Fablecraft launches tomorrow; here’s all the free stuff included
We’re finally here, Mages! 🧙 We’re roughly 24 hours from the Early Access launch of Tales of Fablecraft.
We wanted to mark the near-release occasion with a thank you, word of our launch day timing plans, and a list of every single thing launching tomorrow, for free, in the base game of Fablecraft.
[previewyoutube][/previewyoutube]
Let’s begin.
[h3]Fablecraft is here thanks to players like you[/h3]
From our Kickstarter campaign beginnings to our Early Access release tomorrow, Tales of Fablecraft wouldn’t be here without your support. From our team at Riftweaver: thank you.
We appreciate our community tremendously and intend to incorporate your feedback into our vision for Fablecraft as much as possible. We’re doing that by keeping a tight line of communication with locations like our Discord and the Steam Forums and maintaining our official feedback board.
By the way, if you haven’t used that board yet, we recommend you do. The Fablecraft feedback board allows users to make suggestions, vote on other suggestions, and leave comments (all without logging in). We use this tool to prioritize community feedback, and we’re working to ensure it’s up-to-date with our launched features and development plans as we move.

[h3]This is the precise list of free Early Access goods[/h3]
Here’s the rundown of what players will find for character creation, session running, homebrew, and more once Fablecraft arrives.
Features The modes, classes, and tools.
NPCs
Those non-player characters for your stories.

Battlemaps Where the tactical rubber meets the roleplaying road in gridded combat.
Music Tunes to set the mood.
Hero Portraits These are how we internally named them; you’ll use your own name, of course.
[h3]The marketplace, of course, will be live as well[/h3]
That tall list above represents everything included in the base Fablecraft experience at Early Access launch. We’ll also have the first version of our marketplace live, offering additional adventures and cosmetics for purchase from day one. That marketplace will grow with time.
[h3]“What time are you launching?”[/h3]
Great closing question, reader. We aim to push the big green button on Steam tomorrow afternoon (July 23rd, 2024), Eastern time in the US.
That said, plans change and complications arise. Fablecraft will definitely launch into Early Access tomorrow, but there may be a minor delay in timing as we get the release version in place and push said big green button.
No matter what happens, we’ll announce the news once the game is officially live on our Discord (now’s a great time to join our Discord if you’re not already a member).
Thank you for your support, Mages. We are so excited to start this next stage of our journey with you. We’ll see you in Mythas.
We wanted to mark the near-release occasion with a thank you, word of our launch day timing plans, and a list of every single thing launching tomorrow, for free, in the base game of Fablecraft.
[previewyoutube][/previewyoutube]
Let’s begin.
[h3]Fablecraft is here thanks to players like you[/h3]
From our Kickstarter campaign beginnings to our Early Access release tomorrow, Tales of Fablecraft wouldn’t be here without your support. From our team at Riftweaver: thank you.
We appreciate our community tremendously and intend to incorporate your feedback into our vision for Fablecraft as much as possible. We’re doing that by keeping a tight line of communication with locations like our Discord and the Steam Forums and maintaining our official feedback board.
By the way, if you haven’t used that board yet, we recommend you do. The Fablecraft feedback board allows users to make suggestions, vote on other suggestions, and leave comments (all without logging in). We use this tool to prioritize community feedback, and we’re working to ensure it’s up-to-date with our launched features and development plans as we move.

[h3]This is the precise list of free Early Access goods[/h3]
Here’s the rundown of what players will find for character creation, session running, homebrew, and more once Fablecraft arrives.
Features The modes, classes, and tools.
- Multiplayer Campaigns
- The Road to the Starfall Festival Adventure and associated Game Master Guide
- Singleplayer Tutorials
- Singleplayer Combat Arena
- Homebrew Player Portraits
- Homebrew Environments
- Homebrew Music
- Homebrew Soundscapes
- Four Character Regions
+ Highlands
+ Long Meadows
+ Coral Coasts
+ Wildwoods - Seven Character Classes
+ Guardian
+ Inventor
+ Merchant
+ Naturalist
+ Performer
+ Rogue
+ Sage - Three Combat Styles
+ Elementalist
+ Gravimancer
+ Radiant

- Dill Tallgrass
- Maz Waverly
- Dandelion Switft
- Talia Poppyseed
- Bandit Leader
- Blade Dancer
- Blooming Prowler
- Bone Collector
- Karma Cat
- Coastal Creeper
- Crystalback Tortoise
- Darkling
- Highland Dragon
- Frostfire Fox
- Gnarled Oak
- Havoc
- Highland Hound
- Hulking Slab
- Leafkin
- Leaper
- Meadow Hound
- Moss Wisp
- Pridemane
- Crystal Slab
- Quartz Buffalo
- Rocksquito
- Sandhog
- Sand Piecer
- Scuttlefin
- Sea Otter
- Shadow Bandit
- Sting Glider
- Timberwolf
- Woodland Hound
- Afternoon Sailing, with variants
- Breakers Marketplace, with variants
- Coastal Viewpoint, with variants
- Cavern Bridge, with variants
- Cavern Crossroads
- Crystal Staircase
- Golden Staircase
- Cavern Exit
- Highland Outlook
- Scenic Mountain Pass, with variants
- Longstrider Camp, with variants
- Old World Ruin
- Ruin Atrium
- Boarded Entrance, with variants
- Dead End, with variants
- Rolling Plains, with variants
- Starfall Festival, with variants
- The Fallows
- Riverside Hamlet, with variants
- The Four Corners
- Cursed Grove, with variants
- Divergent Paths
- Heart Tree Village
- Into the Woods
- Laurel Falls

Battlemaps Where the tactical rubber meets the roleplaying road in gridded combat.
- Interior Chamber, with variants
- Ruin Great Hall, with variants
- Ruin Entrance, with variants
- Caravan Camp, with variants
- Secluded Beach, with variants
- Meadow Clearing, with variants
- Mountain Impasse, with variants
- Woodland Brook, with variants
- Tavern, with variants
- Village Square, with variants
- Everyday Magic
- Mood Ring
- Ring of Invigoration
- Rizz Fizz
- Shadow Rune
- Shepherd’s Cloak
- Swiftstep Slippers
- Wayfinder’s Pendant
- Windsong Necklace
- Bag of Fake Gold
- Bitters of Mirth
- Book of Constellations
- Bubblefrog
- Dandywine
- Guardian’s Pack
- Hourglass of Second Chances
- Inventor’s Pack
- Star Fragment, Large
- Merchant’s Pack
- Moonflower
- Mysterious Scroll
- Naturalist’s Pack
- Performer’s Pack
- Postcard from the Coasts
- Rogue’s Pack
- Sage’s Pack
- Shell Game
- Soothing Stone
- Star Fragment, Small
- Star Seeker
- Undiscerning Scissors
- Wolf Whistle

Music Tunes to set the mood.
- All Deadly Things
- A New Beginning
- Are We Lost?
- Around Every Corner
- At the Ready
- Downcast
- Friends & Folly
- Hero's Return
- Mythas
- Rays of Life
- Sneaky
- Standoff
- Strategic Magic
- Terrain Unknown
- With Heavy Heart
- Campfire
- Tavern Interior
- Beach Waves
- Ship at Sea
- High Wind
- Subterranean
- Woodlands
- Long Meadows
- Rainstorm
- Town

Hero Portraits These are how we internally named them; you’ll use your own name, of course.
- Lapis
- Serena
- Cora
- Wade
- Monsoon McCoy
- Nixie
- Pepper
- Callie
- Sparks
- Sid
- Flint
- Highland Hero
- Gary Gleeman
- Delphine
- Astrid
- Lark
- Heath
- Mac
- Willow
- Lynn
- Silva
- Kai
- Sylas
- Florian
- Jasper
- Fable Dice Skin
- Fable Player Token Skin
- Rainbow Cake Dice Skin (Complete the tutorials to unlock)
- Rainbow Cake Player Token Skin (Complete the Combat Arena to unlock)

[h3]The marketplace, of course, will be live as well[/h3]
That tall list above represents everything included in the base Fablecraft experience at Early Access launch. We’ll also have the first version of our marketplace live, offering additional adventures and cosmetics for purchase from day one. That marketplace will grow with time.
[h3]“What time are you launching?”[/h3]
Great closing question, reader. We aim to push the big green button on Steam tomorrow afternoon (July 23rd, 2024), Eastern time in the US.
That said, plans change and complications arise. Fablecraft will definitely launch into Early Access tomorrow, but there may be a minor delay in timing as we get the release version in place and push said big green button.
No matter what happens, we’ll announce the news once the game is officially live on our Discord (now’s a great time to join our Discord if you’re not already a member).
Thank you for your support, Mages. We are so excited to start this next stage of our journey with you. We’ll see you in Mythas.