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Epic Success! 🎲🎲 Meet the Dice in Tales of Fablecraft

[h2]Let’s Roll! 🎲[/h2]

Hello, Mages! It’s time for another weekly update from your friends at Riftweaver. That’s us, we’re your friends.

Today, we’re diving into the dice system that makes Tales of Fablecraft equally accessible and exciting!

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[h2]It’s The Sparks That Pack Punch 🤜[/h2]

Skills, combat choices, and roleplay decisions in Fablecraft are all checked by dice, and, in some situations, the GM can dictate each dice roll’s difficulty settings.

Rather than numbers, the dice in Fablecraft feature pips called Sparks that automatically contribute to the potential success or failure of every roll.



Want to Charm the bartender at your nearest tavern into a sweet, sweet discount on drinks? You can! But the curmudgeonly slinger of ale and merriment is rarely in a good mood, so your GM sets the difficulty to Impossible. That means you’ll need a total of 3 Sparks in order to get it done.

The good news in this bar-haggling situation? Your Charm is set to 3, so you get 3 dice to roll at the check. Let’s see how it goes.



Great job, Mage! Clearing the check means your party is just a bit better fortified for tomorrow’s adventures.

[h2]Dice Have Their Advantages & Disadvantages 🎲[/h2]

We revealed these new Advantage and Disadvantage dice in a sneak peek last week, but here they are again with some fresh detail for the newfound Mages among us (hi, new Mages!).

As Mages roll through their adventures in Mythas, they’ll encounter moments that make success more difficult or more likely. This is where the Advantage and Disadvantage dice come into play.



Rolling an Advantage die can tip the scales in your favor, making a successful outcome more likely. On the other hand, a Disadvantage die can make things more challenging, adding an element of unpredictability to your journey.

[h2]How Charming! 💕[/h2]

One of the ways that players can acquire Advantage and Disadvantage dice is through items that they collect from the world. GM's can gift items to players by dragging and dropping them into their inventory.



Let's say you happen to have a bottle of Rizz Fizz in your inventory (we won't ask why you have that on you 👀). As long as you have it equipped, this is an example of an item that provides players with Advantage!

[h2]It’s The Galaxy Skin For Me ✨[/h2]

The standard dice are beauties, of course, but all our fellow dice gremlins out there can rejoice knowing that we’ll have a slew of skins available to make each roll that much more in-character or exciting.

Me? I love the Galaxy skin. ☄️



[h2]Last Call Reminder! 📆[/h2]

Our Kickstarter PledgeManager will officially close on March 10th, 2024. If you have already backed our project and still need to retrieve your Closed Beta Access Key(s), please do so before then!



If you would still like to back our project, this will be your last opportunity to do so before Early Access Release later this year.

[h2]Wishlist Us On Steam! 💙[/h2]
If you haven’t already, be sure to Wishlist us on Steam in order to be notified when we launch. Wishlisting helps indies like us a ton, so thank you!

https://store.steampowered.com/app/2176900/Tales_of_Fablecraft/?utm_source=steam&utm_content=steam-update-030424

Want to hang with some like-minded TTRPG friends? Join our Discord

Until next time, Mages!