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溯光行 News

Official Version v1.0.2537 Update

[p]Official Version v1.0.2537 Update [/p][p][/p][p]Optimized certain collision issues in Mirrormaze "TDS-UY4GA" (City Level). [/p][p]Optimized some collision problems with the cube in Mirrormaze "ONW-PBV3E" (Depression Level). [/p][p]Fixed the white border on the pause interface. [/p][p]Enhanced the dream sequence performance inside a hibernation pod. [/p][p]Added quick map controls: for controllers, long-press the right direction key on the left D-pad; for keyboard and mouse, long-press the M key by default. [/p][p]Improved the display of the key binding interface by adding hints for long-press actions. [/p][p]Optimized the minimap title display in the map interface. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2514 Update

[p]Official Version v1.0.2514 Update [/p][p][/p][p]Adjusted the default overall graphics settings from "Ultra High" to "High". [/p][p]Optimized the UI operation logic on the start screen; the "Continue Game" button will now be automatically selected based on the situation. [/p][p]Changed the default difficulty to "Semi-Auto Mode". [/p][p]Adjusted the order of pages in the game settings menu for new games. [/p][p]Fixed a bug where the module "Retrace-Slash" caused permanent invisibility for the player. [/p][p]Fixed a bug where the second teleportation of the module "Pointer-Dash" caused incorrect character rotation. [/p][p]Optimized rotation interpolation to ensure normal behavior of most rotations under different gravity directions, including but not limited to Jiu, the camera, directional markers, and idle swords following behind. [/p][p]Fixed an issue where "Overload-type" modules behaved incorrectly under unconventional gravity directions, potentially causing excessive displacement and bugs. [/p][p]Optimized the usage effect and blocking detection of the "Pointer-Return" module; it can now adapt to different gravity directions, and its return speed has been reduced. [/p][p]Gravity transition staircases will no longer cut off the player's Light Trail. [/p][p]Improved the visual appearance of particles in black mist and appropriately reduced their quantity. [/p][p]Optimized certain falling hitboxes to prevent premature damage locking under specific conditions. [/p][p]Fixed collision issues in the "Resistor-07" boss battle scene that could cause Resistor-07 to get stuck in walls. [/p][p]Enhanced the information display for Minor Modules; upgrade effects are now visible. [/p][p]Fixed a bug where canceling training in the Training Area could cause the menu interface to become stuck. [/p][p]Fixed a bug where canceling training at the start of module trials could leave module devices remaining. [/p][p][/p][p]【Spoiler Warning】 [/p][p]Fixed a bug where picking up a shadow too early during a specific skill of the boss "BFF" could cause the boss battle to become unable to continue. [/p][p]Fixed a bug where triangular floor panels were missing in Phase 2 of the Meta Boss battle. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2480 Update

[p]Official Version v1.0.2480 Update [/p][p][/p][p]Fixed an issue where canceling during fast-travel on the map interface could cause the lock-on state to be lost. [/p][p]Changed the default FPS cap from unlimited to 90 FPS. [/p][p]Changed the default graphics quality from "Ultra High" to "High". [/p][p]Optimized UI operations in keyboard-only mode; the mouse cursor will now also be displayed. [/p][p]Fixed a bug where the game cursor might not appear for keyboard and mouse players. [/p][p]Fixed a bug where the "Apply" button in the keybinding interface could not be triggered by keyboard input. [/p][p]Optimized the playback speed of content on the pre-game interface. [/p][p]Improved certain collision issues in Mirrormaze "TDS-UY4GA" (City Level). [/p][p]Enhanced some visual effects in Mirrormaze "ONW-PBV3E" (Depression Level). [/p][p]Fixed the detection radius of certain revival points in Data Rifts and Simulated Mirrormazes. [/p][p]Resolved collision issues in Simulated Mirrormazes and Mirrormaze "ADZ-8K02L" (Mine Level). [/p][p]Optimized the stone-placing process for Yi-Jie to prevent the boss battle from failing to trigger. [/p][p]Fixed an issue where Yi-Jie's six-board attack could stack and activate simultaneously. [/p][p]Attempted to fix missing visual effects for triangular floor panels in the final chapter. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2450 Update

[p]Official Version v1.0.2450 Update [/p][p][/p][p]Fixed an issue in Mirrormaze "ONW-PBV3E" (Depression Level) where players could knock enemies out of bounds during a Data Rift combat encounter. [/p][p]Fixed an issue in Mirrormaze "ONW-PBV3E" (Depression Level) where players could get stuck between invisible paths and structures in a Data Rift. [/p][p]Optimized the UI and interaction logic of the Major Module equipping interface. [/p][p]Improved UI animations in the Minor Module equipping interface. [/p][p]Adjusted the timing of Jiu's appearance in the main hall. [/p][p]Optimized scene performance costs in Mirrormaze "ONW-PBV3E" (Depression Level). [/p][p]Improved certain collision issues in Mirrormaze "TDS-UY4GA" (Weiqi Level). [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2405 Update

[p]Official Version v1.0.2424 Update [/p][p][/p][p]Fixed an issue with the visual effects of electric pillars in the skill-learning Data Rift within Mirrormaze "TDS-UY4GA" (City Level). [/p][p]Optimized the combat trigger location for a specific Data Rift in Mirrormaze "ONW-PBV3E" (Depression Level). [/p][p]Improved the display of speaker names during dialogues. [/p][p]Fixed a bug that could cause MemoFragments to not save properly after pickup in some cases. [/p][p]Resolved a navigation issue in the graphics settings of the options menu. [/p][p]Optimized potential stuck positions caused by collisions in most areas of Mirrormaze "ADZ-8K02L" (Mine Level) \[Probability-based]. [/p][p]Improved cactus collision and damage type—they will no longer cause animation lock or stuck positions. [/p][p]Fixed a bug related to the Retrace ability being usable during cube rotation sequences. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]