate your contribution to the development of M.E.A.T. II Absolute Zero. We read all the comments, watch and follow every video related to the game, and we are positively amazed by the response we have received from you!

Below, we present a list of the most important changes that we have implemented and are testing in beta version 0.111:

[Fixed]
1) Health, ammo, shield, and Telestarion bars now update correctly after loading a saved game.
2) Using the Absolute Zero ability now consumes the entire Telestarion bar.

Level 2 (Sudbury):
3) The text on the door leading to the mysterious room has been translated.
4) Exploding Telestarion deposits can now be destroyed after loading a saved game.
5) The sniper no longer keeps firing when the player approaches the tower stairs.
6) All Cultists must now be defeated to deactivate the barrier placed by the sniper.
7) Loading the second checkpoint without killing all enemies no longer makes them immortal.
8) After loading checkpoints, execution (E) is now possible on enemies who were previously executed before saving the game.
9) Spiders now have a better grasp of the ground and no longer get stuck in unfamiliar places.
10) The tree at the initial location no longer levitates.

11) The ammo bar now always returns to its original size when quickly switching weapons.
12) Shooting at invisible walls on Level 1 (Washagami Cliff) no longer leaves bullet hole marks.
13) You can no longer pick up Telestarion vials when you already have full Telestarion value.
14) All walls through which you could fall off the map have been reinforced.
15) Fixed incorrect display of the selected button in the map difficulty selection.
16) Fixed incorrect display of the selected button after choosing Beaver Mode.
17) Fixed the issue with disappearing monsters after loading a game save.
18) Sprinting while crouching is still possible.
19) Fixed the issue with monsters being immortal after loading a game save.
20) Fixed the issue with loading the game from the main menu.
21) Fixed the issue with restarting the game after loading a save from the main menu.

[Added]
22) A feature that prevents loading a checkpoint when any enemy is in the middle of a death animation.
23) Notes informing the player about newly acquired abilities (temporary static version).
24) An option to report bugs has been added to the game's main menu.
25) Added information about the selected difficulty for Level 2 (Sudbury Town).
26) Added an option to skip cutscenes.
27) Added a bar showing the amount of stamina.
28) The axe now destroys hanging bodies in Sudbury Town.

[Improved]
29) A guiding light has been added to indicate the path to the next part of the map after the sniper cutscene in Sudbury.
30) (Under balance) The flashlight now dynamically calculates the distance between the player and the observed object to ensure proper illumination.
31) A typo in the mission translation on Level 1 (Washagami Cliff) has been corrected.
32) All torches have been visually improved.
33) The content and translation of some missions have been improved.
34) Fixed the font size on the loading screen after pressing "Start Over".

[Balanced]
35) The health of Beavers has been reduced by 71%.
36) The health of the Mini-Boss in Level 2 (Sudbury Town) has been reduced by 17%.
37) Axe: Attack range increased by 5%.

ADDITIONAL UPDATE: v0.111

1) Fixed the wall blocking the lake on the Sudbury Town Map
2) Increased shotgun power by 30%
3) All traps are disabled after the trap sequence ends on the Sudbury Town Map
4) Fixed blocking walls in the starting location on the Washagami Cliff Map
5) Additional Health pickups now appear more frequently during the Ice Breaker boss fight (Sudbury Town Map)

If the bug you found has not yet been fixed, it has been logged for correction in future game updates.

Thank You Again and hope to see you in the official game release!
Whole Trippin Bears

M.E.A.T. II - OPEN BETA



[h2]The entire Trippin Bears team warmly welcomes you to the open tests of M.E.A.T. II – Absolute Zero![/h2]

Open Beta Registration (Sign Up for Playtests): SIGN UP HERE

Community Discussion Link: FORUM

Registration Start: 05/03/25
No End Date.

We’ve introduced a host of new systems, features, monsters, and scenes that we want to share with you during this first major test of the game.

Why are we giving you just a small portion of the game right now?
We want your feedback, suggestions, bug reports, and honest opinions about every aspect of the gameplay.

Are the monsters too easy or too hard?
Is there any part of the game that feels overly difficult or unnecessary?
Or maybe you’ve encountered a bug that makes the game tougher or even blocks your progress?

We want to hear it all!
Even if we don’t reply immediately, every suggestion, bug, and piece of advice will be carefully analyzed. We’re determined to fix all issues and create the best version of the game possible.

With your help, M.E.A.T. II – Absolute Zero will become a complete experience!

[h2]IMPORTANT:[/h2]
[h3]How to Report Bugs[/h3]
You can send any issue directly to the active developer at [email protected].

[h3]Please include the following in your report:[/h3]

1) (Optional) Your system specs (graphics card, processor, operating system, RAM).

The exact location and the action you took when the bug occurred.
Example:
2.1) Map number (e.g., Sudbury level 2),
2.2) Where on the map (e.g., by the lake or after passing through the first gate),
2.3) The topic of the bug (e.g., “I can’t open the door”),
2.4) A description of the bug (e.g., “I loaded the game before opening the door; the animation froze, then disappeared, and now I can’t open the door. The only fix is to restart the game or reload the map.”).

3) A short video or screenshot showing the bug. Even a quick phone recording is enough to demonstrate the situation and steps leading to the issue.

We greatly appreciate all your suggestions and bug reports! Together, we’ll create a game that provides hours of flawless, immersive gameplay!


Important Information:
Before the official release, the game will be improved and balanced. We plan to extend the gameplay, and many aspects of the game’s dynamics and progression are already on our to-do list.