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🌳🍃 Once Upon a Wildwood launches next week!

Greetings, Mages! 🧙‍♂️ Next week’s update is a big one.

[h3]Tales of Fablecraft v0.20.0 will launch on November 19th, 2024. This update includes the new Once Upon a Wildwood adventure, the iPad version of the game, and a slate of incredible new features.[/h3]

We’ll preview the new adventure and those upcoming features in today’s edition of Fablecraft Friday, and we’ll begin with Once Upon a Wildwood.

https://www.youtube.com/watch?v=87INwBs1gGk

[h2]Once Upon a Wildwood is almost here[/h2]

Once Upon a Wildwood is our first full, premium five-session adventure since we launched into Early Access in July. It will officially launch with v0.20.0 here on Steam and in our in-game marketplace for $19.99.



Break the curse. Save the forest. Live happily ever after.

When an evil wizard inflicts a curse upon Grimersen Wildwood, it’s up to the party to break the spell. Expect the unexpected in this whimsical-but-deadly fairytale adventure!

We’ll detail the full slate of what’s included in Once Upon a Wildwood next week upon release, but you can expect a complete, new Game Master Guide, animated environments, animated battlemaps, NPCs, monsters, soundscapes, and music.

[h2]DLC available on Steam? Why?[/h2]

That’s right! We’re placing all of our adventures (for starters) on Steam as purchasable DLC.

[h3]Gifts for your GM[/h3]

From the moment we launched into Early Access, we heard from players that they’d like to buy adventures for their GMs. We don’t have this sort of gifting available in-game right now, but getting the adventures up on Steam makes this possible. Of course, this meant engineering a connection between purchases on the Steam marketplace and our in-game marketplace, but that functionality is going live with v0.20.0.

Gifting adventures will soon be possible with Steam DLC.

[h3]An easy way for us to create bundles and offer discounts[/h3]

And! By making the adventures available as DLC on Steam, we can do some interesting stuff with Bundles. That starts with The Adventure Bundle.



The Adventure Bundle offers an 11% discount on the adventures within. This is a Complete the Set bundle, and that means you’ll be able to get that 11% discount on the adventures inside the bundle regardless of how many you already own.

So, for example, if you already own The House in the Manor, you can snag the rest of the adventures in the bundle and take advantage of that 11% discount as well.

We’ll have bundles in our in-game marketplace, too, but they don’t support the complete the set discount functionality available on Steam yet. We plan to bring that feature to our in-game marketplace, but it will take time.

[h2]Hidden Dice Rolls and Advanced Campaign Settings are coming, too[/h2]

Roughly three weeks ago, we shared that v0.20.0 will include many quality-of-life features in addition to the fresh adventure and iPad support. You can learn about those social and safety features here, in case you missed the post.

Today, we’re announcing two more fresh features coming with this update.

[h3]Roll dice, in secret[/h3]

Sometimes, a GM may want to obscure a dice roll from players. Other times, a GM may want a player to make a roll without the rest of the party seeing the results.

With v0.20.0, we’re introducing the ability to hide dice rolls from players.



This works two ways… The GM can roll in complete secret, and players will simply see that a hidden roll occurred without seeing the result. Or, a player can opt to roll in secret, but only they and the GM will see the roll and results.

Our Mage community requested these hidden rolls on our feedback board, so thank you!

[h3]The beginning of Advanced Campaign Settings[/h3]

One of our goals for Fablecraft is to offer a virtual tabletop system that’s as flexible as possible while remaining user-friendly. That can be a challenge.

With v0.20.0, though, we’re introducing Advanced Campaign Settings that open the door for GM and table-specific tweaks and changes. You’ll find the Advanced Campaign Settings menu in the campaign creation and editing screens.



We’ll add more toggles and selectables to the Advanced Campaign Settings menu as we move through Early Access (like friendly fire, for example!), so consider this the first step in our journey.



That’s it for this week’s edition of Fablecraft Friday! We’ll have in-depth patch notes available with the launch of v0.20.0 on November 19th, 2024, so get ready for those.

Have a question? Want to find your next party? Join our Discord.

We’ll see you next week, Mages!

👋