Patch Notes - 0.5.9
[p]Hello Travelers!
Next Patch is here! Despite the short break since the last patch, we managed to fix quite a lot, and this list is longer than before.[/p][p]
This time, we’ve significantly improved the game’s performance and tracked down many bugs. Our main focus, however, was demolishing, making sure this feature is both useful and works smoothly.[/p][p][/p][p]We’ve also added community gifts we promised you, which you can find in the Laundry Room.
More details will be shared tomorrow on our socials, along with info about a special bundle celebrating the launch of a phenomenal game from our new friends from Treehouse Games!
Full list of fixed and known issues below, but first, look how happy Baui is in a new Marietta's Hat! :)
[/p][h3]New Features & Content[/h3]
[/h3][p][/p][h3]Known Issues[/h3]
Next Patch is here! Despite the short break since the last patch, we managed to fix quite a lot, and this list is longer than before.[/p][p]
This time, we’ve significantly improved the game’s performance and tracked down many bugs. Our main focus, however, was demolishing, making sure this feature is both useful and works smoothly.[/p][p][/p][p]We’ve also added community gifts we promised you, which you can find in the Laundry Room.
More details will be shared tomorrow on our socials, along with info about a special bundle celebrating the launch of a phenomenal game from our new friends from Treehouse Games!
Full list of fixed and known issues below, but first, look how happy Baui is in a new Marietta's Hat! :)
- [p]Hotel Resources Panel[/p]
- [p]Now you can manage your hotel’s supplies more easily with a new UI panel.[/p]
- [p]Click the resources bar at the top to open it.[/p]
- [p]New Items & Unlocks[/p]
- [p]Dedicated storage tiers for Crafting Stations.[/p]
- [p]Fresh icons for potions and medicine-room items.[/p]
- [p]Notifications[/p]
- [p]You’ll now receive a notification when items are sold to a merchant.[/p]
- [p]Some dialogues and cutscenes that happened outside now occur in the hotel lobby.[/p]
- [p]Laundry Room is now locked behind research.[/p]
- [p]Elevator room size limited to 3×3.[/p]
- [p]Odd-looking worker bed removed from crafting and the merchant.[/p]
- [p]Certain laundry-related items removed from crafting and merchant inventory.[/p]
- [p]Royal Diadem and Ancient Temple set items can no longer be sold.[/p]
- [p]Slight camera position adjustment.[/p]
- [p]Added Early Access info text to the main menu.[/p]
- [p]Removed barricades and rubble from the Farming Shed in Sandbox mode.[/p]
- [p]Adjacent rooms are now highlighted when moving Greta’s bed.[/p]
- [p]Critical bug fixed where guests would not order food.[/p]
- [p]Hiring a worker now costs money instead of giving you money.[/p]
- [p]Washing cycle bug (never ending) fixed.[/p]
- [p]Resolved floating/invisible dishes, especially after loading a save.[/p]
- [p]Items in a demolished room are now safely teleported.[/p]
- [p]Fixed duplicate demolish tasks.[/p]
- [p]Workers no longer lose items during cleaning tasks.[/p]
- [p]Workers will now eat their rations.[/p]
- [p]Prevented crafting of higher-tier items at lower-tier stations via double-click.[/p]
- [p]Fixed workers equipping more than one of the same tool and other outfit glitches.[/p]
- [p]Errors when unloading cooking ingredients from a backpack resolved.[/p]
- [p]Fixed cursor-dragging errors in the Item Processor search box.[/p]
- [p]Resolved errors with loading/checking DLCs in offline mode.[/p]
- [p]Quest UI now displays correct step lists.[/p]
- [p]Potential fix for the taxi quest issue.[/p]
- [p]Mood flag background in the context panel now updates correctly.[/p]
- [p]Harbor colliders adjusted to stop items from falling out.[/p]
- [p]Fixed missing item on a specific community save file.[/p]
- [p]Ancient items can currently be crafted multiple times.[/p]
- [p]Multiple controller layout problems with UI panels.[/p]
- [p]Low table not functioning properly.[/p]
- [p]Missing cutscene and intro audio.[/p]
- [p]Running at 3× speed can cause animation glitches.[/p]
- [p]Starting a dialogue and cinematic simultaneously may trap some NPCs (reloading fixes it).[/p]
- [p]Dining-room guests may sometimes be unable to order food (reloading fixes it).[/p]
- [p]Workers can get stuck on the cursor (reloading fixes it).[/p]
- [p]Some items cannot be placed into crates.[/p]
- [p]Various balance issues (prices, resource costs, etc.).[/p]
- [p]Various optimization issues.[/p]
- [p]Repaired furniture on the crafting island remains unusable.[/p]
- [p]Workers may show erratic behavior.[/p]
- [p]Issues when interacting with items in occupied rooms.[/p]
- [p]Performance issues when Anti-aliasing quality is set to x8.
[/p][p][/p][p]Thank You,
Ancient Forge
~Apricot[/p]