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Hotel Galactic News

Patch Notes 0.5.5

[p]Hello Travelers!

We're starting this new week with another (and quite big) update! Many issues from the weekend, and some loading issues were solved by now.

If you encountered missing object while catching the Farming Island, or reported some of the cooking issues, most of them should be covered for you with this patch 0.5.5.

We also replaced some leftover demo plants with new ones, and fixed Harmony Fountain blue flare showing on the screen - again! :)

Most of all, your saves should work better and better, and we eliminated some causes of the crashes you encountered.

Still a lot to do, but with every day we see the progress. Let us know if you can see it too! [/p][p]

Quests & Cinematics[/p]
  • [p]Fixed duplicated Catch Farming Island tasks.,[/p]
  • [p]Fixed Catching the Island quest part not being able to end properly in some cases.,[/p]
  • [p]Fixed the quest objective wording in Law is Law.,[/p]
  • [p]Reworked the Green Guardians bench objective to better support multiple Toravi counting.,[/p]
  • [p]Added lighting in some dialogues.,[/p]
  • [p]Dragon Tree quest changes.,[/p]
  • [p]Added a retroactive objective check for players that already unlocked the blueprint for Cook's Attire through research.,[/p]
[p] [/p][p] Bug fixes & Tweaks[/p]
  • [p]Improved 1-tile wide room save validation.,[/p]
  • [p]Fixed a game breaking issue with crushers.,[/p]
  • [p]Fixed multiple issues with loading save files.,[/p]
  • [p]Fixed a number of cooking issues - most should be solvable now by discarding stuck orders manually.,[/p]
  • [p]Fixed a rare situation where no order exists, but guest sits and wait for it anyway, without any possibility to make him go away.,[/p]
  • [p]Fixed the Spa massage beds.,[/p]
  • [p]Fixed a luggage issue.,[/p]
  • [p]Fixed an issue with being able to keep unloading all items from the Sell Zone even with no items inside.,[/p]
  • [p]Fixed an error with supply list markers that contained many elements.,[/p]
  • [p]Fixed an issue with broken move items action.,[/p]
  • [p]Fixed an issue with room linking.,[/p]
  • [p]Fixed a bug related to animation loops.,[/p]
  • [p]Tweaked the behaviour of crates unloaded from the Sell Zone.,[/p]
  • [p]Fixed crafting station processing cost being overwritten by another recipe.,[/p]
  • [p]Fixed the dragon tree, chimes and other items being purchasable from the merchant.,[/p]
  • [p]Fixed a bug with door blocking items after door replacement.,[/p]
  • [p]Fixed Kick Out interaction showing up when guest is at the checkout.,[/p]
  • [p]Removed a crashing exception in some cases on reload.,[/p]
  • [p]Added Deposit management feature unlocked at start in the story mode. Players now can cancel depositing select supplies.,[/p]
  • [p]Added save validation to replace old demo plants with the proper versions.,[/p]
  • [p]Disabled auto-storing for the artifact item.,[/p][p][/p]
[p]UI, Assets & VFX [/p]
  • [p]Added the sky berry icon.,[/p]
  • [p]Fixed naming & placement for the Goldstar wall cupboard.,[/p]
  • [p]Added the missing Wash Hands End animation for derrets.,[/p]
  • [p]Fixed an issue with Harmony Fountain and Echo Weaver wild bloom.,[/p]
  • [p]Improved Greta's material.,[/p]
  • [p]Added visual models to dropped liquid ingredients.


    And if you've missed our summary last Friday, take a loof at all the updates of the last week, and check what we were and are working on!

    As always, we're waiting for your reports on Discord or via [email protected]

    [dynamiclink][/dynamiclink]

    Have a great week, Travelers!

    Ancient Forge Team[/p]

First Week Summary

[p][/p][p]Hey travelers,[/p][p]It’s been a long, full week since Hotel Galactic launched in Early Access. As promised, we’re kicking off a new format: production updates, to summarize what was done and what is still to be done. If you like this way of keeping up with development, we’ll keep them coming later on as well, but for now, we want you to be aware of the fixing progress.[/p][p]This first week passed like crazy. We shipped:[/p]
  • [p]4 patches (0.5.1 to 0.5.4) in just 7 days,[/p]
  • [p]fixing and improving over 90 different things across quests, systems, visuals, saves, and AI behaviour, [/p]
  • [p]and we’re still deep in the Repair Roadmap, but we’ve also started internal planning for future production content too, to deliver our Early Access content roadmap as planned.[/p]
[p]Cooking and Loading - Top priorities of the week![/p][p][/p][p]Internally, a lot is happening. New hands on deck joined us to help us fix, optimize, and look at the game from a different perspective. Reworked planning and production processes are following our roadmap, and our team is now working like a Swiss clock. Multiple changes, not only in the game, were required, and we are staying very optimistic about those changes. Hopefully, you will notice them soon too.[/p][p]A huge thank you to everyone sending us save files and player.logs through Discord and email ([/p][p][email protected]). Many of the bugs fixed this week were possible thanks to your reports. Please keep them coming. infinite loading screens and cooking issues. We’re also addressing balance, performance, and edge cases that can break player flow. Farming, guest orders, kitchen systems, research, AI - everything is under the microscope and sometimes gets a full rework if needed.[/p][p][/p][h3]Highlights from this week[/h3]
  • [p]Guests no longer get stuck during orders if daybreak happens[/p]
  • [p]Farming tasks can now be cancelled properly (seeds, fertilizer)[/p]
  • [p]Safe validations added for broken dish delivery and farming tasks[/p]
  • [p]Greta no longer gets stuck on benches[/p]
  • [p]Workers don’t drop luggage if dismissal is cancelled mid-task[/p]
  • [p]The Crusher station works again[/p]
  • [p]Guests won’t spam new orders without clearing the old ones[/p]
  • [p]Autosave now triggers after cutscenes, dialogue, quest steps, and phase changes[/p]
  • [p]Guest ship population and kitchen orders now have hard caps[/p]
  • [p]Research tree softlocks and Sell Zone bugs fixed[/p]
  • [p]Textures restored across Raven Lobby, farming island, arcade rooms, and research zone[/p]
  • [p]UI and controls improved in the research tree[/p]
  • [p]Quest guides added for research objectives [/p]
[p][/p][h3]Quests updated[/h3][p]We made multiple improvements to the multiple quests, like:[/p]
  • [p]Simple Life[/p]
  • [p]Sleeping Dragon[/p]
  • [p]Farm Empire[/p]
  • [p]Sparn’s Birthday[/p]
  • [p]Law is Law[/p]
  • [p]and many more. [/p]
[p]These now flow better, reward correctly, guide the player, and behave more reliably across saves.[/p][p][/p][h3]Current Goals[/h3]
  • [p]Further elimination of loading screen issues based on delivered cases[/p]
  • [p]Polish all quest interactions further into Act I[/p]
  • [p]Improve stability in longer play sessions[/p]
  • [p]Continue improving rendering performance

    [/p]
[p]We’ll keep pushing hotfixes as frequently as possible, and we’re already preparing the ground for what comes next.
 [/p][p]Thanks again for all your support, and let’s make this hotel a 5-star experience together.[/p][p]Thank you,
Ancient Forge
[/p][p]
[/p][p]Patch Notes of this week:

0.5.1[/p][p][dynamiclink][/dynamiclink] 0.5.2[/p][p][dynamiclink][/dynamiclink] 0.5.3 [/p][p][dynamiclink][/dynamiclink] 0.5.4[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p][p]
[/p]

Patch Notes 0.5.4

[p]Dear Travelers!
0.5.4 patch has landed. A wide range of critical issues has been fixed again, but not only. Multiple quality of life improvements are being delivered now. Here is the full list of new fixes: [/p][h3]
Task System & AI[/h3][p]- Fixed a bug in the Move Items task.[/p][p]- Tweaked farming tasks, added cancelation for planting seeds and adding fertilizers.[/p][p]- Added save validation for farming bedding tasks.[/p][p]- Fixed Greta getting stuck while sitting on a bench.[/p][p]- Added a save validation for broken dish delivery tasks.[/p][p]- Added more save validation and safe-checks based on save files provided by the community.[/p][p]- Fixed the actions related to the Crusher workstation.[/p][p]- Fixed worker luggage staying on ground when cancelling dismissal during luggage pick up[/p][p]- Fixed guests getting stuck during orders if they waited through daybreak.[/p][p]- Fixed missing cooldown on the Arcade & Cinema room actions.[/p][p]- Fixed Gustav being unable to order.[/p][p]- Fixed guests staying occupied by ghost guests.[/p][p]- Added preventing guests from taking multiple orders without cleaning up the previous ones.[/p][p]- Added save validation for cancelling actions with invalid/not-existing target item.
[/p][h3]Quests & Cinematics[/h3][p]- Tweaked Greta's positioning in dialogues.[/p][p]- Tweaked Sparn's Birthday dialogues.[/p][p]- Added missing lighting to some dialogues.[/p][p]- Changing music state when GPC arrives on the island.[/p][p]- Added reward spawn in front of the Grass Keeper in the Simple Life quest and added guiding.[/p][p]- Sleeping Dragon quest first interaction flow.[/p][p]- Fixed the cinematic intro subtitles.[/p][p]- Fixed missing translations in the Farm Empire quest.
[/p][h3]Balance & Misc Fixes[/h3][p]- Added auto-saving after: cutscenes, dialogues, quest objective completion, and on game phase change.[/p][p]- Disabled some items that shouldn't appear in the merchant's inventory.[/p][p]- Fixed rugs that had issues with missing tags.[/p][p]- Fixed an error related to missing data in actors.[/p][p]- Fixed bedding type for Mandew and Snap Snap seeds.[/p][p]- Fixed seeds spawned by the Grass Keeper.[/p][p]- Fixed the Farm Empire's quest reward.[/p][p]- Fixed building 1-tile wide rooms.[/p][p]- Fixed an issue with loading save files with unlocked research nodes that contain missing items.[/p][p]- Fixed a bug related to the Map Fall safeguard for items unloaded from the Sell Zone.[/p][p]- Fixed a bug where you could keep unloading items from the SellZone even when there were no items inside.[/p][p]- Fixed the Color Lab's minimal height setting.[/p][p]- Increased minimal storage room width to 2 tiles.[/p][p]- Added Map Fall safeguard to sheets and all seeds.[/p][p]- Reduced number to harvest from 30 to 5 in the Farm Empire quest.[/p][p]- Added kitchen order board validation.[/p][p]- Changed the calculation for guests number on ship and added a max limit.[/p][p]- Added a limit to the active kitchen orders number.
[/p][h3]UI, Assets & VFX[/h3][p]- Improved lakes and beddings visuals on the farming island.[/p][p]- Fixed the missing research room textures.[/p][p]- Fixed the Raven Lobby texture.[/p][p]- Fixed materials on the research machine.[/p][p]- Added quest guides for quest objectives involving the research tree.[/p][p]- Improved research tree controls.[/p][p]- Tweaked the Harbor texture.[/p][p]- Fixed the arcade plushies.[/p][p]- Fixed the Turneep's Potty Pot.[/p][p]- Fixed the arcade room animations for Greta.[/p][p]- Fixed guest context panel value display.[/p][p]- Optimized rubbish textures.[/p][p]
[/p]

Patch Notes 0.5.3

[p]Dear Travelers![/p][p][/p][p]Patch 0.5.3 just landed on Steam. We managed to fix lots of reocurring criticals, including the cooking and loading issues that caused most of the problems in the last few days. Over the past days, we’ve been gathering save files and player.logs for saves you couldn’t load anymore: most of them were caused by different issues, so every file you sent us was a massive help in locating these problems. We wouldn’t have been able to fix most of them without you and your help. Thank you. AS always we are thrilled by your support and ongoing trust in us.[/p][p]It’s still possible for the loading screen issue to occur, but we’re positive that with your help, we’ll fix this one too. [/p][p][/p][p]With each day, we’re getting closer to the state that will make you proud of us, and we’re slowly getting back to planning the content roadmap we published during release. We know that it’s not just about fixing things now, but also about keeping our promises alive.[/p][p]In the background, we’re completely reworking our internal structures to make our work and decision-making processes more efficient. We don’t want our mistakes to be repeated.[/p][p]And now, it’s time to show you the scope of the 0.5.3 fixes. As you’ll see, there’s a lot, and we’ve reworked many issues and significantly improved the experience for you. It’s not over yet, but it’s a very promising patch that you’ll certainly feel when launching the game.[/p][p][/p][p]Tomorrow, you can expect a full summary of this week: what was done, what we’re working on now, and what still lies ahead on our fixing roadmap, including our first content plans.[/p][p][/p][h3]Please remember, every bug report sent through Discord or email (support@ancientforgestudio,com), especially with Player.log files and your game save, helps us deliver fixes faster. Thank you for your support. We're heading back to work on the next update![/h3][p][/p][p][/p][h3]Task System & AI[/h3]
  • [p]Fixed multiple cases of stuck dishes and processor stalls (including overlapped/abandoned order delivery tasks).[/p]
  • [p]Fixed bugs related to how workers can get stuck with processing and deposit tasks.[/p]
  • [p]Repair‑item and demolition‑task routines now complete properly after loading a save.[/p]
  • [p]Added fail‑safes and validators for deposit, unload and cleanup tasks (no more orphaned tasks on reload).[/p]
  • [p]Implemented task timeout: when a task is deemed undoable, workers will stop to get hang up on it and carry on with other tasks.[/p][p]
    [/p]
[h3]Quests & Cinematics[/h3]
  • [p]Fixed a bug where Salima cutscene officers were missing proper outfits.[/p]
  • [p]Added camera angles and new animations to Greta’s SleepingDragon and excavation dialogues.[/p]
  • [p]Grand Opening, IslandCatcher and GPC Farming Island cutscenes now have improved visuals and rock materials added.[/p]
  • [p]Reworked how guest quest logic works: whenever a guest of a given species is unavailable, the game will gracefully cancel the dialogue request and request it again when a new guest checks in at the hotel.

    [/p]
[h3]NPC & Guest Interactions[/h3]
  • [p]Restart action‑board routines on load so ship crews (Pouncy Paw/Salima) no longer get stuck at docks.[/p]
  • [p]Fixed multiple issues with ghost‑guest luggage.[/p]
  • [p]Turneep and Toravis now spawn and face correctly in their dialogue scenes.

    [/p]
[h3]Cooking, Crafting & Laundry[/h3]
  • [p]Fixed cooking‑target locks so no two tasks grab the same item.[/p]
  • [p]Fixed laundry deposit detection, autosave on story mode and errors when item sources were destroyed.[/p]
  • [p]Added interactive props to the laundry room and movement constraints for crafting stations.

    [/p]
[h3]UI, Assets & VFX[/h3]
  • [p]Fixed some missing localization; updated wall‑texture textures and main furniture textures to avoid visible seams.[/p]
  • [p]Validation now prevents moving blueprints with no placeable behavior.[/p]
  • [p]Fixed issues with invisible dishes when reloading the game.[/p]
  • [p]Fixed save recipe panel positioning on wide screen setups.


    [/p]
[h3]Thank You,
Ancient Forge
[/h3][p][/p][p][/p][p]
[/p]

Patch Notes 0.5.2

[p]Hello travelers,[/p][p][/p][p]Patch 0.5.2 is live and many critical issues have already been resolved. More fixes are in progress, and patch 0.5.3 is on its way within the next few hours.[/p][p]We're staying focused and will continue systematically addressing the problems affecting your experience.[/p][p][/p][p]Every bug report sent through Discord or email (support@ancientforgestudio,com), especially with Player.log files and your game save, helps us deliver fixes faster. Thank you for your support. We're heading back to work on the next update![/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug where item‑processor tabs wouldn’t switch correctly.[/p]
  • [p]Fixed cases where guest dialogue would persist after they left (more quest‑related fixes coming).[/p]
  • [p]Fixed numerous missing item icons, localization errors, and broken interactions.[/p]
  • [p]Fixed various issues with ghost task markers.[/p]
  • [p]Fixed several problems with ghost guests.[/p]
  • [p]Fixed Pouncy Paw’s ship refusing to depart.[/p]
  • [p]Fixed overlapping task scenarios that could block progression.[/p]
  • [p]Fixed multiple game‑breaking cooking bugs.[/p]
  • [p]Fixed backpack unload failures when no storage was available.[/p]
  • [p]Fixed edge cases around unequipping backpacks during unload orders.[/p]
  • [p]Fixed save/load issues with kitchen hubs and equipped gear.[/p]
  • [p]Fixed a few remaining cases of missing items.[/p]
  • [p]Multiple smaller fixes and tweaks[/p][p][/p]
[h3]Gameplay & Interaction Improvements[/h3]
  • [p]Removed the problematic “kick out” interaction when guests leave.[/p]
  • [p]“Take order” is now the first interaction option when talking to guests.[/p]
  • [p]Repair interactions no longer reappear after reload.[/p]
  • [p]Bentos now process faster.[/p]
  • [p]Capacity bars now accurately display current quantities.[/p]
  • [p]Laundry: deposits now correctly detect items, and laundry tasks survive reloads.[/p]
  • [p]Scheduled objectives now persist correctly after reload (resolves ghost objectives on Abandoned Island).[/p][p][/p]
[h3]Visuals & UI Enhancements[/h3]
  • [p]Added a shimmer VFX to backpacks, hats, and outfits.[/p]
  • [p]Processor category names now appear in the learn‑interaction UI.[/p]
  • [p]Polished the “Law Is Law” cutscene.[/p]
  • [p]Added an option to skip the cinematic intro.[/p]
  • [p]Addressed radio placement and furniture‑lighting glitches.[/p][p][/p][p]


    Thank You,
    Ancient Forge Team
    [/p]