1. CivIdle
  2. News

CivIdle News

Patch Notes: 0.1.144

[h3]0.1.144[/h3]
QoL: Favorite buildings - you can add a building to your favorite and access it in the favorite menu in the resource bar



Also, I am aware that the current mid-late game balance has a lot of room for improvement. I will take a look at this in the next balancing patch. We have a giant thread on Discord about balancing, please feel free to chime in: https://discord.com/channels/631551126377857044/1210338409797787698

I have read through all the 175 posts (as of writing) of the giant Discord thread about balancing. I think I agree with lots of issues pointed out there. I will gradually address them in the coming patches.

This weekend's patch will be focused on new content. And I want to reassure you guys that the current late game "time wall" is not what I intended - I don't ever want to monetize on the game time (like microtransaction games) - I want players to go and explore late game content because I have spent lots of time making them! It pains me that lots of people are stuck on early loops and miss the late-game goodness.

Patch Notes: 0.1.143

[h3]0.1.143[/h3]
QoL: Now if you construct or upgrade a building, all the resources will be transported in parallel by default. Builder Capacity will be equally shared among them. If a resource has been fully transported, transportation will be turned off and its capacity allocated to other resources. You can also manually turn off specific resource transportation



QoL: Streamline wonder UI in Home building
Content: Update French and Russian translation
Content: Add German translation (@KaterKarlo)
Content: Add Korean translation (@dmamdmamdm)
Content: Update English language file (@Shane)

Bonjour, 你好, привет

With the contribution from the community, CivIdle now speaks French, Chinese, and Russian! If you'd like to help translate the game to your language, there's an instruction here: https://github.com/fishpondstudio/CivIdle/tree/main/shared/languages

You can also improve existing translations as well. Also, here's today's patch notes. There are a bunch of QoL and UI streamlining. Hopefully, this will help you manage your empire more efficiently. Now go back to the game, the empire must grow!

[h3]0.1.142[/h3]
QoL: A more streamlined great people UI in Home building and Manage Great People page
QoL: Show uncapped happiness value in Happiness breakdown in Home building
QoL: Add default stockpile settings in gameplay options
QoL: Allow copying the building color to its resources in building page
QoL: Add a button to copy resource color from the building that produce this resource in theme page
Bugfix: Fix a bug where building priorities are displayed before unlocked in tech tree
Content: Update French and Russian translation

Patch Notes: 0.1.141

[h3]0.1.141[/h3]
QoL: The game will open full screen on Steam Deck (I don't own a Steam Deck so no idea if it works or not)
QoL: Add announcement feature in the chat
QoL: Add total time and total empire value per cycle in Reborn section
Content: Update Russian and Simplified Chinese translation

Patch Notes: 0.1.140

[h3]0.1.140[/h3]
Bugfix: Total Empire Value now includes buildings that are being upgraded (Thanks @Kuki42 for reporting)
Bugfix: Fix a bug where sometimes chat still scrolls even if your mouse cursor is on chat message
Bugfix: Fix a bug where picking a building color causes the game to drop frames
QoL: Support clearing warehouse import/cap in batch mode
QoL: Typing a chat command will add a dark background to input
QoL: Add Total Empire Value change in resource bar
Content: Add French localization (@Théo Protche)
Bugfix: Total Empire Value now counts resources in transit