1. CivIdle
  2. News
  3. This Week: New Content, Balance and QoL

This Week: New Content, Balance and QoL

0.1.79
Balance: Apartments change to: 1 Cheese + 2 Meat + 1 Bread -> 84 Worker
Balance: Houses change to: 1 Wheat + 1 Water -> 6 Worker
Balance: Bakery change to: 1 Wheat + 1 Water -> 1 Bread
Balance: Marbleworks is now unlocked by Construction
Balance: Mausoleum At Halicarnassus is now unlocked by City State
Balance: Bakery is now unlocked by City State
Balance: Cheese Maker is now unlocked by Literature
Balance: Sword Forge is now unlocked by Architecture
Balance: Apartment is now unlocked by Democracy
Content: Add Warehouse building (unlocked by Road & Wheel)
Content: Add Warehouse autopilot mode (unlocked by Machinery)
Content: Add total empire value in the resource panel
Bugfix: Fix building level sometimes disappears
Bugfix: Fix new players get stuck at the loading screen
QoL: Add an option enables market to clear all trades after market update

0.1.78
Bugfix: Fix transports are sometimes made from incorrect buildings
Bugfix: Fix building status icon showing up on buildings that are being upgraded
QoL: When selecting a tile, show all incoming transports on map

0.1.77
Bugfix: Fix builder capacity when constructing wonders are not calculated correctly
Bugfix: Fix transport multiplier not being applied correctly
QoL: If a building is not producing, an icon will show on the top left indicating the reason
QoL: Show transport multiplier in worker section in building page
QoL: Building color will now apply to spinner
QoL: For progress for each transportation in building page
QoL: In building list, show how many buildings are currently on the map
QoL: When a wonder affect adjacent buildings, the relevant tiles will be highlighted

0.1.76
Content: New Wonder: Mausoleum At Halicarnassus - free transportation within 2 tile range
Balance: Add Transport Capacity Multiplier. Road & Wheel technology now provides +1 Transport Capacity Multiplier
Balance: Construction cost for wonders has been increased
QoL: Show Builder/Transport Capacity Multiplier in Headquarter
Bugfix: Make transport more consistent: transports now take 1 second to travel for 1 tile. Previously it is inconsistent
Bugfix: Fix buildings sometimes showing 0 amount 0 cost transports
Bugfix: Fix buildings not showing correct transport sources

0.1.75
QoL: Add a progress in loading screen when calculating offline production (this will make the overall calculation a bit slower but the game will not appear stuck)
QoL: Revert certain optimizations in 0.1.74 that cause transportation issues
QoL: Temporarily cap the offline production time to 4h to avoid game taking forever to load

0.1.74
QoL: Improve offline earning speed by 2x. But it is still not fast enough when offline time gets very long