1. Fablecraft
  2. News
  3. We’re readying a new Fablecraft update, here’s what’s coming

We’re readying a new Fablecraft update, here’s what’s coming

Greetings, Mages! 🧙

We’re working on the finishing touches for a new update to Fablecraft that will bring it to v0.15.0. This update offers some new free content and feature changes that our community started asking for at launch.

With today’s dev blog and vlog, we’ll discuss when this update will arrive (roughly) and preview some of the fun changes and additions we have in store.

[previewyoutube][/previewyoutube]

Let’s begin.

[h2]When’s the update dropping?[/h2]

It can be tricky to nail down exact release timings for updates like these. We’re currently working through the final QA process now, testing the build, and ensuring we didn’t break anything as we added features and made our changes.

If the QA process finds issues, we’ll need to take stock and decide whether they need fixing immediately or can wait until our next release. If QA gives us the thumbs up, then we’ll be able to launch fairly quickly.

The intention is to release v0.15.0 this week, but that could change. We’ll announce the update as soon as it’s live, and we’ll also be sure to share if we need to hold the update a bit.

[h2]Looking for a badass? Meet the Blade Dancer.[/h2]



Introducing a new enemy, the Blade Dancer, beautifully created by artist Justine Cruz. This level four foe will soon be available for all GMs to deploy, for free, in their campaigns in Fablecraft.

Hailing from the Coral Coasts, the Blade Dancer is a formidable foe for Mages level four and lower. Add more Blade Dancers to the encounter, of course, and you’ll make any situation dicey for even the most experienced Mages.

The Blade Dancer is an aggressive addition to the Fablecraft base game, and she rounds out the pack of ambush-ready attackers like the Shadow Bandits and even Rue Nightshade. For GMs looking to change up the story a bit, we made sure that the background behind the Blade Dancer had only hints of the Coral Coasts region. It’s fairly neutral, and that means you can make her hail from just about anywhere in Mythas.

The Blade Dancer boasts two tough attacks. With Twin Blade Dash, GMs will rush towards their opponents–moving through three spaces–and deal 10 damage. When surrounded, GMs can deploy Lethal Dance and deal 6 damage to all adjacent enemies.

[h2]You’re inventory screens are getting a mighty small upgrade[/h2]

We have a few small–yet big–changes coming to the inventory system in Fablecraft.

First, for GMs and players, you can now click on a single item in the inventory screen to see a fullscreen image and description.



For GMs, we’ve made it easier to give inventory to players and make sure the whole party sees what you’re giving them. Simply grab the item, drag it out of the side panel, and either give it to a specific player or share it with everyone as fullscreen art.



Important note: We’re planning even more changes and additions to the inventory system in the coming months, so stay tuned.

[h2]Tweaks made to open up the GM Demo[/h2]

We’ve heard from some seasoned GMs that our GM Demo is too railroady, especially when we indicate that GMs can throw an impossible roll down as a roadblock for their players.

We agree. Quite simply, we had a short amount of time to put the demo together, and what launched into Early Access was, we felt, a decent first draft. We still intend to revise the GM Demo even further, but this update will see some language and scene changes that don’t encourage GMs to railroad their players with impossible rolls.

We’ll say this to the folks who cited this one as a problem: you were right, and we’re working to improve it. Consider the changes made in this update a simple first step on the road to the complete version.

[h2]GMs get custom Battle Tokens[/h2]

Fablecraft was released on July 23rd, 2024. By July 24th, we had multiple GMs in Discord requesting the same thing: they wanted to be able to use their Player Token skins on the foes they controlled in battle.



With v0.15.0, GMs will now be able to select the Token Skin they want to use for NPCs in battle. A note: you can only pick one Token Skin at a time. You won’t be able to apply specific skins to specific foes, at least not at this time.

Want to know even more about what’s changing with this update? Stay tuned for the patch notes that will go live as soon as we push the release button on Steam, hopefully this week.

Until then, find your next party on our Discord.