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This is the Tales of Fablecraft Development Roadmap 🗺️

Greetings, Mages! đź§™

We’re roughly a week away from the Early Access launch of Tales of Fablecraft, and we’re now ready to reveal the official Development Roadmap. What does the roadmap look like, and how will it function?

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Let’s begin.

[h3]Introducing the Tales of Fablecraft Development Roadmap[/h3]

Let’s start by taking a look…



As you can see, the roadmap is divided into quarter-segmented windows. Since these quarters can differ from company to company, here’s a quick breakdown of how we’re interpreting them.
  • Q1 runs January 1st – March 31st
  • Q2 runs April 1st – June 30th
  • Q3 runs July 1st – September 30th
  • Q4 runs October 1st – December 31st

You’ll also notice that we move from more detail to less as time goes on. Obviously, our near-term plans are more precise than those further down the road. As we near those time windows, you can expect more details for the items coming in late Q3 and Q4 2024.

We’ll check off features as we deliver them, too. In order to keep the roadmap as clean as we can, it’s possible that we may remove smaller, finished features as we move further away from when we complete them.

You may be looking at some of these things–such as the Fable Dice system enhancements–and begin wondering what in Mythas they could be. That’s totally normal! We’ll share more about everything in time across our blogs and vlogs.

Finally, the big one. As indicated at the top of the Development Roadmap itself, “This roadmap can and will change based on your feedback and our team’s priorities.” Game development is tricky, and we’re working to ensure both our vision and your feedback are considered as we make decisions. It’s entirely probable that our current plans will change based on something the community or our team needs in order for Fablecraft to be the best game it can be.

So! Expect and be ready for change! We’ll communicate changes to the roadmap as they happen on Steam and in our Discord.

[h3]What, exactly, is coming on launch day?[/h3]

What features can you expect from Fablecraft on July 23rd, 2024?

Here’s what’s included in the free, base game at launch:
  • The complete The Road to the Starfall Festival Adventure, updated and polished
  • All associated The Road to the Starfall Festival assets for homebrew
  • The GM Demo
  • The Hero Demo
  • The Combat Arena
  • New monsters for homebrew
  • New battlemaps for homebrew
  • New environments for homebrew
  • New inventory items for homebrew
  • Homebrew Player Character Portraits
  • Homebrew Environments
  • Homebrew Music and Soundscapes

Here’s what will be available for purchase in the brand-new Marketplace at launch:
  • The House in the Manor Adventure, updated and polished
  • Murder on the Tipsy Pearl Adventure, updated and polished
  • Several Dice Skins
  • Several Player Token Skins
  • Several Content and Cosmetic Packs, bringing the aforementioned goodies at a discounted price

If you’re curious, we broke down the prices for the aforementioned items in a previous blog post.

[h3]Don’t forget! We’re doing a save wipe as we near release…[/h3]

As we announced last week, we need to perform a content wipe right before launch. Here are the important details.

We will not get rid of the unlocks and adventures tied to your account. Those stay with you.

Your characters and current campaign progress are what's being wiped. So! Hop into your sessions and take screenshots of your campaigns, inventories, and character sheets. You'll need to spend a few minutes with your GM or players to get things back the way they were once we launch.


That’s it for the Tales of Fablecraft Development Roadmap and this week’s update. We’ll see you next week for our Early Access launch!

If you haven’t already, please Wishlist us on Steam. It helps our launch day visibility a ton! And tell your friends! Fablecraft launches into Early Access on July 23rd, 2024.

See you in our Discord, Mages.