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Horde Hunters News

v. 0.1.8 Demo update

Hello. This update brings some GUI improvements along with new content. Enjoy! :)

v. 0.1.8 changes:
General
- New consumable: Wine - +50% damage resistance for 12.5s
- New consumable: Ginseng - 3x faster ability cooldown for 15s
- New consumable: Fire Bomb - Throw towards aimed direction, explodes in flames
- New building: Winery - Tasty products, locally made
- New power-up: Believer - Church discounts
- New power-up: Wineist - Wine lasting effect
- New power-up: Firestarter - Explosive radius, damage and lasting effect for fire bomb
- Level up selection simplified with only one button available per group
- Added consumable description on screen when selecting an item
- Changed some consumable item descriptions to make them more clear on what they do
- Removed GUI when choosing teleport location on screen
- Bandit Camp and Library circles are 20% larger

v. 0.1.7 Demo update

Hello. This update brings some new interesting things in it. The church building gives you a few useful things to spend your gold on so make sure you check that out. There's a couple of weather effects that influence the gameplay as well that appear randomly throughout the run. In addition the air alert may surprise you with a new formation. An important change has also been made regarding the store. Enjoy, and please keep on providing valuable feedback!

Due to new changes the Endless Village leaderboard has been reset.

v. 0.1.7 changes:
General
- New building: Church - Bless your heroic journey with a minor donation
- New weather effect: Strong Winds - Affects player and enemy movement speeds according to wind direction
- New weather effect: Heavy Rain - Affects player visibility
- New Air Alert enemy formation
- New map: Mines (not in demo)
- New map: Endless Forest (not in demo)
- Store has been closed and merged together with Blacksmith
- Blacksmith has more options in total and more options visible by default
- Blacksmith unlock cost is half the cost of an item
- Enemy shield takes 2 hits instead of 1
- Reworked the difficulty multipliers for endless map score
- Condensed the level timeline information on end screen
- Added global rank positions to maps overview screen
- Reset Endless Village leaderboard and created a new seed
- Setting "Projectile AoE radiuses" is On by default for new players

v. 0.1.6 Demo update

Hello. This update brings a number of balance changes big and small. In addition there's a new "challenge" type map that has no time limit and gives you a score for a global leaderboard. This will most likely need some fine-tuning so looking forward to your feedback from it.

v. 0.1.6 changes:
General
- New "challenge" maps: Custom seed maps with no time limit. Get as far as you can and compete in the global leaderboards with your score
- Enemies spawn more frequently. At the same time the level up experience and xp/gold ratio from enemies have been adjusted
- Weapon projectile upgrades are also available on level up (this is a big reason why Nicolaus/Ranger felt weak)
- Elite kill animation screen removed. Particle effects have been added to the rewards screen
- Villagers that fight for you will change position periodically
- Villager hire changed from 120 to 200 gold
- Increased mission visibility on map
- Missions no longer give instant level up as a reward
- Mission success requirements increased a bit
- Better visual feedback when player takes damage
- Items are a bit more expensive overall
- Condensed power-up and accessibility information on end screen
- Bank timer will increase by 30s with each use
- Healing Pond timer increased from 90s to 120s
- Bandit Camp enemy gold drop rate is 50% instead of 100% and gold worth is lowered from 25% to 10%
- Bandit power-up level increase lowered from 5% to 3%
- Blood Transfusion Set healing amount lowered from 0.3 to 0.2 per kill
Bugs
- Potential crash with older save file since the default character changed
- Accessibility checks weren't properly taken into account with no powerup achievements
- Gamepad item selection wasn't accurate in level up screen

v. 0.1.5 Demo update

Hello. This small update focuses on some important GUI changes. Hopefully what is presented on the screen is a bit nicer overall. :) Please keep on giving feedback either on the Steam forums or on Discord, thank you.

v. 0.1.5 changes:
General
- Level up animation screen removed and the setting to go along with it. Particle effects have been added to the selection screen
- Many smaller GUI changes for a more streamlined and cohesive look
- Removed the full screen red flash when player takes damage

v. 0.1.4 Demo update

Hello. Just a couple of fairly minor changes in this one that will help new demo testers in particular!

v. 0.1.4 changes:
General
- Titus (Warrior) is the first character available as many pointed out it is likely the easier character to learn the game with
- Level up screen is a bit more clear and understandable with the option groups