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Ruza - Winter Devlog

Hello!

A lot has happened since the combat update! To keep you all updated, I decided to post quarterly devlogs until the next chapter releases! The topics will range from development news to less notable but still fun and interesting pieces of info!

Without further ado, let's get into it!


Chapter 2 Development


The first chapter was an introduction to the world and characters. The second chapter will further expand on the established themes. Lastly, everything will be wrapped up in chapter three, the grand finale!

As soon as I finished the combat update and fixed some bugs, I got working on the Mushroom Cliffs! Chapter 2 will feature a purple theme filled with mystery, buried horrors and astral secrets! Home to the Cortinar, the sister race of the Pixies and Nymphs!

The whole place is shrouded in a strange fog! What is bellow the cliffs? Nobody knows! What is at the top? Nobody knows! Currently working on the nightmare stages with lots of scary enemies and bosses! There will also be a big gameplay segment where Jeremy and Ada will return to the strange monochrome world and explore it even further! Can't say much, that will be for the next devlog at the end of spring!

Here are a few WIP screenshots and a wireframe depiction of all the maps in the new chapter.








Detailed FAQ


At the beginning of the year I have created a dedicated FAQ thread in the Steam community hub, to answer a few common questions. In the meantime I got a few more, so I expanded and reorganized it a bit to answer them as well.

Check it out here: Ruza FAQ


Conclusion


There is still a lot of work to be done, but I'll do my best to finish the chapter by the end of the year. The Spring Devlog will feature development info about the horror themes of Chapter 2! Thank you all for your continued support!

Best regards,
Stroj