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iPad release & quality-of-life features incoming! 🧙‍♀️🔮

Greetings, Mages! 🧙‍♂️ It’s Fablecraft Friday!

We’ll start with the news: the iPad version of Tales of Fablecraft is coming soon.

Fablecraft is cross-platform and supports cross-play, so you can hang out in-person or remotely and play Fablecraft with friends on tablets, PCs, and Macs. We’re slated to hit Android tablets next, and we’ll be on mobile in 2025. Mobile will support cross-play, too.

For the iPad owners among us, this launch is surely exciting news. But what about folks who exclusively play on Steam?

We’ve been working to pack the update accompanying the iPad launch with quality-of-life features that will make Fablecraft better regardless of which platform you play on. With this week’s edition of Fablecraft Friday, we’ll preview some of the key quality-of-life features bound for the next major update.

[previewyoutube][/previewyoutube]

Let’s begin.

[h2]Stackable consumables should help a Mage’s inventory[/h2]

While magic may run rampant in Mythas, any Mage knows that inventory space resists almost all forms of magical roleplay. Your pockets won’t get deeper, and your slots won’t grow in number.

For Mages hoping to stock up on consumables, limited inventory can make it tough to tote multiple Curative Cordials alongside those “important” and “quest-relevant” items you looted from that “magical and powerful” creature.

With the next major update, Fablecraft’s inventory system will support stackable consumables. That means your Curative Cordials can be stacked so they only occupy a single inventory slot regardless of how many you choose to carry.



Take a look at our friend Leaf Needles’ inventory above. He’s holding four Curative Cordials in a stack at this exact moment, denoted by the counter in the lower left corner of the item.

And, because Curative Cordials can be used in battle to heal for 15 HP, you’ll also see the stack of four potions on the action bar.



[h2]Some friends need to be blocked[/h2]

We’re looking to expand the social elements of Fablecraft over time, which means we need more robust social features typical of online platforms with friending and chat capabilities.

One such feature is the ability to block friends. This one’s been requested a few times on our Discord, and we’re glad to deliver it as we welcome in a new platform of potential players and friends.

Go on, then, block that pesky pal.

[h2]Easily accessible social features[/h2]

The last incoming update we want to highlight will make doing social things, including blocking and friending, a bit easier once you’re in a campaign with a party.

With today’s version of Fablecraft, right-clicking on a player’s character portrait only brings up a menu for the GM. For players, right-clicking does nothing, but GMs get a button that lets them edit the health and shields of a player.

With the next major Fablecraft update, all players will get access to a menu when they right-click on a player’s character portrait.



Players will be able to view the selected user’s character sheet, GMs will retain the ability to edit the character’s health and shields, and all users will find the block and report functions in this menu. Finally, if the selected user isn’t already a friend, you’ll be able to befriend them with this menu, too.

[h2]Beware what lives in the shadows of Mythas…[/h2]

We are in the depths of the spooky season, and we wanted to share some more ways to make your Fablecraft sessions a bit more haunting! While you can already grab our free Halloween-inspired one-shot adventure, we will highlight some of our scarier monsters via our socials leading up to Halloween!



Taking a cue from old monster movies you’d grab from your local rental store; we’ll be sharing some of the darker creatures that reside in Mythas. Up first: our ole’ pal, the Bone Collector. 🦴 You can read more about it on our brand new Tumblr blog, where we’ll be sharing lore tidbits & GM resources for the community.



That’s it for this week’s update. As soon as we have the precise release date for the iPad version of Fablecraft and all of the enhancements we’re including with it, we’ll share it with you here and on Discord.

Speaking of Discord, more groups are spinning up every day. If you’re looking for a party of Mages to explore Mythas with, join our Discord and find your group.

👋

Get a spooky new adventure for free, for a limited time! ✨



A brand-new one-shot adventure is now available in Tales of Fablecraft, and it can be yours for free if you claim it before November 19th!

This new adventure is perfect for brand-new players or Mages looking for their next adventure after our other free adventure, The Road to the Starfall Festival.

If these free additions prove popular, we will consider more in the future, so: grab those pillowcases you use as a candy sack, stock up on candles, make your Fablecraft account, and invite your friends over for a bit of trick or treatin', Fablecraft-style.





What is "A Fright in Fallen Branch" about?

The High Harvest Festival is in full swing, and few celebrations are quite as renowned as those of Fallen Branch. When the party descends on this small village to enjoy the festivities, it’s not long before they find themselves embroiled in a mystery.

Where in Mythas has Dill Tallgrass gone? What’s with this weird old book? And why is that Stone Slab wearing a pumpkin its head!? Unearth secrets (and score some festive loot!) in this Fablecraft one-shot adventure, A Fright in Fallen Branch.

Fablecraft v0.19.0 Patch Notes - Your free Halloween one-shot is here



A brand new adventure has arrived to Tales of Fablecraft... and it can be yours for free... if you dare! 👻(Because it is spooky, but you should grab it while you can.)

It's part of v0.19.0, which brings with it some fancy new features that players and GMs will enjoy. You'll find the complete patch notes at the base of this post.

How to get that Halloween freebie: If you head into our in-game marketplace, you can claim ✨ A Fright in Fallen Branch ✨ and get started on your seasonal spooky tabletop shenanigans. This new one-shot adventure is made with newer players and Fablecraft fans in mind; it acts as a great starting point and a great follow-up to our other free adventure, The Road to the Starfall Festival!



For those enterprising GMs who create their own adventures, you can use and remix any of the content found in this free adventure, which includes a new music track 🎵, two new items 🎃, and new variations on existing environments, creatures, and battlemaps!

If you're one of these GMs, you should also keep an eye on our socials and brand new Tumblr, where we'll share some scenes, NPCs, and other TTRPG suggestions that you could use in Fablecraft or any system!

Don't forget to enter our Create a Harvest Festival Game contest as well for your chance to win any of our existing adventures (or a dice/token skin!) 🎉. We'll be sharing our favorite entries in a community do! You have until Thursday, October 24th, to enter! Join our Discord server to enter and for more information!



🆕 TL;DR NEW IN THIS UPDATE: free Halloween-inspired adventure, campaign notes, new dice physics, updates to the Brawler Collection, other bug fixes & adjustments!

[h2]The Complete Tales of Fablecraft v0.19.0 Patch Notes[/h2]

[h3]Features[/h3]
  • A Fright in Fallen Branch, the free Halloween one-shot, is available now in the in-game marketplace. This one-shot will only be available until November 19th, 2024.
  • Campaign Notes are now available to all players and GMs. You’ll be able to create new notes with their own titles and body text. The notes are specific to each campaign and will persist as you log out and into Fablecraft.
  • The dice roll physics are now significantly more realistic and less balloony, floaty than they were before. Your battles will breeze by now, Mages.
  • We also reworked the dice roll sound effects to match the new dice roll physics and movement.
  • We updated the VFX and SFX for the Brawler Collection to meet our Fablecraft Standard™️.
  • We made some changes to some of the animated environments in House in the Manor.
  • We changed the way we implement animations, too, making Fablecraft run much faster across the board.
  • GMs scrolling through their owned adventures will discover an updated Game Master Guide selection screen that allows for more content.
  • Campaign and Arena-related time stamps now display in your local time instead of defaulting to UTC.
  • Mages tired of Mythas can now delete their accounts. Be careful, though. Deleting your account will wipe away your purchase history. Only do this if you’re gone for good.

[h3]Bug Fixes[/h3]
  • The Shield Bash texture is no longer just a silly lil’ square.
  • We fixed a bug where tokens spawned on the battlemap would automatically fall under GM control; now, those tokens default to being controlled by the Mage who put them there in the first place.
  • Abilities granted by Gear now appear consistently in the ability bar during combat.
  • When Mages level up, they now do so with Max HP. This was a bug, not a feature!
  • Custom environments no longer immediately stop the music that’s playing. This one was disorienting in an odd sort of way.
  • Audio output sliders have been fixed to function more consistently.
  • We made lots of updates to GM Side Tray filtering behavior so it works the way you’d expect.
  • We improved the language related to turning background animations on and off, so it’s more understandable now.
  • Push-to-talk was creating significant audio delays on PC specifically, so it’s been removed for now. Push-to-talk is still functional on the MacOS platform.
  • We fixed more layering issues that would force notifications and menu pop-ups to appear below things they shouldn’t.
  • We tweaked the language for battlemap variants in the GM Side Tray so they are consistent with conventions established by environment variants.

[h3]Known Issues[/h3]
  • This one isn’t so much a “Known Issue” as it is the nature of a feature in version one status. Campaign Notes are currently only saved locally, so they will not persist across platforms. We’re working to make this feature cross-platform persistent in a future update.
  • During playtesting, we've found that combat may lag a bit with the Game Log open. If this happens to you, be sure to hide the Game Log. We'll fix this one in a future update.
  • In some input text fields, the cursor does not properly display.
  • From here on out, you won't be met with the Play Walkthrough screen when you log in after logging out. It may ask you one final time with this update, though!
  • When you log in with a third-party service (Apple, Google, Steam) and you're taken to an external website, if you log in successfully on that website and immediately click back to the game window with the mouse over the background overlay, the game considers this canceling the login and will terminate the request.

A free Halloween one-shot and a place for personal notes

Greetings, Mages! 🎃🧙‍♂️

It’s spooky season, and Fablecraft will offer a free, fun Halloween adventure to all you Mythans in the mood for pumpkin spice and something nice. In this week’s edition of Fablecraft Friday 🎊, we’ll share details about that adventure and the update it’s coming with.

Before we begin, the planned release date: v0.19.0 of Tales of Fablecraft, which includes the Halloween one-shot, is slated to launch on October 22nd, 2024. That date could change, but we’ll share the news of this update’s availability as soon as it’s live.

[previewyoutube][/previewyoutube]

[h2]Let’s start with the update’s key features[/h2]

The Halloween one-shot won’t be the only thing arriving with Fablecraft’s next update. v0.19.0 includes some larger feature requests, bug fixes, and enhancements, too. We’re sharing the marquee items now, but we’ll detail everything in next week’s patch notes.

[h3]A place for personal notes[/h3]

One of the most requested features on our feedback site – in the number two slot as I draft this update – is a place for personal notes. That note system arrives with this update.

Players and GMs will find the note-taking tool in their side tray. You’ll be able to create distinct notes with their own titles and body text. These notes are persistent within a single campaign; that means they are only connected to one campaign, but they’ll be there every time you boot the campaign up.



This is a great place to make note of an interaction, jot down clues for a riddle, or, as a GM, record a key element of one of your player’s backstories.

[h3]Overhauled dice rolls and sound effects[/h3]

Since launch, we’ve heard from players that our dice feel a bit too floaty, slow to roll, and featured some relatively repetitive clacking sound effects that deserved some attention.

Here’s what that roll has looked like since launch.



With v0.19.0, we’ve updated the dice-rolling physics to be much more natural and realistic. We’ve also overhauled the sound effects that accompany the twists and turns of fate.

Here’s that new roll.



Way faster, right? The new roll speed feels significantly more realistic and cuts down on moments when rolls tend to go on for far too long. Specifically, these new rolls feel much better during Arena runs and when waiting for the full party to roll against a skill check.

[h3]The Brawler Collection gets its final VFX and SFX[/h3]

Finally, the Brawler Collection’s visual and aural effects have been brought up to our standards with this latest update.

We shared previously that our team fell ill as they were working through the VFX for this collection, and that was a key factor in its delay. Now, owners of the collection will find that everything looks and sounds as good as it was intended.

[h2]A Fright in Fallen Branch, your free Halloween one-shot, will be available for a limited time[/h2]

Something’s amiss in the village of Fallen Branch, Mages, and it’s up to your party to discover what’s befallen poor Dill Tallgrass. This brief adventure should run your party roughly 60-90 minutes and has been tuned for Mages at level 3 or 4. As always, if you have a stronger or weaker party, we recommend adding or removing monsters from encounters.

This one-shot features new music and Halloween variants of backgrounds and monsters from the base game.



A Fright in Fallen Branch is your new Halloween one-shot, and it will be available in the in-game marketplace for free. All you need to do is log into Fablecraft once the update is available on October 22nd, 2024, navigate to the marketplace, and select the “Free” button below the adventure.

Be sure to do this soon! The Halloween one-shot will only be available for a limited time. We’re slated to remove it from the marketplace on November 19th, though that date may change. If you’re interested in picking this one up, be sure to log into Fablecraft and grab it near Halloween.

[h2]The GM Council is here[/h2]

The Grand Mage Council of Mythas has been convened! Please welcome the first members and Mages to join this storied institution; you may know them from their Discord handles: Basil (kobanya), Eclipse_Storm, EvolDeezul, Murphy (neptune612), Sharyuan (onyx_direwolf), TGFTavern, and ChibiBree!

Our goal with this council of Mages is to work more closely with our community through these ambassadors and to have their voices added to the chorus that will help grow the Fablecraft community. We'll be sharing more very soon on how the GM Council will appear, and we hope you get a chance to meet these members more soon! Come say hi in our Discord!

[h2]Before we go, the iPad version of Fablecraft is coming very soon[/h2]

We know some folks are really looking forward to the tablet version of Fablecraft, and we have some good news to share on that front. The iPad version of Fablecraft is coming very soon.



Fablecraft will offer cross-play across all platforms, so you’ll be able to take your existing account onto new devices as they arrive.

Fablecraft feels great on a tablet, and we can’t wait for you to try it.



That’s it for this week’s edition of Fablecraft Friday. We’ll see you next week in A Fright in Fallen Branch!

Want to find a party to run through that Halloween adventure with? Join our Discord.

👋

The Grand Mage Council & Spooky Season begins...

Hello to all GMs & Mages! 🧙‍♂️✨

In this week’s blog post, we’re revealing our community council: The Grand Mages! This group of community members will be your voice to our development team and help shape the future of Fablecraft.

We also have a teaser, as our next one-shot adventure is coming sooner than you think…

If you want to watch today's post, here is a handy dandy vlog!

[previewyoutube][/previewyoutube]

Now for the readers... let’s dive in! 👏



[h3]What lies below the Long Meadows…[/h3]



Our next one-shot adventure is on the horizon, and a mystery deep below the Long Meadows will soon call to you…

While we don’t want to give too much away, we *can* announce that **our next adventure will be free to all Tales of Fablecraft players**! Our new seasonally appropriate adventure will join *The Road to the Starfall Festival* as a free one-shot included with your game download.

If you haven’t downloaded the game yet, now’s your chance to make your character and pencil in an upcoming Fablecraft session with your friends to celebrate the 𝓈𝓅𝑜𝑜𝓀𝓎 season.



[h3]The Grand Mage Council is called to order…[/h3]



The Grand Mage Council of Mythas convenes once again and calls some mages within our community to its ranks!

The GM Council is a community group of players & GMs who will help shape the future of Fablecraft. They are our ambassadors to other groups, they help refine the adventures we release, and they will help us tell stories within the world of Mythas.

We hope this group will bring us even closer to our community and ensure our journey through our Early Access period will refine Tales of Fablecraft into a platform that can help a weary GM do their session prep, help a new player find the magic of playing a tabletop RPG with your friends, and even help that aforementioned weary GM find a place as a player at their table instead.

You’ll be able to spot our council members quickly through a Discord role, but you’ll also begin to see their voices and influence in future updates, livestreams, and even patch notes.



Council members will also get some neat perks in exchange for their help: they’ll get a behind-the-scenes look at what we’re cooking up, and they can even get their own personalized digital membership card so they can, of course, brag at parties and produce it dramatically to skip long queues. (Note: We do not recommend either.)

The terms of our Grand Mage Council members will also be time-limited (but available to be extended) so that our members do not burn out, and so we can introduce new voices to the council over time.

The council is currently invite-only, but we will expand the program over time! If you feel passionate about supporting the game and want to join, hop into our Discord server and make some noise our way. We’re always scouting for new members.

Our first council members are still being confirmed, but our new members will be revealed very soon! Though, we hope they don’t get power-hungry and turn evil…





That’s it for this week! Please follow us on social media to keep up with the latest, and hop into our Discord to chat with the dev team, find groups for adventures, and share tips with fellow GMs.

We hope you have a great weekend, and we’ll see you in Mythas! 👋