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Patch Notes: 0.20.1

[h2]Bugfix[/h2]
  • Fix a bug where Year of the Snake is not effective when being upgraded

Patch 0.20: Priority Reworked + Lunar New Year

[h2]Priority Reworked[/h2]
The game's priority system used to work as follows: for 3 buildings A, B, C, if the priority is A > B > C, the order is:

  1. Building A transports
  2. Building A produces
  3. Building B transports
  4. Building B produces
  5. Building C transports
  6. Building C produces

This makes sense at the first glance. However, it has some consequences. Most notably, if Building C requires a resource that Building B produces, then the resources that B produces will go straight to building C, which has the lowest priority. After this patch, the order is now:

  1. Building A transports
  2. Building B transports
  3. Building C transports
  4. Building A produces
  5. Building B produces
  6. Building C produces

With this change, the problem above should no longer be the case.

[h2]Lunar New Year[/h2]
Year of the Snake: After completed, when entering a new age, instead of getting one great person of each unlocked age, get the same amount of great people in the current age. All buildings within 2-tile range get +1 Production Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Production Multiplier to buidlings within 2-tile range. This wonder can only be constructed during the lunar new year period (1.20 ~ 2.10)

[h2]Offline Production Tweak[/h2]
Offline Production has been changed in this patch. Now you will get 4h of warp storage without Petra and you can do 2x speed. Petra will add additional warp storage (1h for 1 level, same as before) and unlock 16x warp speed. You can set warp speed in your Home Building and Petra. To adjust the split of offline production and time warp, you can go to Options -> Gameplay

[h2]Cross Platform Cloud Save (Beta)[/h2]
Cross Platform Cloud Save allows you to sync your progress from Steam to mobile devices. It is currently in beta and if you are interested in testing this, join our Discord channel and ping @fishpond

Currently, only Android is supported, you can get the beta build on Google Play: https://play.google.com/store/apps/details?id=com.cividle

[h2]Other Changes[/h2]
  • Allow setting a different font scale / panel width setting for mobile
  • Add cache for great people images - this should speed up when great people images are first generated

Patch 0.19: Account Ranks and Holiday Special

First of all, it's time to nominate Steam Awards. If you enjoy the game, you can help by nominating "Sit Back and Relax Award". This patch brings holiday special content and adds support for the remaining account ranks. I wish everyone a happy holiday.

[h2]Holiday Special[/h2]
  • Santa Claus Village: When completed, a great person of the current age is born. This wonder can be upgraded and each additional upgrade provides an extra great person. When choosing great people from this wonder, 4 choices are provided. This wonder can only be constructed in December
  • Lapland: When discovered, reveal the whole map. All buildings within 2-tile range get +N Production Multiplier, N = number of unlocked ages. This natural wonder can only be discovered in December
  • Rockefeller Center Christmas Tree: +3 Happiness for each unlocked age. This natural wonder can only be discovered in December


[h2]Account Ranks[/h2]
Aedile, Praetor and Consul ranks have been added. See the requirement and perks as follows:



Upgrading to Aedile, Praetor and Consul will carry over all your progress. There should not be any disruptions. If you have fulfilled the requirement, you can skip ranks (i.e. from Quaestor to Praetor directly). However, you have to be Quaestor first before upgrading to higher ranks.



[h2]House Keeping[/h2]
Since 0.18, city is renamed to "civilization". I plan to do some cleanups in the following patches. In 0,19, several American buildings have been renamed - apart from visual/name, the functions have not changed
  • The Home Building of American is renamed to "The White House"
  • Shenandoah is renamed to "Grand Canyon"
  • The Met is renamed to "The Pentagon"

Patch 0.18: German Civilization

First of all, in this patch, "city" is renamed "civilization" and all existing cities are renamed to its corresponding civilizations (Memphis -> Egyptian). Apart from the wording change, everything else should still work as is. And we have a new civilization in this patch: German.

[h2]New Civilization: German[/h2]
[h3]Wonders[/h3]
  • Cologne Cathedral: When constructed, generate one-time science equivalent to the cost of the most expensive technology in the current age. All buildings that produce science (excluding Clone Lab) get +1 Production Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Production Multiplier to all buildings that produce science (excluding Clone Lab)
  • Elbphilharmonie: All buildings within 3 tile range get +1 Production Multiplier for each adjacent building that has different tier

[h3]Natural Wonders[/h3]
  • Zugspitze: For each unlocked age, get one point that can be used to provide one extra level to your chosen Great Person this run
  • Rhine Gorge: +2 Happiness for each wonder within 2 tile range
  • Black Forest: When discovered, reveals all wood tiles on the map. Spawn wood on adjacent tiles. All buildings that consume Wood or Lumber get +5 Production Multiplier

[h3]Festival[/h3]
  • Oktoberfest: Double the effect of Zugspitze

[h3]Great People[/h3]
  • Otto von Bismarck: +2 Production Multiplier, Storage Multiplier for Battleship Builder (World Wars, German Only)
  • Samsu-iluna: +2 Production Multiplier, Storage Multiplier for Marbleworks (Iron Age, Babylonian Only)
  • Oda Nobunaga: +2 Production Multiplier, Storage Multiplier for Frigate Builder (Renaissance, Japanese Only)
  • George Washington: +2 Production Multiplier, Storage Multiplier for Parliament (Industrial, American Only)

[h3]Achievement[/h3]
  • Eiserner Kanzler: Rebirth with at least 1 Extra Great Person when playing German (Reach 64M Empire Value when rebirth)


[h2]Other Changes[/h2]
  • Batch Demolish: You can now demolish buildings of the same type with 1/2/3/4/5 tile. As part of this change, move building button has been moved to below upgrade (in New York)
  • Permanent Great People Acquired now includes age wisdom. Permanent Great People Level is replaced by Effective Great People Level, which includes Age Wisdom as well https://discord.com/channels/631551126377857044/1264496513946615869/1284579181384044575
  • Fix a bug where Storage transport preference sometimes does not work correctly
  • Add a new batch upgrade option: "Same Type Same Level"


[h2]Mobile Port[/h2]
Apart from scheduled content updates, I have also started to work on the mobile port. Some good progress has been made and hopefully it will be available for beta testing soon. If you are interested in testing, join our Discord server to get the latest update!

Patch Notes: 0.17.1

[h3]0.17.1[/h3]
  • Bugfix: Fix a bug where in Athens and Beijing, the festival effect is always on
  • QoL: Clarify the wordings of festival in Beijing
  • QoL: Clarify the wordings of production priority: priority determins the order that buildings transport and produce - a bigger number means a building transports and produces before other buildings. However, a higher priority does not guarantee that the building will transport the resource first. For example, given the following priority order: Coal Power Plan > Coal Mine > Steel Mill, the steel mill will get all the coal produced in the same cycle because it transports and produces immediately after the coal mine