1. CivIdle
  2. News
  3. This Week: Lots of Balancing and Offline Production!

This Week: Lots of Balancing and Offline Production!

Another budy week of playtesting and lots of updates! The highlight would be offline production finally arrived. Compared to Industry Idle (and tons of other games) where an estimate is calculated, CivIdle actually runs the full simulation for offline time! If you want to join the playtest, there are still a couple of spots left, head over to Discord and post in #cividle-general channel.

[h3]Patch Notes[/h3]

0.1.73
QoL: Redesign building list page: now showing building input and output
Content: New Wonder: Lighthouse Of Alexandria

0.1.72
Bugfix: Fix Temple of Heaven not providing boost
QoL: Rewrite shortcut manager to prevent ghost shortcut
QoL: Loading page now shows more detailed loading stages
Balance: Happiness from each working building type now becomes happiness from each well-stocked building type - if a building stopped production because of full storage, it will count when calculating happiness
Balance: Decrease base science generation from idle workers from 1 to 0
Balance: Worker capacity multipliers will applied to builders as well
Balance: Increase base storage from ~15 min of production to 1 hour of production
Balance: Base storage calculation now counts production after multipliers
Balance: Storage of Market and Caravansary is increased. Storage multipliers now apply to both
Content: New Wonder: Colossus Of Rhodes

0.1.71
Feature: Offline production is here: now your production will fully simulate while you are offline. Offline production will start to count after you are offline for more than 1 minute. You need to be able to connect to the server to claim offline production
QoL: Market now allows setting production capacity
QoL: Market now shows the actual amount per cycle, instead of just exchange rate
Bugfix: Fix market not showing stockpile sliders

0.1.67
Balance: Market exchange rate will now fluctuate every market refresh. Different markets will have different fluctuations
Bugfix: Fix tech page shows blank after clicking on unreleased tech item
Bugfix: Fix resource bar sometimes shows incorrect layout
Bugfix: Fix long chat text can cause layout overflow

0.1.66
Balance: Your highest tier working building will provide corresponding happiness (Tier 3 building will provide 3 happiness)
QoL: Add a resource bar showing happiness, available workers, busy workers, science and non-working buildings
QoL: Add a shortcut to repeat last build buildings
QoL: Builder Capacity Multiplier now shows where the multipliers come from like everywhere else