Patch v0.23: Matchmaking
Greetings, Mages! 👋🧙♂️
The latest version of Fablecraft—v0.23—is live, and it introduces one of our most exciting features yet:
✨ Matchmaking is here! ✨
Whether you're looking to host a game or join a new party, it's now easier than ever to connect with fellow adventurers.

[h2]Host A Game[/h2]
Any player can now host public games!


[h2]Find a Game[/h2]

Like what you see? Hit Apply to Join, and you’re on your way.


[h2]Notifications Center[/h2]
Track your campaign activity with the brand-new Notifications Center.


[h2]Start Adventuring[/h2]

[h2]Change Log[/h2]
[h3]✨ New Features[/h3]
[h3]👾 Bug Fixes[/h3]
[h3]🙃 Known Issues[/h3]

Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!
We'll see you in Mythas, Mages. 👋
The latest version of Fablecraft—v0.23—is live, and it introduces one of our most exciting features yet:
✨ Matchmaking is here! ✨
Whether you're looking to host a game or join a new party, it's now easier than ever to connect with fellow adventurers.

[h2]Host A Game[/h2]
Any player can now host public games!
- Click Create on the Campaigns page.
- You'll see a toggle to make your campaign public.
- Set your preferred date and time, and vanquish the dreaded scheduling monster. 📅⚔️


[h2]Find a Game[/h2]
- Click Find to browse all available public campaigns!
- Choose the one that fits your schedule—or just has the coolest description—and click Learn More.

Like what you see? Hit Apply to Join, and you’re on your way.


[h2]Notifications Center[/h2]
Track your campaign activity with the brand-new Notifications Center.
- See when GMs approve your application
- Review incoming applications for your hosted games
- Stay in the loop without missing a beat


[h2]Start Adventuring[/h2]
- Once approved, your game will appear in the Active section—just click to dive in and play like you normally would.
- Best of luck finding your next epic tale through Matchmaking!

[h2]Change Log[/h2]
[h3]✨ New Features[/h3]
- Matchmaking!
- Solo Arena now includes tons of new hero upgrades
- Enemies in Solo Arena now display attack intents
- FableChat layout now saves across campaigns
- Refreshed Home Screen design
[h3]👾 Bug Fixes[/h3]
- Added multi-channel headphone + external mixer support
- Fixed status stacking issues
- Cleaned up minor GMG image errors
- Updated FAQ link
- Corrected hero order in Solo Arena
- FableChat no longer shows player death before lethal damage is dealt
- Minor tooltip fixes for Steam battle tokens
- ...and a lot more behind the scenes!
[h3]🙃 Known Issues[/h3]
- Long Downloads for Homebrew: Certain larger homebrew assets may require up to 15 seconds to download, during which players might experience a white screen until the download is complete.
- Combat Unpausing: Unpausing during combat may not unlock player action bars. To resolve, adjust the turn order.
- Notification Center Buttons: Certain buttons within the "See Details" pop-up in the Notification Center may be unresponsive.
- Forced Disconnections: If forcibly disconnected from a campaign, a restart of Fablecraft may be necessary.
- Matchmaking Decline/Block: The "Decline" and "Block" functions in Matchmaking perform the same action (for now).
- Windows Timezone Display: On Windows systems, full timezones are displayed instead of abbreviations.
- AOE Damage Mechanics: Area of Effect (AOE) damage can unintentionally affect targets through walls.

Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!
We'll see you in Mythas, Mages. 👋