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溯光行 News

Official Version v1.0.2405 Update

[p]Official Version v1.0.2405 Update [/p][p][/p][p]Added bounce pads in Mirrormaze "ONW-PBV3E" (Depression Level), allowing players to return to the starting section. [/p][p]Fixed a bug where map interface interactions could occasionally persist. [/p][p]Added atmospheric fog effects when "Resistor-07" enters the mist during its second phase. [/p][p]Fixed a bug where "Resistor-07" could not shoot and destroy gas canisters during its second phase. [/p][p]Fixed an issue where data might not save properly after uninstalling Minor Modules. [/p][p]Fixed an issue where the black mist effect of the "Gaze of Scrutiny" eyeballs was being culled within the camera view. [/p][p]Fixed a bug where the ultimate skill of "Fireproof Matrix" could not trigger an instant dash. [/p][p]Enhanced the visibility of the lever in the Data Rift "3D Pinball." [/p][p]Fixed a discrepancy between the instant door animation and its actual collision. [/p][p]Adjusted the camera perspective at the eastern production area entrance in Mirrormaze "ADZ-8K02L" (Mine Level). [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2385 Update

[p]Official Version v1.0.2385 Update [/p][p][/p][p]Optimized the display of Data Rifts for learning abilities on the map and added them to Data Rift statistics. [/p][p]Fixed a bug where interacting with the electric pillar of the "Crab Tank" could cause it to sink into the ground. [/p][p]Fixed a bug where the "Crab Tank" dealt insufficient damage in some cases and reduced its "allowable stopping angle." [/p][p]Fixed a bug related to map entrance and exit connections. [/p][p]Optimized the UI interaction performance of the Iteration System button. [/p][p]Fixed a misalignment issue in the collection status display within the Mirrormaze Copy function. [/p][p]Fixed a bug where controls were unresponsive after exiting the maintenance station. [/p][p]Fixed a UI logic issue in the save interface. [/p][p]Fixed an abnormal map focus problem. [/p][p]Fixed an issue where large Data Rifts could not be fast-traveled to from the map. [/p][p]Fixed UI overlap caused by delays during MemoFragment pickup. [/p][p]Adjusted the functional interface of the maintenance station, temporarily removing the personal terminal and fast-travel buttons. [/p][p]Attempted to fix a bug where the map interface and Iteration System interface overlapped. [/p][p]Fixed a bug in Mirrormaze "ADZ-8K02L" (Mine Level) where alarms triggered despite MemoFragments not being fully collected. [/p][p]Fixed a bug in Mirrormaze "ADZ-8K02L" (Mine Level) where circuits could be opened prematurely, causing progression errors. [/p][p]【Spoiler Warning】Fixed a bug where saving at certain points during the battle with Qi prevented subsequent story triggers. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2370 Update

[p]Official Version v1.0.2370 Update
[/p][p]Fixed a bug where training dummies could not accumulate energy for Retrace-type modules. [/p][p]Fixed a bug where the damage boost effect of the module "Overlook Risks" was missing. [/p][p]Fixed a bug where the slot reduction effect was lost after upgrading certain Minor Modules. [/p][p]Optimized the UI layout of the Minor Module equipping interface. [/p][p]Fixed an issue with incorrect display of cloak collection status. [/p][p]Minor Modules obtainable outside Data Rifts are now included in map statistics. [/p][p]Fixed an issue where fragments of the old-fashioned game console in Mirrormaze "TDS-UY4GA" (City Level) would respawn repeatedly. [/p][p]Fixed a bug where Jiu could not open doors if missed in certain story sequences. [/p][p]Fixed a bug where collection achievements for Major and Minor Modules failed to unlock properly. [/p][p]Fixed issues with black screens and visual performance during certain scenes. [/p][p]Prevented issues causing crashes in specific segments of the gameplay. [/p][p]Optimized collisions in levels. [/p][p]Fixed an issue where the "Loop in Loop" achievement could not trigger in time. [/p][p]Fixed an issue where the character would not die when Stability depleted during the final boss fight. [/p][p]Fixed a bug where the "Model Executor" achievement could be obtained repeatedly (already obtained achievements will not be removed). [/p][p]In some "emergency situations," the map will show no signal. [/p][p]Optimized the visual state of certain pressure-activated mechanisms. [/p][p]Fixed a bug where some damage types did not affect destructible objects. [/p][p]Fixed a UI display issue for recharge-type Major Modules. [/p][p]Fixed a bug where picking up "Mercury Barometer" was counted twice, while "the Meta Mirror Project" was not counted. [/p][p]Fixed a bug where the module "Load - Blast" caused incorrect positioning of subsequent damage to the Fireproof Matrix. [/p][p]Fixed an issue where the guide marker for "Overload-type" modules could sometimes appear duplicated. [/p][p]Optimized the display of guide markers. [/p][p]Speaker names are now displayed during dialogues. [/p][p]Fixed a focus issue in the Minor Module equipping tutorial. [/p][p]Optimized the red dot display for NPC interaction UI. [/p][p]Adjusted the damage of the module "Load - Scatter." [/p][p]Fixed a bug allowing players to escape the Training Area using Retrace. [/p][p]Fixed a bug where certain national languages were not recognized upon initial launch. [/p][p]Fixed audio issues with some skill sound effects. [/p][p]Fixed a bug where charging directional skills for too long would generate extra guide lines. [/p][p]Prevented a manual save bug during regular enemy encounters in the final chapter's Motherboard. [/p][p]Fixed an issue where the "Model Executor" achievement could not trigger. [/p][p]【Spoiler Content】Fixed an issue where the ending image would not display properly after destroying the Realm of Meta Mirror. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2321 Update

[p]Official Version v1.0.2321 Update [/p][p][/p][p]Fixed a potential falling issue in the Yijie arena. [/p][p]Adjusted the collision types for certain destructible objects. [/p][p]Fixed the issue where the Boss's special move effects would persist on screen. [/p][p]Fixed a display bug in the load save game interface. [/p][p]Optimized UI navigation issues in the load save game interface. [/p][p]Fixed the bug where the Huiming Boss would float off the ground and addressed certain collision issues. [/p][p]Optimized achievement unlock conditions to ensure they trigger properly. [/p][p]Fixed a bug in the "TDS-UY4GA Mirrormaze" (city level) where skipping cutscenes after returning would prevent Jiu's door from opening. [/p][p]Fixed a visual bug with a trigger mechanism in the cave of the "ADZ-8K02L Mirrormaze" (mine level). [/p][p]Fixed a bug where the Fireproof Matrix could trigger the battle again after being defeated. [/p][p]Optimized the issue of invalid focus on the cloak selection interface. [/p][p]Improved the camera angle for the elevator on the second floor of the "ADZ-8K02L Mirrormaze" (mine level). [/p][p]Prevented potential progression issues when traveling between different Mirrormaze. [/p][p][/p][p]Thank you for purchasing and playing the official version of "Retrace the Light" If you enjoyed the experience after completing the game, we’d greatly appreciate a positive review! If you have any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]

Official Version v1.0.2311 Update

[p]Official Version v1.0.2311 Update[/p][p][/p][p]Fixed a bug with the save file overwrite function;[/p][p]Optimized ladder detection;[/p][p]Fixed key prompts for UI interface operations;[/p][p]Fixed the damage of the counter-attack pieces in Yi Jie;[/p][p]Fixed certain collisions that could trap players;[/p][p]Fixed the fall detection issue in Act 5: Escape of Mirrormaze ONW-PBV3E (Depression Level);[/p][p]Fixed a bug in the Mirrormaze "ADZ-8K02L" (Mine Level) where the memory fragment "Walkie-Talkie" could be lost;[/p][p]Adjusted the detection of projectile bullets against machine objects;[/p][p]Fixed the issue with the Data Slit "3D Pinball" level completion judgment.[/p][p]Fixed Jiu's storyline position and added computer activation effects within the unit;[/p][p]Fixed a video content error in the Iteration Tree;[/p][p]Optimized the visual effects of "BFF" Boss Battle;[/p][p]Reduced the stealth section gaze damage of "Accepting Scrutiny" (Eyeball): 2 -> 1;[/p][p]Optimized animation display issues for certain buttons;[/p][p]Adjusted graphics settings, now enabling TSR super resolution by default;[/p][p]Optimized navigation issues in the training ground interface and audio settings interface;[/p][p]Hidden walls could previously be destroyed by enemies, now limited to players;[/p][p]Fixed level streaming issues in "Bearing Expectations" (Jellyfish);[/p][p]Adjusted the prominence of the light-switching phase in "Bearing Expectations" (Jellyfish);[/p][p]Fixed the bug causing disordered cloak behavior; [/p][p]Optimized the performance and effects of Overload-Bombardment; [/p][p]Fixed the bug where the language was not recognized during the initial load; [/p][p]Fixed the bug allowing players to climb ladders in mid-air at certain locations; [/p][p]Fixed the UI button navigation issue in the module trial.[/p][p][/p][p]Thank you for purchasing and playing the official version of "Retrace the Light". If you had a good experience after completing the game, feel free to leave a positive review! If you have any questions or suggestions, you are also welcome to raise them in the comments section or the QQ group.[/p]