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Horde Hunters News

v. 0.1.3 Demo update

Hello. With some minor tweaks and bug fixes aside, this update brings accessibility options to adjust enemy difficulty and some angry villagers that can join your party. :)

v. 0.1.3 changes:
General
- New Accessibility options: Tweak the health, damage and speed of enemies to adjust the difficulty
- New building: Town Hall - Hire a villager to aid you in battle
- Rescue and Defend missions will have an extra reward: Villager will join your party
- Nicolaus (Ranger) default attack speed is faster (1.5s -> 1.3s)
- Melee weapon damage upgrade lowered same as all the others (0.6 -> 0.5)
- Bank interval changed from 100s to 120s
Bugs
- Game crash if trying to sell default weapon
- Level up "A option" was not working properly and only gave you the selected item instead of all
- Missions did not extend/pause during a boss battle

v. 0.1.2 Demo update

Hello. I'll be improving the demo all the way to Early Access so keep the feedback coming I really appreciate it.

v. 0.1.2 changes:
General
- New event: Defend mission - kill a certain number of enemies while in an area for an instant level up
- Game will no longer unpause when using health consumables so you can e.g. eat multiple apples at once
- Set up Discord server and put a link in main menu (https://discord.gg/mvv4k8zBMC)
- Melee weapon damage upgrade dropped from 0.7 to 0.6
- Shop has been renamed to Blacksmith
- Added Store building that sells consumables only
- Adjusted consumable costs/value
- Missions such us villager rescue have to be manually started with the Interact button
- Village rescue area is larger
- Added better contrast for some GUI texts
Bugs
- Level up could have missing options in certain situations

v. 0.1.1 Demo update

Hello. Just a small update to fix a couple of bugs and make the level up rewards a bit more substantial.

v. 0.1.1 changes:
General
- Level up rewards are more generous and will give you 3 things: 1 character stat, 1 weapon upgrade or consumable, 1 weapon upgrade or consumable
- Lowered Titus character's required unlock kill amount from 5000 to 3000
- Added additional text to enemy portal and village rescues messages about checking the map for location
Bugs
- Game crash on obj_projectile "Variable obj_enemy._id not set before reading it"
- Villager rescue did not grant full level's worth of XP (only filled the current XP meter)