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Cobalt Core News

1.2.4

  • Nerfed Rail Cannon slightly. It no longer shoots a heavy missile on turn 1, and its Phase 1 attacks are now 2 damage, instead of 1x2 multihits
  • Fixed a bug in which you could get the same Zone 2 elite fight twice in certain rare situations

1.2.3

  • Re-added the Just One Character daily modifier to the daily pool
  • A few small bug fixes (including the bugs associated with the Just One Character artifact that made us remove it to begin with!)

Patch notes- 1.2.1

  • Temporarily removed the "just one character" daily modifier, as a few bugs have been found with it that'll take a little bit to fix. We'll have it back in the rotation in a week or two.

This does mean that today's daily seed has been rerolled and today's daily leaderboards have been refreshed. Sorry about that!

Patch notes: 1.2.0

[h2]CONTENT:[/h2]
  • Added a daily mode!
  • Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs!
  • Dailies are scored! Compete with your friends on the Steam leaderboards!
  • Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!)
  • Here’s a few examples of daily modifiers:
    • One character only!
    • Enemy ship parts are randomly shuffled at the start of every fight!
    • Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health
    • Cards can only be upgraded to their B upgrade
    • Start with a free boss artifact
[h2]MISC:[/h2]
  • Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has
  • Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you
[h2]BUGFIXES:[/h2]
  • Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one
  • Fixed some other really minor stuff that’s too boring to list


Lastly, we're doing a Makeship campaign for a Riggs plushie!!!
Look at her. Incredible. I want one.
This campaign only goes until September 18th, so grab one while you can!!!

Patch notes: 1.1.2

PLAYER SHIP CHANGES
  • Ares starts with 1 less hull and 1 less max shield (now 8/4)
  • Tiderunner starts with 1 less hull (now 7/3)
  • Jupiter starts with 2 more hull and 1 more max shield (now 12/4)
ENEMY CHANGES
  • Wizbo / The Tower can no longer be in a Solar Flare environment if you entered the fight with 3 or less hull 🧙‍♂️ 🔥
  • Janitorbot / CST-7 "Minesweeper" has 2 less hull and 2 less shield
  • Rider / The Solar Sail has 2 less shield
  • X.05 / Rail Cannon puts out a little bit less damage in phases 2 and 3
BUG FIXES / MISC
  • Added a second backup save system just for people whose computers crashed mid-save. Now, if your save is corrupted, you can revert to the backup made every time you return to the New Run screen
  • Fixed a visual oddity where gaining lots of Max Shard would make the status row harder to read
  • X.05 / Rail Cannon now gains 99 Perfect Shield when scrunching and loses it all when unscrunching, instead of 1. This fixes a strange interaction where it would retain its Perfect Shield into the next turn if it tried changing fight phases mid-turn (via taking damage from space mines, payback, heat, etc)
  • A few miscellaneous bugfixes


Eagle-eyed players might notice we pushed a few of these changes a few days ago (specifically, the player ship modifications) without an official announcement. We were testing them out! Reception was positive and the changes seem to have done exactly what we were hoping they'd do, so they're staying. :)