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  3. Patch Notes 0.5.6

Patch Notes 0.5.6

[p]Hello!

Another patch notes time. Here is the list of new fixes launched with 0.5.6 patch.

[/p][h3]Quests & Cinematics[/h3]
  • [p]Harvest Moon quest: fixed default plant rotation in bedding and tightened up the final logic.[/p]
  • [p]Fixed a couple issues related to Simple Life.[/p]
  • [p]Repositioned certain tablets in Ghost in the Past

    [/p]
[h3]NPC & Guest Behavior[/h3]
  • [p]Disabled “Retire/Dismiss” for ship crew and blocked guest assignment when the hotel is closed.[/p]
  • [p]Forced guest ships to depart on hotel closure and prevented crews from getting stuck at docks.[/p]
  • [p]Fixed some issues with Greta’s sleeping actions.[/p]
  • [p]Fixed a few issues with turneep animations and fixed their missing hat slot on load.[/p]
  • [p]Corrected the shower trigger so hygiene now actually increases.

    [/p]
[h3]Task System & Validation[/h3]
  • [p]Added a few more continuous save-load validation checks for ghost tasks and ghost items in save files.[/p]
  • [p]Added a save-load validation for broken Move To SellZone tasks, bento positioning, and check-in routines.[/p]
  • [p]Tweaked the elevator-shaft navmesh collider to stop Gustav from getting stuck.

    [/p]
[h3]Cooking, Crafting & Items[/h3]
  • [p]Simplified cooking-task naming logic and added a save-load validator to prevent name collisions.[/p]
  • [p]Added Tip Jar.[/p]
  • [p]Added the Lightbulb Blueprint unlock at Crafting-202 research.[/p]
  • [p]Added infinite-position validation for out-of-bounds items.[/p]
  • [p]Added display-category slots to various processable items.[/p]
  • [p]Excluded a few problematic items from merchant inventory.[/p]
[h3]Other[/h3]
  • [p]Added a confirmation dialog on hotel open/close; ESC now closes the action wheel and nested-scroll is fixed.[/p]
  • [p]Added requested items to the Arcade Room.[/p]
  • [p]Fixed a few issues related to supply-list markers.[/p]
  • [p]Fixed helper transforms for the Weaving Machine and Tools Station.[/p]
  • [p]Fixed the frontyard stone collider and expanded the blocking helper collider so items won’t fall through.[/p]
  • [p]Fixed the guest accommodation UI showing incorrect values sometimes.[/p]
[p][/p][h3]Known Issues[/h3]
  • [p]Cutscene after open hotel action make the game unresponsive and requires to restart the game - Fix is ready and will be uploaded shortly
    [/p]