Fablecraft v0.20.0 Patch Notes - New adventure, safety tools, and hidden rolls
Welcome, Mages, to the next major update to Tales of Fablecraft. đź§™
📢 Fablecraft is now available on iPad, with cross-play and cross-platform support. Get it here.
This is v0.20.0, and it delivers a brand new adventure, features requested by our community, and bug fixes galore. As always, you'll find the complete patch notes at the base of this post. Before we get there, we'll share more about Once Upon a Wildwood.
Want a deeper dive into the marquee features packed into this release? You'll find it in last week's edition of Fablecraft Friday, below.
[previewyoutube][/previewyoutube]
[h2]Break the curse. Save the forest. Live happily ever after.[/h2]
When an evil wizard inflicts a curse upon Grimersen Wildwood, it’s up to the party to break the spell. Venture deep into the woods to discover a fairytale like no other, and expect the unexpected in this whimsical-but-deadly adventure!
This adventure is recommended for Level 7 Mages, but encounters can be rebalanced to suit all levels.
Here's what it includes:

Now, how about those patch notes?

[h2]The Complete Tales of Fablecraft v0.20.0 Patch notes[/h2]
[h3]Features[/h3]
[h3]Bug Fixes[/h3]
[h3]Known Issues[/h3]
📢 Fablecraft is now available on iPad, with cross-play and cross-platform support. Get it here.
This is v0.20.0, and it delivers a brand new adventure, features requested by our community, and bug fixes galore. As always, you'll find the complete patch notes at the base of this post. Before we get there, we'll share more about Once Upon a Wildwood.
Want a deeper dive into the marquee features packed into this release? You'll find it in last week's edition of Fablecraft Friday, below.
[previewyoutube][/previewyoutube]
[h2]Break the curse. Save the forest. Live happily ever after.[/h2]
When an evil wizard inflicts a curse upon Grimersen Wildwood, it’s up to the party to break the spell. Venture deep into the woods to discover a fairytale like no other, and expect the unexpected in this whimsical-but-deadly adventure!
This adventure is recommended for Level 7 Mages, but encounters can be rebalanced to suit all levels.
Here's what it includes:
- A Game Master Guide that minimizes prep
- 8 Animated Environments (1 variant)
- 5 Animated Battlemaps (2 variants)
- 5 NPCs
- 5 Monsters with unique abilities and SFX
- 1 Music Track
- 1 Soundscape
- 1 SFX
- 11 Inventory Items

Now, how about those patch notes?

[h2]The Complete Tales of Fablecraft v0.20.0 Patch notes[/h2]
[h3]Features[/h3]
- Tales of Fablecraft is now available on the iPad with cross-play and cross-platform support.
- Once Upon a Wildwood, our newest premium five-session adventure, is available in the in-game marketplace and on Steam for $19.99. This adventure includes a complete GMG, new battlemaps, new environments, new NPCs, and new baddies complete with their own combat moves and associated VFX.
- We’ve added a suite of safety tools to make adventuring in Mythas more inclusive and accommodating. Players can raise a flag for their GMs whenever they are uncomfortable, block and report other players, and toggle custom content on and off.
- GMs will find a link to the TTRPG Safety Toolkit on the campaign creation screen, too, which provides a wealth of open-source resources for setting boundaries and expectations for your group.
- Hidden Dice Rolls are now available for players and GMs. A GM can opt to roll secretly, and players won’t see results. Players can also opt to roll privately, but their results will be shared only with the GM (of course, the rolling player will see the results, too).
- Feel like flexing the rules a bit for your next adventure? Advanced Campaign Settings are here, and this is only the beginning. With the first wave of Advanced Campaign Settings, GMs can make the following tweaks…
- Determine the amount of Charge lost when a Mage is defeated in combat
- Determine how much health is gained with Quick Recharge (25%, 50%, or 75%)
- Determine if only GMs can wake KO’d Mages
- Determine if Mages can automatically wake after combat is over
- Determine if Mages must roll with disadvantage when pent
- Determine if only miscast spells cost Charge - Consumables can now be stacked in your inventory, so you can carry a bunch of health potions while only occupying a single slot.
- We’ve added support for listing Fablecraft adventures and content as DLC on Steam. This enables us to bundle goods for discounts and let players buy adventures for their GMs as gifts.
- We also updated the GM Guide selector so that it matches the visual style of the marketplace, making it possible for us to add more adventures and simplify browsing.
- While Object of My Affection is still a one-shot, we’ve broken the GM Guide down into three sections for easier navigation during play.
- Players can now log into Fablecraft with their Apple accounts on PC, Mac, and iPad.
- We’ve updated our terms of service to be more creator-friendly and added an acceptance notification when you fire up the game.
[h3]Bug Fixes[/h3]
- You’ll now keep your dice and token skin selections after you log out and back into a campaign in Fablecraft.
- Video settings will also persist when you exit and re-enter a campaign instead of vanishing into the void of Mythas.
- Music and soundscapes will no longer suddenly stop when you switch to a custom environment, meaning you can maintain the mood.
- We fixed a bug that would clear your opening skill (and cause a bunch of other terrible issues) if you moved your token around and then reverted it to your starting position. Now, your opener will play, and you’ll be able to move freely before locking your destination in with an action.
- Dragons finally breathe fire (or gems, or whatever) while facing the correct direction instead of upside down, which was really bizarre.
- We fixed a bug that caused the Strained status to behave in unexpected ways.
- We also renamed “Shield” across the application to “Block,” clearing up confusion about functionality.
- Players who exit and re-enter the combat scene will now automatically regain control of their heroes.
- The GM Demo will no longer break because you decided to click on the Campaign Notes tool.
- We also fixed bugs that would break the Hero Demo when users dismissed roll requests.
- We made a slew of general tweaks and fixes that help game and camera resolutions and FPS.
- We’ll now auto-enable stereo sound support for players with multichannel setups.
- Also, if users try to use unsupported audio devices, we’ll now send them a notification that they’ll need to switch.
- Friend chat messages sent an hour or more apart will now show timestamps.
- Finally, we made a bunch of visual and text updates across the board for better clarity and readability.
[h3]Known Issues[/h3]
- Custom audio is not currently available for iPad; we're looking to add this in a future update!
- Character sheet sub-panels may open empty if entered while a hover tooltip is displaying. If this happens to the GM, they will need to restart Fablecraft. If there are three players, the non-GMs can click on each other's avatar to bypass the issue.
- Account deletion doesn't fully update for friends of the deleted account. If this happens, friends may need to remove the account from friends lists and campaigns manually.
- GMs cannot consume or delete items on behalf of a hero via their character sheet, but they can pass those items to other players.
- Some level-up bonuses aren't fully applying at higher levels (Inventor Level 8 doesn't receive their third Spellcraft die, for example). We're looking to address this quickly with a hotfix.
- While suffering from poison, you may see a seemingly random MISCAST animation play. This is a bug! You didn't (necessarily) miscast.