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Patch 0.25.2: Electrification Improvement

[h3]Add Default Electrification Level[/h3]
You can now set a default electrification level in Options -> Gameplay. Setting the building-type specific default electrification level should also work.

The electrification level slider now allows you to go over a building's level - the actual electrification level is still capped by a building's level.

[h3]Clarify +5 Building Level Boost from Liberalism and Powered Buildings[/h3]
Liberalism Level 5's description has been changed to: All buildings that can be electrified get +5 Building Level Boost for free

The +5 Building Level Boost are also detached from electrification. They do not show the "Electrified" icon on the top left anymore. They also always work regardless of a building's electrification status. The "Electrified" icon has been changed from a bolt to a battery to distinguish from the power grid icon (which is a bolt). All icons on the top left are no longer colored: it should make them more readable from building icons.



[h3]Increase Stockpile Input Capacity and Max Stockpile[/h3]
Stockpile Input Capacity is now capped at 20x (from 10x) and Max Stockpile is now capped at 100x (from 50x). This should help with managing bigger maps