1. Fablecraft
  2. News
  3. The future of Fablecraft, updated 🔮

The future of Fablecraft, updated 🔮

Greetings, Mages! 🧙

It’s been an adventure-filled week for the Riftweaver team and Fabelcraft, hasn’t it? Yesterday, we launched our first one-shot adventure, Object of my Affection. It was created by Felicia Day, and partnering with her was fantastic.

We also launched the Brawler Collection–it features 14 new foes and six new animated battlemaps for GMs to use in homebrew campaigns or within our pre-written adventures as their parties veer away from the planned course.

In this week’s dev vlog and blog, we’re looking toward the future. We’re ready to unveil the newest iteration of the Fablecraft development roadmap, and we can’t wait to share what we’ve introduced as we discuss our plans.

[previewyoutube][/previewyoutube]

Let’s begin.

[h2]It was a marvelous livestream![/h2]

Before looking forward, we need to look back. To mark the launch of Object of my Affection, Felicia Day hosted a livestream of the adventure on her Twitch. Riftweaver Narrative Designer Claire Purcell was the GM, and Felicia stood as a player alongside SWARM (the voice of Kai) and Anne the Gnome.

Here’s the VOD of the stream.

[h2]Reminder: this is a living roadmap; it will change[/h2]

As an Early Access game, we take listening and responding to feedback from our players and community seriously. That’s why we collect and triage feedback from Steam, Discord, and our feedback board. We use that feedback to help our development plans, but we have a vision for Fablecraft that we’re adhering to, too.

This roadmap represents a combination of our vision and the community’s wants. It also represents roughly the next six months of work.



Let’s start with what’s new. Spoiler alert: it all comes from community feedback.

[h3]The Custom GM Guide is coming[/h3]

Players have been asking us to open up the Game Master Guide for custom adventure creation since launch, and we’re ready to place it on our roadmap. We’ve always intended to do this, but we’re glad players want it as much (or more than) we do.

The longer-term plans here are also exciting: we intend to implement a way for players to share and, perhaps, sell the adventures they create with a user-generated marketplace. That’s far off, though, and isn’t quite ready for a spotlight on the roadmap.

[h3]More in-game lore[/h3]

Sometimes, feedback can be hard to receive. Players might not like a design choice or an element of UI that someone within our team loves. Other times? Getting feedback feels great. Players want more lore and context within Fablecraft, and that means they’re enthused by the world so far.



You’ll notice that we’ve added an in-game lore book to our plans for 2025. We have plans to make it possible for players and GMs to dig into Mythan culture and a touch of history surrounding the Shattering, and we’re excited to have it entirely in-game for all to discover.

[h3]Quick, write that down[/h3]

One of the most requested items on our feedback board is something we’ve been pushing for internally, too. A place for personal notes is planned for Q4 2024.

What you see below is only a proposed design of what this notes section could look like, but this is what we’ve been cooking up so far. It will likely change between now and release, but the functionality is in progress.



[h3]Location pinging is coming, too[/h3]

Finally, we’ve added another of Fablecraft's most requested features to our roadmap, which is also scheduled for Q4 2024.

We’re working on a location pinging tool that will let players and GMs call attention to a specific spot on the environment or battlemap everyone’s looking at. This should be helpful for environmental questions, positioning callouts, and strategy.



Thanks for peering into the future with us, Mages! Be sure to join us on Discord and talk all things Fablecraft and TTRPG while you look for your next party.

👋