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How music is made for Fablecraft

Hello Fable friends, Ross and Cody here, the composers and sound designers of Tales of Fablecraft. We’ve received a lot of questions about how we make the music, so we thought we’d give you a small behind-the-scenes peek into our world. First, a bit about ourselves…



We’re childhood best friends who grew up playing music together, and both became obsessed with the art of recording music. We founded our custom music agency, Upright T-Rex Music, in 2011 and have composed for commercials, short films, exhibitions, and games like Two Dots, Dots & Co, Wavelength, Specimen, and Google I/O.

Now, let’s take a look at one of our recent tracks, the main song for Once Upon a Wildwood.

[previewyoutube][/previewyoutube]

Here’s the full overview of the track in Ableton Live, our preferred music production software. Each colored bar contains a subgroup composed of many audio tracks, this session has around 130 tracks total.



Here’s what the bass subgroup looks like opened up:



Usually it’s not wise to use that many basses, but we sure do love it.

We use a mixture of real instruments, synthesizers, processed fake instruments, and re-sampling of things we’ve already recorded. We’re always trying to find new ways to make instruments seem less like themselves. The player should feel like the music they’re hearing actually came from another world and era.

One of the most used instruments in Fablecraft is the acoustic guitar. We tend to record a regular acoustic and then layer it with either bass ukulele, tenor guitar, bouzouki, banjolele, or even some mandolin. Combining different acoustic instruments gives it an ambiguous sound, less recognizable than just guitar.



We love synthesizers and use them in everything. They’re often hidden under acoustic instruments, so the song doesn’t feel too “electronic.” Here are a few of our favorite toys:



The tiny Casio keyboard on top of the Mini-Korg is an early consumer sampler meant for kids. It’s great for sound design, or anytime we need a blown-out/lo-fi vibe.



Another obsession is 90s synthesizer rack units (Ross can’t make a track without his trusty JV2080).



One of our most beloved instruments is this 1970s Rhodes electric piano. It uses a real harp inside (just like a piano), but instead of strings, it has small metal rods and is fully electric. Most importantly, it is also Albi’s favorite nap spot.



We love unique sounds that have age and color, so we incorporate vintage effects boxes as much as possible, especially anything that uses tape. Tape echos, spring reverbs, cassette decks, VCRs, you name it.

The gold box here is an early delay unit from 1950s Germany called an Echolette. It’s analog tubes and tape! Below is the last great tape echo ever made: the Roland 501 Space Echo. It has spring reverb and chorus (in stereo!). And above the Echolette is a trusty Memoryman delay pedal, which uses chips instead of tape (but still gets wild).



We’re also huge fans of guitar pedals, and the company Chase Bliss makes the best ones around. We use these on everything!



With percussion, we often record real instruments and then process them for a less recognizable sound. The 1980s MXR pitch shifter rack that allows you to pitch-shift instruments in real-time is a particular favorite.



We play most of the instruments ourselves (well, play them well enough), but for anything extra complicated, we hire outside help. Here’s Ross’s dad recording the bass for the Wildwood track last month:



And here he is working up a part on a Greek bouzouki, a bass mandolin. We love this thing because it sounds so unique.



We hope you’ve enjoyed this brief look into how we make the music for Tales of Fablecraft! Now scram, Albi has to get back to work



- R+C

Fablecraft’s next full adventure and iPad release are coming this month 🌳

Welcome, Mages! 🧙‍♂️

This Fablecraft Friday is special. We’re here to announce the release dates for the next full Fablecraft adventure and the launch of the iPad version of our TTRPG. Here’s the best news: they’re dropping on the same day.

[previewyoutube][/previewyoutube]

So, let’s begin.

[h2]Once Upon a Wildwood and the iPad version of Fablecraft will launch on November 19th, 2024[/h2]

Prepare your parties, Mages! A new adventure and platform are arriving right before the holiday season begins.

Now’s a great time to introduce family and friends to Fablecraft; with a few tablets and laptops, you can easily get a session going in person. Just take care of the ever-changing wildwood.

[h2]What is Once Upon a Wildwood?[/h2]

Once Upon a Wildwood is a fairytale-inspired adventure in a mushroom-corrupted wildwood. Adventurers will scale thorny walls, assist blind mice, kiss slimy frogs, and negotiate with magic doors, all while resisting the effects of The Lull.



Sounds like a thrilling time, doesn’t it? This adventure features beautiful art, battlemaps, monsters, music, and more. It will run the Fablecraft-standard five sessions in length, and it will be available in the in-game marketplace and on Steam as DLC for $19.99 on November 19th, 2024.

We’re working on getting all adventures up on Steam to make them easier to find, purchase, and gift for Steam users, so stay tuned for that as well.

[h2]Prepare for the iPad version of Fablecraft[/h2]

Since Fablecraft’s inception, we’ve been working with multiplatform play in mind. Parties come in all shapes and sizes, and some folks prefer tablets and phones over PCs and laptops (and some prefer plain ol’ pen and paper, which we hope to one day address as well).

On November 19th, 2024, we’ll introduce iPads into the platform mix for Fablecraft.

Fablecraft willl support cross-platform accounts and cross-play functionality. This will remain true for all platforms that play Fablecraft. Some folks will use their tablets and mobile devices for in-person play and keep their remote sessions to their PCs and laptops, and we’re working to make that all as seamless as possible.




Whether you’re dragging and dropping scene changes or taking on a Wildwood Dragon in combat, the touchscreen controls in Fablecraft feel really good. If you own a tablet, we hope you give it a shot. You can pre-register the iPad version of Fablecraft on the App Store now so you’ll be ready for release.

[h2]A quick reminder: grab the Halloween one-shot before it’s gone[/h2]

One last note before we go, Mages. Halloween was yesterday, of course, but you might want to run this spooky one-shot even after all the candy’s been distributed.

Be sure to log in and grab the free Halloween one-shot, A Fright in Fallen Branch before it’s gone for good. We’ll remove the Halloween one-shot from the marketplace with the update that delivers Once Upon a Wildwood. Don’t worry, we won’t be taking it from your libraries if you own it, so get it now.

That’s it for this week’s edition of Fablecraft Friday. Be sure to join our Discord and discover your party for Once Upon a Wildwood.

See you soon!

👋

iPad release & quality-of-life features incoming! 🧙‍♀️🔮

Greetings, Mages! 🧙‍♂️ It’s Fablecraft Friday!

We’ll start with the news: the iPad version of Tales of Fablecraft is coming soon.

Fablecraft is cross-platform and supports cross-play, so you can hang out in-person or remotely and play Fablecraft with friends on tablets, PCs, and Macs. We’re slated to hit Android tablets next, and we’ll be on mobile in 2025. Mobile will support cross-play, too.

For the iPad owners among us, this launch is surely exciting news. But what about folks who exclusively play on Steam?

We’ve been working to pack the update accompanying the iPad launch with quality-of-life features that will make Fablecraft better regardless of which platform you play on. With this week’s edition of Fablecraft Friday, we’ll preview some of the key quality-of-life features bound for the next major update.

[previewyoutube][/previewyoutube]

Let’s begin.

[h2]Stackable consumables should help a Mage’s inventory[/h2]

While magic may run rampant in Mythas, any Mage knows that inventory space resists almost all forms of magical roleplay. Your pockets won’t get deeper, and your slots won’t grow in number.

For Mages hoping to stock up on consumables, limited inventory can make it tough to tote multiple Curative Cordials alongside those “important” and “quest-relevant” items you looted from that “magical and powerful” creature.

With the next major update, Fablecraft’s inventory system will support stackable consumables. That means your Curative Cordials can be stacked so they only occupy a single inventory slot regardless of how many you choose to carry.



Take a look at our friend Leaf Needles’ inventory above. He’s holding four Curative Cordials in a stack at this exact moment, denoted by the counter in the lower left corner of the item.

And, because Curative Cordials can be used in battle to heal for 15 HP, you’ll also see the stack of four potions on the action bar.



[h2]Some friends need to be blocked[/h2]

We’re looking to expand the social elements of Fablecraft over time, which means we need more robust social features typical of online platforms with friending and chat capabilities.

One such feature is the ability to block friends. This one’s been requested a few times on our Discord, and we’re glad to deliver it as we welcome in a new platform of potential players and friends.

Go on, then, block that pesky pal.

[h2]Easily accessible social features[/h2]

The last incoming update we want to highlight will make doing social things, including blocking and friending, a bit easier once you’re in a campaign with a party.

With today’s version of Fablecraft, right-clicking on a player’s character portrait only brings up a menu for the GM. For players, right-clicking does nothing, but GMs get a button that lets them edit the health and shields of a player.

With the next major Fablecraft update, all players will get access to a menu when they right-click on a player’s character portrait.



Players will be able to view the selected user’s character sheet, GMs will retain the ability to edit the character’s health and shields, and all users will find the block and report functions in this menu. Finally, if the selected user isn’t already a friend, you’ll be able to befriend them with this menu, too.

[h2]Beware what lives in the shadows of Mythas…[/h2]

We are in the depths of the spooky season, and we wanted to share some more ways to make your Fablecraft sessions a bit more haunting! While you can already grab our free Halloween-inspired one-shot adventure, we will highlight some of our scarier monsters via our socials leading up to Halloween!



Taking a cue from old monster movies you’d grab from your local rental store; we’ll be sharing some of the darker creatures that reside in Mythas. Up first: our ole’ pal, the Bone Collector. 🦴 You can read more about it on our brand new Tumblr blog, where we’ll be sharing lore tidbits & GM resources for the community.



That’s it for this week’s update. As soon as we have the precise release date for the iPad version of Fablecraft and all of the enhancements we’re including with it, we’ll share it with you here and on Discord.

Speaking of Discord, more groups are spinning up every day. If you’re looking for a party of Mages to explore Mythas with, join our Discord and find your group.

👋

Get a spooky new adventure for free, for a limited time! ✨



A brand-new one-shot adventure is now available in Tales of Fablecraft, and it can be yours for free if you claim it before November 19th!

This new adventure is perfect for brand-new players or Mages looking for their next adventure after our other free adventure, The Road to the Starfall Festival.

If these free additions prove popular, we will consider more in the future, so: grab those pillowcases you use as a candy sack, stock up on candles, make your Fablecraft account, and invite your friends over for a bit of trick or treatin', Fablecraft-style.





What is "A Fright in Fallen Branch" about?

The High Harvest Festival is in full swing, and few celebrations are quite as renowned as those of Fallen Branch. When the party descends on this small village to enjoy the festivities, it’s not long before they find themselves embroiled in a mystery.

Where in Mythas has Dill Tallgrass gone? What’s with this weird old book? And why is that Stone Slab wearing a pumpkin its head!? Unearth secrets (and score some festive loot!) in this Fablecraft one-shot adventure, A Fright in Fallen Branch.

Fablecraft v0.19.0 Patch Notes - Your free Halloween one-shot is here



A brand new adventure has arrived to Tales of Fablecraft... and it can be yours for free... if you dare! 👻(Because it is spooky, but you should grab it while you can.)

It's part of v0.19.0, which brings with it some fancy new features that players and GMs will enjoy. You'll find the complete patch notes at the base of this post.

How to get that Halloween freebie: If you head into our in-game marketplace, you can claim ✨ A Fright in Fallen Branch ✨ and get started on your seasonal spooky tabletop shenanigans. This new one-shot adventure is made with newer players and Fablecraft fans in mind; it acts as a great starting point and a great follow-up to our other free adventure, The Road to the Starfall Festival!



For those enterprising GMs who create their own adventures, you can use and remix any of the content found in this free adventure, which includes a new music track 🎵, two new items 🎃, and new variations on existing environments, creatures, and battlemaps!

If you're one of these GMs, you should also keep an eye on our socials and brand new Tumblr, where we'll share some scenes, NPCs, and other TTRPG suggestions that you could use in Fablecraft or any system!

Don't forget to enter our Create a Harvest Festival Game contest as well for your chance to win any of our existing adventures (or a dice/token skin!) 🎉. We'll be sharing our favorite entries in a community do! You have until Thursday, October 24th, to enter! Join our Discord server to enter and for more information!



🆕 TL;DR NEW IN THIS UPDATE: free Halloween-inspired adventure, campaign notes, new dice physics, updates to the Brawler Collection, other bug fixes & adjustments!

[h2]The Complete Tales of Fablecraft v0.19.0 Patch Notes[/h2]

[h3]Features[/h3]
  • A Fright in Fallen Branch, the free Halloween one-shot, is available now in the in-game marketplace. This one-shot will only be available until November 19th, 2024.
  • Campaign Notes are now available to all players and GMs. You’ll be able to create new notes with their own titles and body text. The notes are specific to each campaign and will persist as you log out and into Fablecraft.
  • The dice roll physics are now significantly more realistic and less balloony, floaty than they were before. Your battles will breeze by now, Mages.
  • We also reworked the dice roll sound effects to match the new dice roll physics and movement.
  • We updated the VFX and SFX for the Brawler Collection to meet our Fablecraft Standard™️.
  • We made some changes to some of the animated environments in House in the Manor.
  • We changed the way we implement animations, too, making Fablecraft run much faster across the board.
  • GMs scrolling through their owned adventures will discover an updated Game Master Guide selection screen that allows for more content.
  • Campaign and Arena-related time stamps now display in your local time instead of defaulting to UTC.
  • Mages tired of Mythas can now delete their accounts. Be careful, though. Deleting your account will wipe away your purchase history. Only do this if you’re gone for good.

[h3]Bug Fixes[/h3]
  • The Shield Bash texture is no longer just a silly lil’ square.
  • We fixed a bug where tokens spawned on the battlemap would automatically fall under GM control; now, those tokens default to being controlled by the Mage who put them there in the first place.
  • Abilities granted by Gear now appear consistently in the ability bar during combat.
  • When Mages level up, they now do so with Max HP. This was a bug, not a feature!
  • Custom environments no longer immediately stop the music that’s playing. This one was disorienting in an odd sort of way.
  • Audio output sliders have been fixed to function more consistently.
  • We made lots of updates to GM Side Tray filtering behavior so it works the way you’d expect.
  • We improved the language related to turning background animations on and off, so it’s more understandable now.
  • Push-to-talk was creating significant audio delays on PC specifically, so it’s been removed for now. Push-to-talk is still functional on the MacOS platform.
  • We fixed more layering issues that would force notifications and menu pop-ups to appear below things they shouldn’t.
  • We tweaked the language for battlemap variants in the GM Side Tray so they are consistent with conventions established by environment variants.

[h3]Known Issues[/h3]
  • This one isn’t so much a “Known Issue” as it is the nature of a feature in version one status. Campaign Notes are currently only saved locally, so they will not persist across platforms. We’re working to make this feature cross-platform persistent in a future update.
  • During playtesting, we've found that combat may lag a bit with the Game Log open. If this happens to you, be sure to hide the Game Log. We'll fix this one in a future update.
  • In some input text fields, the cursor does not properly display.
  • From here on out, you won't be met with the Play Walkthrough screen when you log in after logging out. It may ask you one final time with this update, though!
  • When you log in with a third-party service (Apple, Google, Steam) and you're taken to an external website, if you log in successfully on that website and immediately click back to the game window with the mouse over the background overlay, the game considers this canceling the login and will terminate the request.