Patch 0.22: Player Trade Optimization
[h2]Player Trade[/h2]
Since Patch 0.21 (English Civ), There has been a lot more player trades than usual, which causes extra load on the server. To ensure the server can survive this, I have done lots of optimizations (both the server and the client) and decided to release this patch (0.22) ahead of schedule and move the planned content to 0.23
[h2]Balance[/h2]
[h2]Floating Mode[/h2]

[h2]Bugfix[/h2]
Since Patch 0.21 (English Civ), There has been a lot more player trades than usual, which causes extra load on the server. To ensure the server can survive this, I have done lots of optimizations (both the server and the client) and decided to release this patch (0.22) ahead of schedule and move the planned content to 0.23
- Optimize filling a player trade that is faster on the client and reduces server load
- Add options to fill 50%/95% of a trade
- The server has merged existing pending trades. So instead of thousands of trades, now you should have one trade per resource. The fill by column should show "System". This is a one time migration and might be done again later
[h2]Balance[/h2]
- East India Company provides 0.5 Production Multiplier per level (decreased from 1)
[h2]Floating Mode[/h2]
- The brand new "floating mode" that allows you to minimize the game to a floating window on your desktop: you can work on other stuff and keep an eye on your empire! You can even turn festival on/off and adjust warp speed

[h2]Bugfix[/h2]
- Fix a bug where the Poseidon misses Worker Capacity Multiplier
- Fix a bug where wonders that are being upgraded (i.e. Matrioshka Brain) do not show up in Statistics Building