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Your feedback and Fablecraft’s future

Well hello, there, Mages! 🧙 Today marks the seventh day since we launched Tales of Fablecraft into Early Access. We figured it was a good time to take a breath, highlight some key feedback, and share some news.

We’ll start with the news! We’ve partnered with StartPlaying.Games–a place with tabletops run by professional GMs–to offer another place for Mages to play Fablecraft with others. The StartPlaying folks even hooked us up with a $10 credit to share with you, our players, so you can jump into that first session and get going.


Go on, then, find yourself a session!

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Let’s get into the feedback and our plans for the future.

[h2]We spent the week listening and providing player support, then we dropped a hotfix[/h2]

If you’ve been hanging around with us on the Steam forums or in the Discord, then you probably noticed several Fablecraft team members popping in to answer questions and provide support where necessary.

Support meant two things for us: helping players with the actual in-game stuff and discovering and reproducing bugs. That bug hunting helped us put together a hotfix that was deployed on Friday of last week. If you’ve not seen it yet, you can dig into the patch notes for the hotfix here.



[h2]What do players want most?[/h2]

While talking to players directly and reading the feedback submitted to our upvote-able feedback board, we saw several of the same feature requests kick up throughout the week. Here they are…

[h3]More homebrew tools, like NPCs and Battlemaps[/h3]

GMs, almost unanimously, want more tools for homebrewing their own stuff inside Fablecraft. The most requested are NPCs (both characters and monsters) and Battlemaps.

The good news is that these items are already on our roadmap, but all of the feedback might be pushing them up in priority. We’re in the midst of building homebrew Battlemaps now, and that feature is next up on our homebrew release queue. We’ll share more info for homebrew NPCs as we have it, but that feature is coming.



[h3]Homebrewing the Game Master Guide (GMG) itself[/h3]

This one’s a lot harder to deliver, but we’re still planning on it. GMs want to be able to build their own GM Guides, from top-to-bottom. We knew this request would be coming, and we’ve planned for a while now to get it done.

It will likely be one of the last pieces of our broader homebrew system, though! Once everything’s in place, we’ll offer a GMG builder as soon as we can.

We’ve mentioned this a few times across Discord and on Steam, but the long-term goal is to offer a marketplace for creators to sell their art, NPCs, monsters, music, and whole adventures within Fablecraft.

[h3]More pre-made adventures and assets for GMs[/h3]

GMs also expressed wanting more Riftweaver-made Adventures and assets. Those are on the way soon with the Storyteller and Brawler packs alongside a secret one-shot campaign.

We’ll be adding our own pre-made adventures over time, of course, and we’ll build out the lore as we move.

[h3]Enhancing the Fable Dice system[/h3]

Some folks have shared that the Fable Dice system doesn’t feel quite as rewarding and “good” as it should, and we completely agree with this. We’ve deployed a strike team (I’m the only one who calls it a strike team) on the Fable Dice system to do a little enhancement magic.

They have some interesting ideas cooking, and we’ll share them with you as soon as we can. If you look at the roadmap, these dice improvements are slated for late-Q3 or Q4 of this year.



[h3]Finding people to play with[/h3]

Players want other folks to run sessions with; not surprising, that’s how tabletop gaming works.

Matchmaking is a very large feature that will likely come later in Early Access, but it is on our roadmap. In the meantime, we’re looking at more means to help players find groups in Discord and on platforms like StartPlaying.

If you’re looking for a party, we really encourage you to pop into the Discord and put the LFG sign up!

[h3]More Combat Arena content[/h3]

Mages also signaled enjoying the single-player Combat Arena and its brief story. We’ve heard that folks liked getting more lore out of the Fablecraft universe while having a chance to understand combat mechanics.

The Combat Arena experience in-game right now is pretty close to a first draft. The long-term plans for it are to expand and offer more experiences as Fablecraft grows. It’s not as high-priority as the multiplayer content, but we really enjoy it, too, and want to grow the mode as much as we can.

That’s it for this week’s update, Mages! Thanks for being a part of Fablecraft, and we’ll see you soon.

In the meantime, share Fablecraft with your regular party or join our Discord to find a new one.

👋