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Patch 0.16.0: Balancing & QoL

0.16.0 mostly focuses on bugfixes and QoLs. However, the earliest two maps (Rome and Athens) deserve some love - they are buffed a bit to bring them more in line with newer maps.

[h3]Rome[/h3]
  • Colosseum: Chariot Workshops are exempt from -1 happiness. Consumes 10 chariots and produce 10 happiness. Each unlocked age gives 2 extra happiness
  • Grotta Azzurra: When discovered, all your Tier I buildings get +5 Level and +1 Production, Worker Capacity and Storage Multiplier
  • Julius Caesar: +2 Production Multiplier, Storage Multiplier for Gold Mining Camp (Rome Exclusive)

[h3]Athens[/h3]
  • Aphrodite: +2 Builder Capacity Multiplier for each level when upgrading buildings over Level 20. All unlocked Classical Age permanent great people get +1 level this run
  • Poseidon: All adjacent buildings get free upgrades to Level 25 and +N Production, Worker Capacity and Storage Multiplier. N = Tier of the building
  • Aristotle: +2 Production Multiplier, Storage Multiplier for Library (Athens Exclusive)

[h3]QoL[/h3]
  • Show empire value of each resource in Stat Office
  • Deficit Resource list in resource panel is now sorted by run out time: https://discord.com/channels/631551126377857044/1272646020471328779
  • Add a button to fill max available amount when filling a trade https://discord.com/channels/631551126377857044/1269405085763371230
  • Always show accurate game timer https://discord.com/channels/631551126377857044/1270435218171625534
  • Show resource sufficiency https://discord.com/channels/631551126377857044/1264684571480559746
  • Change the default width of side panel to 450px
  • Add an option to turn off transport arrows (only slightly improve performance)
  • Add time series plot showing Empire Value and Science in Statistics Office
  • Add an option in Gameplay that allows use max pick per roll in Porcelain Tower: https://discord.com/channels/631551126377857044/1273628478822023238
  • All "Apply to All" to Warehouse autopilot settings

[h3]Balancing[/h3]
  • Statistics Office is now unlocked by Counting and costs Stone and Wood to build
  • Cotton Plantation is now unlocked by Arithmetic
  • United Nations General Assembly no longer boosts storage multiplier. This is to prevent overflow of storage when the boost ends (Tier boost continues to boost storage multiplier)

[h3]Bugfix[/h3]
  • Fix a bug where warehouse per cycle setting is not applied correctly
  • Fix a bug where Real Second and EV/Real Second stat is incorrect
  • Fix a bug where Stat Office incorrectly reveals natural wonders https://discord.com/channels/631551126377857044/1273078842742800495
  • Fix a bug where buildings that cannot be electrified do not show power status https://discord.com/channels/631551126377857044/1273193366334734336
  • Fix a bug where Market/Grand Bazaar shows incorrect percentage when the percent is too small https://discord.com/channels/631551126377857044/1270780708503425118
  • Fix a bug where Mount Fuji can overfill warp in Petra
  • Fix a bug where Statistics Office does not show Science value after constructed Matrioshka Brain https://discord.com/channels/631551126377857044/1273890349084966943
  • Fix a bug where setting an invalid player handle during tutorial does not show error message correctly https://discord.com/channels/631551126377857044/1279401683658608680


[h3]What's Coming in 0.17[/h3]
0.17 has two important new mechanisms planned: Festival and Age Wisdom. You can follow the development here: https://github.com/fishpondstudio/CivIdle/issues/323