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PlanetSide 2 News

Celebrate Cinco de Mayo with 40% off all Vehicle Weapons!



Feliz Cinco de Mayo, soldados! We're celebrating one of the great IRL victories of yore with a 40% off sale all Vehicle Weapons today and tomorrow only!

Drive over to the Depot supplies are in stock - this sale only lasts through 11:59 PM PDT on Wednesday, May 6!

Calling all Content Creators!


Auraxis has always been home to exceptionally talented content creators, and we're excited to celebrate your work by offering you the opportunity to submit your videos for prizes!

Starting TODAY and running through May 31, 2020, we’re opening up submissions for players to send in their very best PS2 videos to the Rogue Planet dev team! The contest terms are simple: any new video (or video published after February 1, 2020) that meets the requirements below is eligible, and can be submitted to the team via email at contentcreation[AT]rogueplanetgaming[DOT]com. At the end of the month, the dev team will select their 5 favorite videos to be voted on by the community for a special Grand Prize!

Submission Requirements:
  • Submission must be the entrant’s original video creation and must follow in-game user created guidelines in the EULA, such as it must not contain obscene materials or use the intellectual property of any other person or entity (e.g. no footage of other games).
  • Submission must be PlanetSide 2 related and appropriate.
  • Each entrant is limited to (1) submission.
  • Submissions must be between :30 (thirty seconds) and 5:00 (five minutes) in length.
  • Submissions must include a download link to the original video files (if unpublished) or accessible viewing link (e.g. unlisted or public youtube).
  • Videos published on or after February 1, 2020 are eligible.
  • All submissions (published or unpublished) must be emailed to contentcreation[AT]rogueplanetgaming[DOT]com with “PlanetSide 2 Creator Contest” in the subject line for entry.

Videos will be judged by the Rogue Planet team based on originality and creativity, and the overall community appeal for PlanetSide 2.

The 5 finalists will each receive a code for 10,000 Daybreak Cash, and the Grand Prize winner will earn an in-game title, banner, and RPG studio tshirt!

Community Voting will open on Friday, June 5 after the 5 finalists are selected. In the meantime, check out this highlight reel of some of our favorite recent videos for inspiration!

[previewyoutube][/previewyoutube]

The full-length trailers featured above can be viewed via YouTube playlist here

We can't wait to see what you create, soldiers!

Dev Livestream Recap: That's One Big Freaking Tank!



The Rogue Planet Dev team went LIVE this week to show off the next big update coming to PlanetSide 2, and if you missed the stream we've recapped all the announcements below!

You can watch the full replay on our Twitch channel. Read on for the breakdown!

[h2]CALLING ALL CONTENT CREATORS![/h2]
PlanetSide 2 wouldn't be what it is today without our creative community – your passion, talent, and incredible content have helped shape the PS2 universe, expanding it in ways we never could have imagined.

Starting on Friday, May 1, we’re opening up submissions for PS2 creators to send in their very best PS2 videos to the Rogue Planet dev team for an opportunity to be featured in front of the community and win special prizes! Submissions will remain open throughout all of May, and all new videos published or created after February 1, 2020 will be eligible. At the end of the month, the dev team will select their favorite 5 videos and put them to a community vote to select the Grand Prize winner!

We’ll share more details on the submission process later this week – but in the meantime, we put together a highlight reel of some of our favorite new videos that we shared on stream:

[previewyoutube][/previewyoutube]
Each of the trailers featured above can be viewed in full via the YouTube playlist here. Throw them a sub and show your support for the PS2 creative community!

[h2]READY TO DISH OUT PUNISHMENT?[/h2]


The NS-66 Punisher is coming to a battlefield near you! This next-gen SMG is built for close-quarter aggression - its underbarrel is designed to adapt to class specifications, providing unique support and offensive capabilities for each class. 

Check out the work-in-progress (WIP) preview below (final model and capabilities may change before its combat-ready):

[previewyoutube][/previewyoutube]
Equippable by all factions (including NSO), the Punisher is a versatile option for any class that adds unique utility to your arsenal. It will arrive with our next major update.

[h2]FACILITY MODULES & OUTFIT LOGS  [/h2]
Facility Modules operate parallel to the War Asset system, with an eye toward strategic base defense and construction.

With Facility Modules, your Outfit will be able to use accrued resources to craft and deploy infrastructure upgrades at allied bases, modifying the strengths and capabilities of that region. Like War Assets, Modules add tactical depth and versatility to your Outfit's front line operations. 

Also coming next update is another community-requested feature: Outfit Logs! This new tool tracks Outfit activity, including new recruit enlistment, officer promotions (and demotions), War Asset crafting and deployment, and other useful information. For Outfit leaders and officers, Logs should provide additional functionality for organizing and managing your Outfit.

[h2]THE COLOSSUS TANK[/h2]
Finally…the BIG reveal! The Colossus Tank is the newest and grandest ground vehicle making its way into PlanetSide 2!



Packing a massive punch with its primary cannon, the Colossus currently seats 5 players: 1 to drive and operate the cannon, 4 more to provide support from each of its mannable turrets. The main cannon can be charged to fire vehicle-piercing shells capable of targeting Bastion weak points, filling a unique anti-air role among your combined ground forces. 

And did we mention that it's really freaking...colossal?



Generated using the War Asset system, the Colossus is intended to be pulled and customized on an individual basis, though a well-coordinated tank crew will have the greatest battlefield impact utilizing all 5 of its seats. 

The angle of its primary cannon is designed to provide critical anti-air support, so don’t get too comfortable in that Bastion your Outfit worked so hard to craft…a few colossal shells can shift the tides of battle in a hurry!

You can check out an early WIP build of the Colossus Tank below:

[previewyoutube][/previewyoutube]
As with the Punisher and Facility Module system, the Colossus Tank is scheduled to deploy with our next major update, which is currently slated for early June.

Lastly, we’re looking forward to celebrating the 17th Anniversary of PlanetSide with our community next month on May 20!  We'll have much more to share as we get closer to our franchise birthday. Gear up for a bash, soldiers!

What got you most hyped during today’s livestream? Let us know on Twitter, Facebook, or in the comments!

Join us LIVE TODAY for the next Rogue Planet Dev Livestream!



The Rogue Planet team is coming to your airwaves TODAY at 11:00 AM PDT (8:00 PM CEST) to preview the next wave of PlanetSide 2 development!

Tune-in to twitch.tv/planetside2 at 11:00 AM for a full itinerary including giveaways, video, and a content preview of our next big update! Executive Producer Andy Sites, Lead Game Designer Wrel, and Lead Level Designer Carto will be bringing the fire via remote warpgate for your viewing pleasure.

Join us at twitch.tv/planetside2 today, soldier!

PC Game Update: April 29, 2020



PC servers will come down tomorrow, Wednesday April 29, 2020, at 6:00 AM PDT (3:00 PM CEST), for the game update below. Downtime is expected to last up to four hours.

Outfit Wars - Alpha Cycle 2

Welcome to Outfit Wars, Alpha Cycle 2. This cycle's schedule is listed below, and some major updates to this cycle's ruleset are listed below that.

The following start times are the same for all servers, and use the server's local timezone:

Enlistment Phase - May 01, 2020 - 12am
Qualify Phase 01 - May 08, 2020 - 2pm
Rest Phase 01 - May 08, 2020 - 10pm
Qualify Phase 02 - May 09, 2020 - 2pm
Rest Phase 02 - May 09, 2020 - 10pm
Qualify Phase 03 - May 10, 2020 - 2pm
Preparation Phase - May 10, 2020 - 10pm
Combat Phase -
  • May 16, 2020 - 8pm - Gold Tier
  • May 16, 2020 - 8:30pm - Silver Tier
  • May 16, 2020 - 9pm - Bronze Tier


Outfit Wars - Alpha Cycle 2 Ruleset

We have made major revisions to how Outfit Wars functions both from a ruleset perspective, and a technological standpoint. The Alpha Cycle 2 schedule is listed further down in these notes.

[h3]Phasing Revisited[/h3]
Outfit Wars now uses three separate Qualification Phases that take place over three days and have Rest Periods in between them. The new flow is as follows:

Enlistment → Qualifier 1 → Rest 1 → Qualifier 2 → Rest 2 → Qualifier 3 → Preparation Phase → Combat Phase → Off Season

Qualifiers will be available for a limited number of hours on each Qualifier day to emphasize participation during times of high population. These changes are intended to create intense sessions of focused play leading up to the Outfit Wars matchup, while avoiding player burnout in the process.

[h3]Offset Match Start Times[/h3]
Match start times will now be offset by 30 minutes for Alpha Cycle 2, and we'll be starting with Gold → Silver → Bronze. This order and timing may change in the future based on feedback.

[h3]Scoring[/h3]
We've removed the emphasis on base ownership over time, and refocused our scoring on the combat taking place instead. Instead of gaining a static value either by capturing a base, or owning it as its resources tick up, the eligible score of the top-10 players in your Outfit is now combined to reward you with Outfit Wars score on a successful capture or defense.

[h3]Capturing[/h3]
  • Participating in a base capture will award attackers (of all participating outfits) score upon capture.
  • Capturing a base can earn up to 250 Outfit Wars score (this is the equivalent of 25,000 combined score, anything above this is discarded.)

[h3]Defending[/h3]
  • Participating in a base defense will award defenders (of all participating outfits) score upon a successful base defense.
  • Defending a base can earn up to 100 Outfit Wars score (this is equivalent of 10,000 combined score, anything above this is discarded.).

[h3]Bastion Fleet Carrier[/h3]
  • Spawning a Bastion for your Outfit immediately grants you 1000 Outfit Wars score during a Qualify phase.
  • Destroying a Bastion weakpoint now awards all opposing Outfits that have at least one member within 500 meters with 100 Outfit Wars score if done during an active Qualify phase.

[h3]Desolation[/h3]
  • Outfit members who aren't flagged with the "Outfit War Eligible" privilege will no longer be allowed to access Desolation.
  • When the Desolation alert ends, the victorious players currently in the zone receive the "Warrior" title. Dev Note: Victorious players from the 1st cycle of Outfit Wars will be granted this title before cycle 2 begins.
  • Increased the Desolation alert point maximum from 500 to 750.

[h3]Misc. Outfit Wars related Fixes[/h3]
  • Fixed an issue with the Outfit War HUD notification showing prematurely.
  • Fixed an issue where Outfit Wars HUD notification wouldn't appear when the war ended.
  • You will no longer receive a prompt to join the Outfit War after the match has ended.

[h3]Outfit Base Capture and Resource Gain[/h3]
  • The TAB battle scoreboard now only tallies score that contributes to a base capture, and ignores exempt experience types.
  • The minimum score required to award resources when a base is captured reduced from 3000 to 1000.

[h3]Misc. Fixes, Changes, and Additions[/h3]
  • Spitfire and Auxiliary Spitfire Turrets can no longer be stacked on one another, and the minimum placement distance has been increased slightly.
  • Hardlight Canopies should be less likely to be culled during times of high server load.
  • Fixed an issue where Bastions could be damaged without attacking the hardpoints.
  • Flail and Glaive IPC are affected by AI Modules once again.
  • Scrolling on the Outfit Management page no longer applies to both the focus and the pane behind it.