1. Hotel Galactic
  2. News
  3. Patch Notes 0.5.2

Patch Notes 0.5.2

[p]Hello travelers,[/p][p][/p][p]Patch 0.5.2 is live and many critical issues have already been resolved. More fixes are in progress, and patch 0.5.3 is on its way within the next few hours.[/p][p]We're staying focused and will continue systematically addressing the problems affecting your experience.[/p][p][/p][p]Every bug report sent through Discord or email (support@ancientforgestudio,com), especially with Player.log files and your game save, helps us deliver fixes faster. Thank you for your support. We're heading back to work on the next update![/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug where item‑processor tabs wouldn’t switch correctly.[/p]
  • [p]Fixed cases where guest dialogue would persist after they left (more quest‑related fixes coming).[/p]
  • [p]Fixed numerous missing item icons, localization errors, and broken interactions.[/p]
  • [p]Fixed various issues with ghost task markers.[/p]
  • [p]Fixed several problems with ghost guests.[/p]
  • [p]Fixed Pouncy Paw’s ship refusing to depart.[/p]
  • [p]Fixed overlapping task scenarios that could block progression.[/p]
  • [p]Fixed multiple game‑breaking cooking bugs.[/p]
  • [p]Fixed backpack unload failures when no storage was available.[/p]
  • [p]Fixed edge cases around unequipping backpacks during unload orders.[/p]
  • [p]Fixed save/load issues with kitchen hubs and equipped gear.[/p]
  • [p]Fixed a few remaining cases of missing items.[/p]
  • [p]Multiple smaller fixes and tweaks[/p][p][/p]
[h3]Gameplay & Interaction Improvements[/h3]
  • [p]Removed the problematic “kick out” interaction when guests leave.[/p]
  • [p]“Take order” is now the first interaction option when talking to guests.[/p]
  • [p]Repair interactions no longer reappear after reload.[/p]
  • [p]Bentos now process faster.[/p]
  • [p]Capacity bars now accurately display current quantities.[/p]
  • [p]Laundry: deposits now correctly detect items, and laundry tasks survive reloads.[/p]
  • [p]Scheduled objectives now persist correctly after reload (resolves ghost objectives on Abandoned Island).[/p][p][/p]
[h3]Visuals & UI Enhancements[/h3]
  • [p]Added a shimmer VFX to backpacks, hats, and outfits.[/p]
  • [p]Processor category names now appear in the learn‑interaction UI.[/p]
  • [p]Polished the “Law Is Law” cutscene.[/p]
  • [p]Added an option to skip the cinematic intro.[/p]
  • [p]Addressed radio placement and furniture‑lighting glitches.[/p][p][/p][p]


    Thank You,
    Ancient Forge Team
    [/p]