Patch Notes 8.0 - Siege Update
[h2]Hi Space Marines![/h2][p][/p][p]The 8.0 “Siege update” is now live on every platform! Here’s a quick summary of its content:[/p][p][/p][p]
[/p][h2]New Features[/h2][p][/p]
[/p][p]Siege Mode expands on our PVE operations, emphasizing endless enemy waves that challenge even the strongest teams. When overwhelmed, players may call reinforcements for assistance. Engage in intense battles across three distinctive sectors, each requiring strategic adaptation. Side objectives emerge during combat, providing essential resources used to summon elite Space Marines or a formidable Dreadnought, drastically shifting battlefield dynamics.[/p][p][/p][h3]The Battlefield[/h3][p]The battle unfolds within a fortified Imperial stronghold on Kadaku, relentlessly attacked by endless waves of Tyranid and Thousand Sons enemies. The fortress has three rotating sectors: Defensive Positions, the Arsenal, and the Control Room. In each sector, you will face five waves of enemies before your squad advances to the next sector, ultimately cycling back to reinforce earlier positions.[/p][p][/p][h3]Survival Against Waves[/h3][p]Face increasingly challenging enemy waves, with direct assaults from Tyranids and cunning sabotage by Chaos forces. Brief (1 minute) intermissions between waves offer strategic opportunities, clearly indicated through UI notifications.[/p][p][/p][h3]Side Objectives[/h3][p]Dynamic tasks such as capturing strategic points or retrieving Data-slates from fallen allies deepen tactical gameplay and supply critical resources essential for continued survival.[/p][p][/p][h3]Shop and Reinforcements[/h3][p]Earn Siege Mode resources through successful combat and Side Objective completion. You can spend these resources at the fortress Shop. You can:[/p][p][/p]
[/p][h3]Boss Encounters[/h3][p]Every fifth wave introduces formidable boss battles, occasionally facing multiple elite foes simultaneously. Triumph in these encounters to progress to new fortress sectors.[/p][p][/p][h3]Infinite Waves[/h3][p]If your resolve endures through fifteen brutal waves, prepare for endless combat of increasing difficulty, reduced resources, and shorter preparation times. Even the Primarch of the Ultramarines understands that ultimate victory here is unlikely — but your bravery will echo through the halls of eternity.[/p][p][/p][h3]Note about timer changes from PTS:[/h3][p]The biggest criticism regarding Siege mode from the community was the wave timer limit. It exists only for technical reasons. In this build we've made some optimizations so the Siege mode can last longer. [/p][p][/p][p]Timer got reworked, instead of having a limited timer per wave that can get to a very short time on higher waves, there is a timer for the entire session and each time you beat a wave the timer increases. [/p][p][/p][p]We've also adjusted the difficulty curve of infinite waves so enemies will get stronger faster after the 15th wave. These changes will make players die in fair combat rather than due to the timer. Also, with some optimizations coming down later we think we can get rid of the timer entirely.[/p][p][/p]
[/p][h3]New Season Pass Content[/h3]![]()
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[/carousel][p][/p][h2]GAMEPLAY AND BALANCING TWEAKS[/h2][p][/p][h3]Extended Weapon arsenal in PvE [/h3]
- [p]New PvE Mode — Siege[/p]
- [p]Buy ammunition, medicae stimms, equipment, armour boosts, guardian relic (these items have the same exact behaviour as in Operations Mode).[/p]
- [p]Summon specialized Space Marines providing targeted support and bonuses. Each player can have only one summoned Space Marine.[/p]
- [p]Deploy Cadian Troopers to provide additional firepower. [/p]
- [p]Added an option to disable bots spawn in Private Mode[/p]
- [p]RTAO experimental feature added — enables in in-game video settings[/p]
- [p]DLSS 4 — better upscale, multiframe generation in NVIDIA settings for 50xx series cards.[/p][p][/p]
- [p]Added White Scars Chapter Champion. [/p]
- [p]Added White Scars Chapter Weapon Skin Pack. [/p]
- [p]Added White Scars Chapter Customisation Pack. [/p]
- [p]Added Blood Angels Customisation Pack.[/p][p][/p]
- [p]Added Thunder Hammer for Bulwark. Picking this weapon won’t allow you to use the Storm Shield.[/p]
- [p]Adding new finishers for Bulwark with shield — 1 for Hormagaunt and 1 for Tzaangor.[/p]
- [p]A second Terminus can now appear during a mission.[/p]
- [p]Carnifex, Neurothrope and Helbrute HP increased by 33% on Absolute difficulty.[/p]
- [p]Level specific Terminus enemies (with the exception of the Hierophant Bio-Titan) HP increased by 66% on Absolute difficulty.[/p]
- [p]Additional enemy packs will appear upon Terminus enemies spawn and again when their HP is reduced to 50%[/p]
- [p]These additional packs are now slightly more challenging featuring more Extremis enemies[/p]
- [p]Mission with final bosses can now also spawn Terminus enemies (previously, missions like “Decapitation” didn't allow any Terminus spawns)".[/p]
- [p]“Rally Point”: The perk has been reworked. The new perk is “Emboldened Stand”.[/p]
- [p]"Boosted Recharge": The perk has been reworked. The new perk is “Unyielding Oath”.[/p]
- [p]"Boosted Recharge": The perk has been reworked. The new perk is “Materiel Upgrade”.[/p]
- [p]“Restorative Capacity”: The perk has been reworked. The new perk is “Honed Precision”.[/p]
- [p]"Skilled Supplier": Fixed a bug preventing the player from getting the maximum ammo.[/p]
- [p]"Forward Momentum": The perk has been updated. [/p]
- [p]"Concussive Force": The perk has been updated.[/p]
- [p]"Merciless Resolve": The perk has been updated.[/p]
- [p]"Focused Restoration": The perk has been buffed.[/p]
- [p]"Final Shot": The perk has been reworked. The new perk is “Emperor’s Judgement”.[/p]
- [p]"Communion of Fire": The perk has been reworked. The new perk is “Secure Stockpile”.[/p]
- [p]"Steady Aim": The perk has been buffed.[/p]
- [p]"Winged Fury": The perk has been buffed[/p]
- [p]"Hammer of Wrath": The perk has been buffed.[/p]
- [p]"Moving Target": The perk has been buffed.[/p]
- [p]"Retribution": The perk has been buffed.[/p]
- [p]"Precision Targeting": The perk has been buffed.[/p]
- [p]"Dexterous Hands": Instigator Bolt Carbine is now also affected.[/p]
- [p]"Know no fear": The perk has been reworked. [/p]
- [p]"Combustive momentum": The perk has been buffed.[/p]
- [p]If a Sniper type enemy aims at you, using Assault’s Jump Pack ability will allow you to dodge the shot. The sniper will shoot instantly, but the shot will miss.[/p][p][/p]
- [p]Fixed an issue where Neurothropes' Warp Storm afterblasts could stun-lock the player with heavy hits. Now, afterblasts will damage the player but not control them. Additionally, Neurothropes' shots now have a slightly longer delay between them.[/p][p][/p]
- [p]Fixed a lot of minor issues improving overall combat responsiveness [/p]
- [p]Hip-Fire spread decreased by 50%. [/p]
- [p]Velocity of spread increasing in minizoom state is decreased by 15%.[/p]
- [p]Gun Strike Damage increased by 20%.[/p]
- [p]Large amount of small fixes in level geometry collision.[/p]
- [p]Lots of minor fixes for private lobbies gameplay modifiers.[/p]
- [p]Spore Mines: Explosion damage is reduced by 55%.[/p]
- [p]Neurothrope:[/p]
- [p]Health reduced by 15%[/p]
- [p]Temporary invulnerability is replaced with high damage resistance when it flies up from the ground.[/p]
- [p]Lots of minor animation fixes for various enemies.[/p]
- [p]Added Red, White and Blue weapon skins as Siege mode rewards[/p]
- [p]Added Prestige reward shoulder pad on left shoulder as well.[/p]
- [p]Added left pauldron decal "Ultramarine Sergeant".[/p]
- [p]Lots of other minor fixes for customizations of armour parts and emblems.[/p]
- [p]Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.[/p]
- [p]Fixed an issue where spore mines could spawn on top of the player.[/p]
- [p]Fixed several cases where contested health may decrease while performing a finisher.[/p]
- [p]Fixed: Combining Sniper's prestige perk Emperor's Grace with Lingering Concealment perk drains the ability charge while linger is active[/p]
- [p]Fixed: Weapon perk "Reloaded Restauration" was not activated by the Sniper's perk "Efficient Readiness".[/p]
- [p]Fixed an issue where the Bulwark perk’s “Intimidating Aura” was not triggering with a Perfect Block.[/p]
- [p]Fixed an issue where the Tactical’s perk’s “Battle Focus” was not triggering with a Perfect Block.[/p]
- [p]Fixed a bug with the “Final Shot” perk not increasing damage in some cases.[/p]
- [p]Fixed a bug affecting Heavy's “Bonds of brotherhood” perk not granting full health when the player is revived by a bot.[/p]
- [p]Fixed an issue provoking a game freeze on a black screen at the end of a PvE level on Xbox Series S.[/p]
- [p]Fixed an issue where some pick ups were inaccessible as a consequence of the interaction button failing to appear. [/p]
- [p]Fixed rare camera bugs after finisher.[/p]
- [p]Lots of minor animation fixes for the player.[/p]
- [p]Minor UI, sound and VFX fixes and improvements[/p]
- [p]Crash fixes and general stability improvements.[/p]
- [p]Matchmaking and network stability fixes.[/p]
- [p]Minor memory optimization. [/p]
- [p]Improvements to game modding capabilities.[/p]