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CivIdle News

Check Out Our Demo At Steam Next Fest

That's right, CivIdle will participate in the upcoming Steam Next Fest! There will be a demo available to try out! The demo is essentially the latest snapshot of the development version, with all the content available. The only limitation would be the restrictions on the player trade system and leaderboard.

To prepare for this, I am squashing the last bit of bugs and squeezing in every little performance optimization.

0.1.117
Bugfix: Fix wonders stopped working after upgrading to 0.1.116

0.1.116
Bugfix: Fix happiness from well-stocked buildings are not calculated correctly

0.1.115
QoL: Server will now track active play time. You can query the time by using /playtime chat command

0.1.114
QoL: Improve chat command

0.1.113
QoL: Added chat command support
Bugfix: Natural wonders will not be spawned on initial tiles
Bugfix: New deposits will not be spawned on tiles with Wonders

0.1.112
Bugfix: Fix wonders can be built several times

0.1.111
QoL: This patch contains a significant performance improvement. The save data will be automatically migrated but you might want to take a backup first
Bugfix: Fix Not Producing Buildings on the resource panel does not work

0.1.110
QoL: Now the map will show the trade route when you click on a player's tile
QoL: Shows each message's channel when receiving from multiple channels
Bugfix: Fix Statue Of Liberty not working correctly
Bugfix: Fix sometimes a building with full storage shows not enough resources icon
Bugfix: Fix player trade world map sometimes shows unnecessary detours
Bugfix: Fix chat not filtering the latest message correctly

0.1.109
QoL: Allow destroying partial resources in a building
QoL: Add support for different language channels in chat. You can subscribe to multiple channels
QoL: Add a simple tutorial for first-time players

0.1.108
Bugfix: Fix player trade routes are incorrectly drawn
QoL: Allow type in player trade fill amount manually
QoL: Add a button to set fill amount to the max available in the Caravansary
QoL: Show player flag on the world map page
QoL: Improve performance of offline production calculation

0.1.107
Bugfix: Grotta Azzurra will only upgrade buildings that are not being constructed/upgraded

0.1.106
Bugfix: Fix production priority slider resets after restart the game

0.1.105
Balance: Balance wonder cost based on resource value
QoL: Improve general performance, especially when calculating offline production and using Petra to accelerate

This Week: How Fast Can It Go?

As the game is approaching release, this week is mostly about optimizations. For those of you who don't know, in the game, you can build Petra wonder that will collect warps for your extra offline time. You can use wrap to accelerate your run.

This is how fast the game normally runs:


And previously, the Petra allows you to spend 2 warps to run at 2x speed:


After some hard optimizations, now you can spend 4 warps to run at 4x speed:


And even 8 warps to run at 8x speed, if you've got a beefy computer (you know, with all that RGB lights!)


And here are the patch notes:

0.1.108
Bugfix: Fix player trade routes are incorrectly drawn
QoL: Allow type in player trade fill amount manually
QoL: Add a button to set fill amount to the max available in the Caravansary
QoL: Show player flag on the world map page
QoL: Improve performance of offline production calculation
0.1.107
Bugfix: Grotta Azzurra will only upgrade buildings that are not being constructed/upgraded
0.1.106
Bugfix: Fix production priority slider resets after restart the game
0.1.105
Balance: Balance wonder cost based on resource value
QoL: Improve general performance, especially when calculating offline production and using Petra to accelerate
0.1.104
Content: Allow setting default construction, upgrade and production priority
Content: Petra now allows you to accelerate your empire up to 8x
Balance: Increase School's science output: 88 -> 172
Balance: Increase Library's science output: 8 -> 16
Balance: University now produces 100 Science
Balance: Publishing House now produces 200 Science
Balance: Geography Technology now provides +10 Consumption and Production Multiplier to Library
Balance: Optics now provides +10 Consumption and Production Multiplier to Library and School
Balance: Each new tech age now provides +10 happiness (instead of +5)
Bugfix: Fix a bug where wonder construction cost fail to take resource value into consideration
0.1.103
QoL: Allow choosing player flag
QoL: Improve server performance
Bugfix: Fix Poseidon wonder is not functioning correctly
0.1.102
Bugfix: Fix a bug where wonders built at the map edge causes production to halt
Bugfix: Fix a bug where Turning on autopilot mode on a warehouse with full import causes glitch
0.1.101
Bugfix: Fix a bug where electrification cost is incorrect
0.1.100
Bugfix: Fix a bug where camera position is wrong after switching scenes
Bugfix: Fix a bug where St. Peter's Basilica causes offline earning calculation stuck
QoL: Add Timestamp in Chat. Add a special styling for your own messages

Industrial Age Has Arrvied!

Finally, the Industry Idle Universe and CivIdle Universe have collided! CivIdle's tech tree has reached the Industrial Age: this age brings tons of new buildings, wonders and great people. Plus several important mechanisms!

0.1.103
QoL: Allow choosing player flag
QoL: Improve server performance
Bugfix: Fix Poseidon wonder is not functioning correctly

0.1.102
Bugfix: Fix a bug where wonders built at the map edge causes production to halt
Bugfix: Fix a bug where Turning on autopilot mode on a warehouse with full import causes glitch

0.1.101
Bugfix: Fix a bug where electrification cost is incorrect

0.1.100
Bugfix: Fix a bug where camera position is wrong after switching scenes
Bugfix: Fix a bug where St. Peter's Basilica causes offline earning calculation stuck
QoL: Add Timestamp in Chat. Add a special styling for your own messages

0.1.99
Content: Industrial Age is here!
Content: 17 New Industrial Age Tech: Rifling, Alloy, Steam Engine, Capitalism, Rapid Fire, Railway, Drilling, Journalism, Imperialism, Electricity, Stock Market, Olympics, Combustion, Electrolysis, Refinery, Gas Pipeline, Urbanization
Content: 18 New Industrial Age Buildings: Rifle Factory, Gatling Gun Factory, Ironclad Builder, Tank Factory, Steel Mill, Locomotive Factory, Coal Power Plant, Aluminum Smelter, Steamworks, Oil Well, Stock Exchange, Oil Refinery, Parliament, Publishing House, Stadium, Natural Gas Well, Pizzeria, Magazine Publisher
Content: 3 New Industrial Age Deposits: Oil, Aluminum, Natural Gas
Content: 6 New Industrial Age Wonders: Neuschwanstein, Summer Palace, Eiffel Tower, Brandenburg Gate, Statue of Liberty, Rijksmuseum
Content: 6 New Industrial Age Great People: James Watt, Karl Marx, Ada Lovelace, Napoleon Bonaparte, Charles Darwin,Florence Nightingale

0.1.98
Content: Allow destroying resources in a building's storage
QoL: Allow set building options as default

0.1.97
Bugfix: Reverted: Add an option to automatically remove residual construction resources (enabled by default)

0.1.96
QoL: Show permanent great people amount when choosing a great person
QoL: Allow turn off game sound effects
QoL: Add an option to automatically remove residual construction resources (enabled by default)
Bugfix: Fix a bug where production priority is not shown on mines

0.1.95
Bugfix: Fix construction cost of wonders are incorrect
Bugfix: Fix Grotta Azzurra can be explored repeatedly

0.1.94
Bugfix: Fix unlocking a tech causes camera jitter
Bugfix: Fix total empire value is incorrect when upgrading a building
Bugfix: Fix wonders that require resources does not show the priority slider

Athens Map is here!

As I work on this game in my free time, the Christmas holiday is a great time to make some good progress! And I am happy to announce that the Athens map is now available! You can now "reborn" to a different map, with its unique natural wonders and unique wonders to build!

0.1.94
Bugfix: Fix unlocking a tech causes camera jitter
Bugfix: Fix total empire value is incorrect when upgrading a building
Bugfix: Fix wonders that require resources does not show the priority slider

0.1.93
Content: New Map: Athens
Content: New Wonder: Statue Of Zeus (Athens Unique) - Spawn random deposits that have been revealed on adjacent empty tiles. All adjacent Tier I buildings get +5 Production and Storage Multiplier
Content: New Natural Wonder: Aphrodite (Athens Unique) - +1 Builder Capacity Multiplier for each level when upgrading buildings over Level 20
Content: New Natural Wonder: Poseidon (Athens Unique) - All adjacent buildings get free upgrades to Level 20
Balance: Parthenon is now an Athens unique wonder
Content: New Wonder: Colosseum (Rome Unique) - Chariot Workshops are exempt from -1 happiness. Consumes 10 chariots and produce 10 happiness
Content: New Wonder: Circus Maximus (Rome Unique) - +5 Happiness. All Actor's Guilds, Writer's Guilds and Painter's Guilds get +1 Production and Storage Multiplier
Content: New Natural Wonder: Grotta Azzurra (Rome Unique) - When discovered, all your Tier I buildings get +5 Level
Content: New Wonder: Temple Of Artemis - All Sword Forges and Armories get +5 Level when completed. All Sword Forges and Armories get +1 Production Multiplier, Worker Capacity Multiplier and Storage Multiplier
QoL: Port the camera control from Industry Idle (for much better performance)
QoL: When searching in building list, the input/output resources will also be searched
Bugfix: Fix a bug where Coal tile texture is missing

0.1.92
Balance: Great Person: Qin Shi Huang changed to +1 Production Multiplier, Storage Multiplier for Chariot Workshop, Armory
QoL: Show estimated time left when constructing/upgrading buildings
Bugfix: Fix St. Peter's Basilica shows incorrect storage
Balance: Parthenon now costs Paintings instead of Poems
QoL: Improve performance and remove animation stutters

0.1.91
Bugfix: Fix Cannon Workshop typo

Renaissance Age Unlocked + Happy Holiday!

As promised in the content plan, the Renaissance age is unlocked. I am working on the rest of the plan during the holidays - they will arrive in batches once ready.

Also, I'd like to wish everyone a happy holiday season!

0.1.90
Content: Renaissance Age is here!
Content: 12 New Renaissance Tech: Optics, Banking, University, Chemistry, Exploration, Printing Press, Enlightenment, Firearm, Colonialism, Private Ownership, Constitution, Revolution
Content: 12 New Renaissance Buildings: Lens Workshop, Bank, University, Coal Mine, Canon Workshop, Printing House, Museum, Gunpowder Mill, Frigate Builder, Bond Market, Courthouse, Dynamic Workshop
Content: 4 New Buildings: Sandpit (Bronze Age), Painter's Guild (Iron Age), Glassworks (Classical Age), Coin Mint (Classical Age)
Content: 5 New Wonders: Oxford University, Forbidden City, St. Peter's Basilica, Himeji Castle, Taj Mahal
Content: 5 New Great People: Leonardo da Vinci, Martin Luther, William Shakespeare, René Descartes, Zheng He, Cosimo de' Medici
Bugfix: Fix a bug where science are included in total empire value
Bugfix: Fix a bug where Parthenon did not give correct multipliers