Coming soon to Fablecraft: Import Homebrew Battlemaps π§ͺπΊοΈ
Well, hello there, Mages! π§ββοΈ This week's edition of Fablecraft Friday features more news concerning our next major update.
The core focus? Version two of our homebrew battlemaps functionality.
We'll have a summary of the news below, but check out the video version of Fablecraft Friday this week as David Hohusen, Riftweaver's Co-founder and CEO, demos the new features.
A quick note: The inspiring map used in the video and screenshot in this post comes from Eightfold Paper.
[previewyoutube][/previewyoutube]
We'll start with the big news surrounding maps.
[h2]Homebrew battlemaps getting several key upgrades[/h2]
Currently, you can upload custom artwork (both animated and static) for use as a homebrew battlemap. You can also designate your custom battlemap's tile count, too.
We've already announced that the next version of homebrew battlemap functionality in Fablecraft will give players the tools to draw walls and designate untraversable tiles.
Now, we can share that Fablecraft will support importing homebrew battlemaps from third-party applications such as Dungeon Alchemist, Dungeon Scrawl, and Inkarnate. You can see that process in action with David's demo in the video above.

So, with the next major update to Fablecraft, homebrew battlemap makers will be able to:
β Upload static and animated files for battlemaps
β Designate untraversable terrain
β Draw walls
β Import battlemaps from third-party sources
β ...and include the associated .json files that will help define specific map data
[h2]When's this release coming?[/h2]
We haven't locked down the exact release date quite yet, but we're aiming to launch the next version of Fablecraft before the end of January.
That means *checks calendar* you should have access to these fresh homebrew features, the previously announced in-game emoji, and pinging system, by the end of next week.
Maybe! Probably! That's the goal!
Until then, join our Discord and say hello. See you soon, Mages.
π
The core focus? Version two of our homebrew battlemaps functionality.
We'll have a summary of the news below, but check out the video version of Fablecraft Friday this week as David Hohusen, Riftweaver's Co-founder and CEO, demos the new features.
A quick note: The inspiring map used in the video and screenshot in this post comes from Eightfold Paper.
[previewyoutube][/previewyoutube]
We'll start with the big news surrounding maps.
[h2]Homebrew battlemaps getting several key upgrades[/h2]
Currently, you can upload custom artwork (both animated and static) for use as a homebrew battlemap. You can also designate your custom battlemap's tile count, too.
We've already announced that the next version of homebrew battlemap functionality in Fablecraft will give players the tools to draw walls and designate untraversable tiles.
Now, we can share that Fablecraft will support importing homebrew battlemaps from third-party applications such as Dungeon Alchemist, Dungeon Scrawl, and Inkarnate. You can see that process in action with David's demo in the video above.

So, with the next major update to Fablecraft, homebrew battlemap makers will be able to:
β Upload static and animated files for battlemaps
β Designate untraversable terrain
β Draw walls
β Import battlemaps from third-party sources
β ...and include the associated .json files that will help define specific map data
[h2]When's this release coming?[/h2]
We haven't locked down the exact release date quite yet, but we're aiming to launch the next version of Fablecraft before the end of January.
That means *checks calendar* you should have access to these fresh homebrew features, the previously announced in-game emoji, and pinging system, by the end of next week.
Maybe! Probably! That's the goal!
Until then, join our Discord and say hello. See you soon, Mages.
π