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Official Version v1.0.2385 Update

[p]Official Version v1.0.2385 Update [/p][p][/p][p]Optimized the display of Data Rifts for learning abilities on the map and added them to Data Rift statistics. [/p][p]Fixed a bug where interacting with the electric pillar of the "Crab Tank" could cause it to sink into the ground. [/p][p]Fixed a bug where the "Crab Tank" dealt insufficient damage in some cases and reduced its "allowable stopping angle." [/p][p]Fixed a bug related to map entrance and exit connections. [/p][p]Optimized the UI interaction performance of the Iteration System button. [/p][p]Fixed a misalignment issue in the collection status display within the Mirrormaze Copy function. [/p][p]Fixed a bug where controls were unresponsive after exiting the maintenance station. [/p][p]Fixed a UI logic issue in the save interface. [/p][p]Fixed an abnormal map focus problem. [/p][p]Fixed an issue where large Data Rifts could not be fast-traveled to from the map. [/p][p]Fixed UI overlap caused by delays during MemoFragment pickup. [/p][p]Adjusted the functional interface of the maintenance station, temporarily removing the personal terminal and fast-travel buttons. [/p][p]Attempted to fix a bug where the map interface and Iteration System interface overlapped. [/p][p]Fixed a bug in Mirrormaze "ADZ-8K02L" (Mine Level) where alarms triggered despite MemoFragments not being fully collected. [/p][p]Fixed a bug in Mirrormaze "ADZ-8K02L" (Mine Level) where circuits could be opened prematurely, causing progression errors. [/p][p]【Spoiler Warning】Fixed a bug where saving at certain points during the battle with Qi prevented subsequent story triggers. [/p][p][/p][p]Thank you for purchasing and playing the official version of *Retrace the Light*. If you enjoyed the experience after completing the game, we'd greatly appreciate a positive review! For any questions or suggestions, feel free to share them in the comments section or our QQ group.[/p]