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Hotel Galactic News

Patch Notes 0.5.4

[p]Dear Travelers!
0.5.4 patch has landed. A wide range of critical issues has been fixed again, but not only. Multiple quality of life improvements are being delivered now. Here is the full list of new fixes: [/p][h3]
Task System & AI[/h3][p]- Fixed a bug in the Move Items task.[/p][p]- Tweaked farming tasks, added cancelation for planting seeds and adding fertilizers.[/p][p]- Added save validation for farming bedding tasks.[/p][p]- Fixed Greta getting stuck while sitting on a bench.[/p][p]- Added a save validation for broken dish delivery tasks.[/p][p]- Added more save validation and safe-checks based on save files provided by the community.[/p][p]- Fixed the actions related to the Crusher workstation.[/p][p]- Fixed worker luggage staying on ground when cancelling dismissal during luggage pick up[/p][p]- Fixed guests getting stuck during orders if they waited through daybreak.[/p][p]- Fixed missing cooldown on the Arcade & Cinema room actions.[/p][p]- Fixed Gustav being unable to order.[/p][p]- Fixed guests staying occupied by ghost guests.[/p][p]- Added preventing guests from taking multiple orders without cleaning up the previous ones.[/p][p]- Added save validation for cancelling actions with invalid/not-existing target item.
[/p][h3]Quests & Cinematics[/h3][p]- Tweaked Greta's positioning in dialogues.[/p][p]- Tweaked Sparn's Birthday dialogues.[/p][p]- Added missing lighting to some dialogues.[/p][p]- Changing music state when GPC arrives on the island.[/p][p]- Added reward spawn in front of the Grass Keeper in the Simple Life quest and added guiding.[/p][p]- Sleeping Dragon quest first interaction flow.[/p][p]- Fixed the cinematic intro subtitles.[/p][p]- Fixed missing translations in the Farm Empire quest.
[/p][h3]Balance & Misc Fixes[/h3][p]- Added auto-saving after: cutscenes, dialogues, quest objective completion, and on game phase change.[/p][p]- Disabled some items that shouldn't appear in the merchant's inventory.[/p][p]- Fixed rugs that had issues with missing tags.[/p][p]- Fixed an error related to missing data in actors.[/p][p]- Fixed bedding type for Mandew and Snap Snap seeds.[/p][p]- Fixed seeds spawned by the Grass Keeper.[/p][p]- Fixed the Farm Empire's quest reward.[/p][p]- Fixed building 1-tile wide rooms.[/p][p]- Fixed an issue with loading save files with unlocked research nodes that contain missing items.[/p][p]- Fixed a bug related to the Map Fall safeguard for items unloaded from the Sell Zone.[/p][p]- Fixed a bug where you could keep unloading items from the SellZone even when there were no items inside.[/p][p]- Fixed the Color Lab's minimal height setting.[/p][p]- Increased minimal storage room width to 2 tiles.[/p][p]- Added Map Fall safeguard to sheets and all seeds.[/p][p]- Reduced number to harvest from 30 to 5 in the Farm Empire quest.[/p][p]- Added kitchen order board validation.[/p][p]- Changed the calculation for guests number on ship and added a max limit.[/p][p]- Added a limit to the active kitchen orders number.
[/p][h3]UI, Assets & VFX[/h3][p]- Improved lakes and beddings visuals on the farming island.[/p][p]- Fixed the missing research room textures.[/p][p]- Fixed the Raven Lobby texture.[/p][p]- Fixed materials on the research machine.[/p][p]- Added quest guides for quest objectives involving the research tree.[/p][p]- Improved research tree controls.[/p][p]- Tweaked the Harbor texture.[/p][p]- Fixed the arcade plushies.[/p][p]- Fixed the Turneep's Potty Pot.[/p][p]- Fixed the arcade room animations for Greta.[/p][p]- Fixed guest context panel value display.[/p][p]- Optimized rubbish textures.[/p][p]
[/p]

Patch Notes 0.5.3

[p]Dear Travelers![/p][p][/p][p]Patch 0.5.3 just landed on Steam. We managed to fix lots of reocurring criticals, including the cooking and loading issues that caused most of the problems in the last few days. Over the past days, we’ve been gathering save files and player.logs for saves you couldn’t load anymore: most of them were caused by different issues, so every file you sent us was a massive help in locating these problems. We wouldn’t have been able to fix most of them without you and your help. Thank you. AS always we are thrilled by your support and ongoing trust in us.[/p][p]It’s still possible for the loading screen issue to occur, but we’re positive that with your help, we’ll fix this one too. [/p][p][/p][p]With each day, we’re getting closer to the state that will make you proud of us, and we’re slowly getting back to planning the content roadmap we published during release. We know that it’s not just about fixing things now, but also about keeping our promises alive.[/p][p]In the background, we’re completely reworking our internal structures to make our work and decision-making processes more efficient. We don’t want our mistakes to be repeated.[/p][p]And now, it’s time to show you the scope of the 0.5.3 fixes. As you’ll see, there’s a lot, and we’ve reworked many issues and significantly improved the experience for you. It’s not over yet, but it’s a very promising patch that you’ll certainly feel when launching the game.[/p][p][/p][p]Tomorrow, you can expect a full summary of this week: what was done, what we’re working on now, and what still lies ahead on our fixing roadmap, including our first content plans.[/p][p][/p][h3]Please remember, every bug report sent through Discord or email (support@ancientforgestudio,com), especially with Player.log files and your game save, helps us deliver fixes faster. Thank you for your support. We're heading back to work on the next update![/h3][p][/p][p][/p][h3]Task System & AI[/h3]
  • [p]Fixed multiple cases of stuck dishes and processor stalls (including overlapped/abandoned order delivery tasks).[/p]
  • [p]Fixed bugs related to how workers can get stuck with processing and deposit tasks.[/p]
  • [p]Repair‑item and demolition‑task routines now complete properly after loading a save.[/p]
  • [p]Added fail‑safes and validators for deposit, unload and cleanup tasks (no more orphaned tasks on reload).[/p]
  • [p]Implemented task timeout: when a task is deemed undoable, workers will stop to get hang up on it and carry on with other tasks.[/p][p]
    [/p]
[h3]Quests & Cinematics[/h3]
  • [p]Fixed a bug where Salima cutscene officers were missing proper outfits.[/p]
  • [p]Added camera angles and new animations to Greta’s SleepingDragon and excavation dialogues.[/p]
  • [p]Grand Opening, IslandCatcher and GPC Farming Island cutscenes now have improved visuals and rock materials added.[/p]
  • [p]Reworked how guest quest logic works: whenever a guest of a given species is unavailable, the game will gracefully cancel the dialogue request and request it again when a new guest checks in at the hotel.

    [/p]
[h3]NPC & Guest Interactions[/h3]
  • [p]Restart action‑board routines on load so ship crews (Pouncy Paw/Salima) no longer get stuck at docks.[/p]
  • [p]Fixed multiple issues with ghost‑guest luggage.[/p]
  • [p]Turneep and Toravis now spawn and face correctly in their dialogue scenes.

    [/p]
[h3]Cooking, Crafting & Laundry[/h3]
  • [p]Fixed cooking‑target locks so no two tasks grab the same item.[/p]
  • [p]Fixed laundry deposit detection, autosave on story mode and errors when item sources were destroyed.[/p]
  • [p]Added interactive props to the laundry room and movement constraints for crafting stations.

    [/p]
[h3]UI, Assets & VFX[/h3]
  • [p]Fixed some missing localization; updated wall‑texture textures and main furniture textures to avoid visible seams.[/p]
  • [p]Validation now prevents moving blueprints with no placeable behavior.[/p]
  • [p]Fixed issues with invisible dishes when reloading the game.[/p]
  • [p]Fixed save recipe panel positioning on wide screen setups.


    [/p]
[h3]Thank You,
Ancient Forge
[/h3][p][/p][p][/p][p]
[/p]

Patch Notes 0.5.2

[p]Hello travelers,[/p][p][/p][p]Patch 0.5.2 is live and many critical issues have already been resolved. More fixes are in progress, and patch 0.5.3 is on its way within the next few hours.[/p][p]We're staying focused and will continue systematically addressing the problems affecting your experience.[/p][p][/p][p]Every bug report sent through Discord or email (support@ancientforgestudio,com), especially with Player.log files and your game save, helps us deliver fixes faster. Thank you for your support. We're heading back to work on the next update![/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug where item‑processor tabs wouldn’t switch correctly.[/p]
  • [p]Fixed cases where guest dialogue would persist after they left (more quest‑related fixes coming).[/p]
  • [p]Fixed numerous missing item icons, localization errors, and broken interactions.[/p]
  • [p]Fixed various issues with ghost task markers.[/p]
  • [p]Fixed several problems with ghost guests.[/p]
  • [p]Fixed Pouncy Paw’s ship refusing to depart.[/p]
  • [p]Fixed overlapping task scenarios that could block progression.[/p]
  • [p]Fixed multiple game‑breaking cooking bugs.[/p]
  • [p]Fixed backpack unload failures when no storage was available.[/p]
  • [p]Fixed edge cases around unequipping backpacks during unload orders.[/p]
  • [p]Fixed save/load issues with kitchen hubs and equipped gear.[/p]
  • [p]Fixed a few remaining cases of missing items.[/p]
  • [p]Multiple smaller fixes and tweaks[/p][p][/p]
[h3]Gameplay & Interaction Improvements[/h3]
  • [p]Removed the problematic “kick out” interaction when guests leave.[/p]
  • [p]“Take order” is now the first interaction option when talking to guests.[/p]
  • [p]Repair interactions no longer reappear after reload.[/p]
  • [p]Bentos now process faster.[/p]
  • [p]Capacity bars now accurately display current quantities.[/p]
  • [p]Laundry: deposits now correctly detect items, and laundry tasks survive reloads.[/p]
  • [p]Scheduled objectives now persist correctly after reload (resolves ghost objectives on Abandoned Island).[/p][p][/p]
[h3]Visuals & UI Enhancements[/h3]
  • [p]Added a shimmer VFX to backpacks, hats, and outfits.[/p]
  • [p]Processor category names now appear in the learn‑interaction UI.[/p]
  • [p]Polished the “Law Is Law” cutscene.[/p]
  • [p]Added an option to skip the cinematic intro.[/p]
  • [p]Addressed radio placement and furniture‑lighting glitches.[/p][p][/p][p]


    Thank You,
    Ancient Forge Team
    [/p]

Hotel Galactic Current State + Repair Roadmap

[p]Dear Travelers,[/p][p]Our rundown hotel has not yet been restored to its future glory. We are fully aware of that, and we sincerely apologize that our Early Access build did not meet all of your expectations. We made a mistake and take full responsibility.[/p][p][/p][p]During the final sprint to release, we encountered serious, often game-breaking issues. Simply put, we severely underestimated the time needed to fix them, even with the support of our most trusted community members during the playtest session. The game should have remained in production for a couple more months. We cannot undo those decisions, but we are implementing a strategy to address the current state of the game, and are committed to learning from this experience.[/p][p][/p][p]We believe in this game, and we see that many of you believe in it too, as reflected in your reviews, which often highlight the game's potential despite its current shortcomings. We're already working on a long-term compensation strategy, but we’ll share the full details once the most urgent bug fixes are complete - this remains our top priority for now. This is the realistic “Repair Roadmap” of production for the upcoming weeks: [/p][p][/p][p]At this point, we want to reassure you that the future of Hotel Galactic is secured. Our investor, FinGames, has confirmed their continued support. FinGames is a reliable partner with a strong track record of successful projects, and their belief in Hotel Galactic remains unwavering - even in these challenging circumstances.[/p][p][/p][p]It must be said: trust has been broken on many levels. We’ve poured our hearts into this project, and we know exactly where we want to take it. The game will be brought to the quality you deserve.[/p][p][/p][p]Aside from the compensation strategy in preparation, as a token of our gratitude for your ongoing support -and to thank you for taking a chance on us in Early Access- every player will receive a special thank-you gift: “Youth and Spirit.”[/p]
  • [p]Young Gustav – A large oil painting to fill your room with hope and gratitude[/p]
  • [p]Young Felicia – A large oil painting to bring compassion and empathy[/p]
  • [p]Marietta's Captain Hat – To inspire courage and a spirit of adventure
    [/p][h3]Expect new patches and fixes almost every day, our full commitment, and a renewed effort to regain your trust with this amazing title.[/h3]
[p][dynamiclink][/dynamiclink][/p]

Patch Notes 0.5.1

[h3]Fixes[/h3]
- Fixed a few issues with storages (cooking and regular ones).
- Fixed an issue with completing the rations prepper quest objective.
- Fixed an issue with stackable items breaking the placement mode.
- Fixed placement/unpacking of food storages.
- Fixed a save miniature rendering issue.
- Fixed a few animation issues with Turneep and Baui.
- Fixed an issue with characters getting stuck in bed/sleeping.
- Fixed the spawn positions of the Cloud Weaver set and now they spawn in appropriate boxes.
- Fixed a few issues with hats.
- Fixed a few missing icons.
- Fixed Gustav's animations.
- Fixed an issue with starting dialogues.
- Fixed issues with multiple items and furniture.
- Fixed the room requirements not re-appearing after Construction mode.
- Fixed an issue with the harbour.
- Fixed an issue with dirty items.
- Fixed the drop zone highlight.

[h3]Tweaks[/h3]
- Added skip option to the cinematic and in-game intros.
- Improved Farming island pathfinding.
- Improved camera panning.
- Improved camera work in some dialogues.
- Tweaked the alerts UI.
- Tweaked outlines on all characters.
- Enabled research tree scrolling under LMB.
- Enabled the "upgrade" option unlock.
- Added guests handling their exit via taxi if the ship is not coming.
- Added new Derret guest animations.
- Added arrow guides to some of the quests.
- Added item descriptions for some of the items in the Crafting panel. (we will be adding more of those)

[h3]Balance[/h3]
- Increased stone nodes drop by about 350%.
- Changed Island Catcher's crafting cost (no more iron bars needed).
- Added cogwheel drop to Barricades & broken cupboard.
- Added even more cogwheels in storages in Sandbox Mode.
- Reduced all supply (wood, metal scrap, etc.) costs by 200-400%.

Thank you,
Ancient Forge