Patch Notes 0.5.8
[p]Dear Travelers!
Another two weeks behind us. Again, we completed a new bunch of fixes, including new content elements for farming, sickness system rework, and a sellbox feature allowing you to sell the unwanted items.
[/p][p]If you want to read more about what we were working on for the last days and see our photo report from the PAX West 2025, make sure to read Summary #4, and next week, don't miss out on our new Repair Roadmap #2![/p][p]Take a look at what was already fixed and what is to come on the next patch:[/p][p][/p][h2]Gameplay & Balancing[/h2]
Another two weeks behind us. Again, we completed a new bunch of fixes, including new content elements for farming, sickness system rework, and a sellbox feature allowing you to sell the unwanted items.
- [p]Sickness & Medicine[/p]
- [p]The sickness system has been reworked.[/p]
- [p]Guests now have new visual effects when ill, and sickness rates have been adjusted.[/p]
- [p]After leaving the hospital, characters will have a temporary immunity to prevent getting sick again immediately.
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- [p]Crafting & Research[/p]
- [p]Crafting Stations can now be upgraded to Level 2 and 3.[/p]
- [p]The Easy Crafting sandbox setting now also reduces crafting time by 50%.[/p]
- [p]A new recipe has been added to the Blade Processor, allowing you to craft Wooden Logs from Twigs.
[/p]
- [p]The maximum starting room size in Sandbox mode has been increased to 10x10.[/p]
- [p]Time will now pass on the calendar even when the hotel is closed, but new guests will be prevented from arriving during this time.[/p]
- [p]Essential workstations like Crafting and Research Stations can no longer be sold by mistake.[/p]
- [p]In Sandbox Mode hotel no longer needs repairs and is fully functional from the start.
[/p]
- [p]New Items: Brand new Water Bedding (farming) items and related translations have been added.[/p]
- [p]New Quests: Added new farming quests and dialogues.[/p]
- [p]New Feature: Added a functional sellbox, which allows players to get rid of unwanted items.
[/p]
- [p]Research Screen: Improved research screen – nodes on the tree are bigger and easier to click, and technology names are now visible in tooltips.[/p]
- [p]Icons: New icons added for the Arcade Room and Spa research nodes.
[/p]
- [p]Lighting: Improved lighting effects for various totems and lamps to make the hotel cozier.[/p]
- [p]Audio: Added new audio for character animations and cutscenes.
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- [p]Fixed a bug that allowed checking in a guest already in the process of checking out.[/p]
- [p]Fixed an issue preventing various food crates (wooden, iron, steel) from being used correctly in cooking.[/p]
- [p]Fixed a bug where items couldn’t be retrieved from crates after moving them.[/p]
- [p]Potions and equipment are now stored automatically and correctly.[/p]
- [p]Multiple fixes to the elevator to prevent visual bugs and errors when demolishing or rebuilding rooms.[/p]
- [p]The pause menu (Escape key) no longer causes errors when loading multiple saves in one session.
Fixed a bug preventing some in-game notifications from appearing.[/p] - [p]Fixed an issue with the Construction UI showing the wrong number of supplies when using the Easy Construction sandbox setting.[/p]
- [p]Fixed missing Ayaka for some players.[/p]
- [p]Fixed Willowgrape Vine seed availability at the merchant.[/p]
- [p]Fixed character navigation.[/p]
- [p]Replaced old plants and ingredients with updated versions.[/p]
- [p]Ancient items can be crafted more than once,[/p]
- [p]Ancient items can be sold,[/p]
- [p]Multiple controller layout issues with UI panels,[/p]
- [p]Building elevators higher than one floor at once causes said elevators to not function correctly,[/p]
- [p]Missing laundry item blueprints from Laundry research,[/p]
- [p]Some quests have additional, unintentional, and unnecessary objectives (restarting the game on those objectives clears them),[/p]
- [p]The low table is not working correctly,[/p]
- [p]Missing audio,[/p]
- [p]Dining tables are becoming dirty all of a sudden,[/p]
- [p]x3 speed sometimes causes issues with guests and workers' actions (reloading fixes it),[/p]
- [p]Guests being healed in the clinic, dirtying medical beds they did not use,[/p]
- [p]Workers getting stuck to the cursor (reloading fixes it),[/p]
- [p]Some items can't be put into crates,[/p]
- [p]Various balance issues (prices, resource costs, etc.),[/p]
- [p]Various optimisation issues,[/p]
- [p]Broken furniture on the crafting island is not usable after being repaired,[/p]
- [p]Workers can have behaviour issues,[/p]
- [p]Various issues occur while the user interacts with items in occupied rooms,[/p]
- [p]Performance issues when Anti-aliasing quality is set to x8[/p]