[h3]Achievement For Playtesters and Demo Players[/h3]
First of all, I want to say thank you to all of you who have played the game's demo during Steam Next Fest. Despite the technical issues with Steam Cloud and server crashes, you guys have been playing the demo and providing valuable feedback. As a thank you,
every player who has participated in the playtest or has played the game's demo before the end of Steam Next Fest (Feb 12, 2024 10:00am Pacific) will be awarded with a special Steam achievement: "Founder"
This achievement will be awarded to you when you launch the game's release version after early access starts. There are still a couple of hours left before Steam Next Fest ends, you can still unlock this special achievement!
Update: I have received several feedback about time-locked achievement. I will later on adding ways to unlock this achievement by playing the game, more on that later[h3]Demo Progress Will Be Transferred to Early Access Release[/h3]
It's always been my intention to transfer all the demo progress to release. However, the Steam Next Fest demo has been plagued with Steam Cloud issues. The good news is that after patch 0.1.129, this should have been resolved.
The demo version will be available until the release and the release version of the game should be able to
automatically pick up your demo progress. Obviously, this process can go wrong and it's impossible for me to test. So here are some extra precautions:
- You can make a backup of your demo progress at %appdata%\CivIdleSaves\\CivIdle
- In case the progress transfer failed, you can recover your progress by replacing the save file above with your backup when the game is closed
[h3]Early Access Release Is Only the Beginning[/h3]
If you've played my previous game Industry Idle, you will know that early access is only the beginning. In fact, more than 80% of Industry Idle's content was added after early access release. I have the same plan for CivIdle: currently, CivIdle has 100+ tech tree unlocks, 100+ buildings, including 30+ wonders, and 2 maps. And there are only more to come! I will announce the content plan after early access. Right now, my focus is to squeeze the last bugs from the game.
[h3]Help Spread The Word[/h3]
If you enjoy the game, I would appreciate if you can:
- Wishlist the Game Now
- Leave a Steam Review After Early Access Release
- Help Spread the Word
[h3]FAQ[/h3]
Is the game free? How do you monetize the game?The game will be released on Steam as a free game. There will be
no microtransactions. All content as of release will be unlockable for free.
At some point after early access release, I will introduce an optional
Supporter Pack that provides extra content, perks, etc. All the income from the sales of the supporter pack will be used to cover the server bill and keep the server running.
Why is there a 48-hour active playtime requirement to rank up to Quaestor?As mentioned above, I pay for the game's server currently out of my own pocket. The server has anti-cheat measures to ensure that cheaters do not ruin the game for everybody. However, the anti-cheat is very expensive to run. Because the game is free, according to my experience running Industry Idle, there will be lots of spam, bots, and cheaters. Running anti-cheat for everyone will make the game unsustainable (Industry Idle suffers a lot from this problem). The 48-hour active play time requirement is a cheap way to rule out spam, bots, and cheaters and keep the game free for actual players.
When the supporter pack is introduced, players who purchased the supporter pack will be able to skip this requirement.Why Permanent Great People Capped at Level 2 When Upgrading To Quaestor?As mentioned above, server anti-cheat is not activated for players with Tribune level. And to make sure everyone has a fair start, the server will only recognize Permanent Great People capped up to level 2, to prevent cheaters from ruining the game's player-driven economy.
What Will Happen to Industry Idle?Industry Idle has been content complete for a while, even though it is technically still "early access". I will move the game out of early access when I get around to the paperwork. The server will be kept running as long as I can afford.
In fact, the income from both CivIdle and Industry Idle will be pooled together to support both games.