Patch Notes 11.0
[h3]Hello Space Marines![/h3][p][/p][p]The 11.0 patch is now live on every platform. Read the complete patch notes down below.[/p][p][/p][p]
[/p][p][/p][p]Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡[/p][p]
[/p][p][/p][h3]New PvE map: Reclamation[/h3][p][/p]
[/p][p]Weapons:[/p]
[/p][p][/p][h3]Assault - New Feature
[/h3][p]Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well.[/p][p][/p][p]🟡 Change from PTS: Jump Dash attacks deal 50% more damage[/p][p]💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine.[/p][p][/p][h3]Melee[/h3][p][/p][p]Power Axe:[/p]
[/p][h3]Firearms[/h3][p][/p][p]Heavy Bolt Rifle: Base damage increased by 13%.[/p][p]Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes.[/p][p]Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position.[/p][p]🟡 Bolt Pistol: Base damage increased by 13.5%.[/p][p]🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%.[/p][p][/p][h3]🟡 Patch 11 Heroic Weapon Changes from PTS[/h3][p][/p][p]🟡 Heroic Heavy Bolt Pistol:[/p]
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[/p][h2]AI[/h2]
[/p][h2]GENERAL FIXES[/h2]
[/p][h2]TECH[/h2]
- [p]Operation Reclamation takes place in orbit above the planet Avarax.[/p]
- [p]A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift.[/p]
[/p][p]Weapons:[/p]
- [p]Retribution's Bequest (Heavy Bolt Pistol)[/p]
- [p]Chains of Duty (Heavy Bolter)[/p]
- [p]Wrapped (Instigator Bolt Carbine)[/p]
- [p]Wrapped (Bolt Sniper Rifle)[/p]
- [p]Death's Grasp (Power Fist)[/p]
- [p]Storm's Dominion (Thunder Hammer)[/p]
- [p]Mark VII Helm[/p]
- [p]Artificer Mark X Helm[/p]
- [p]Black Templars Artificer Mark X Helm[/p]
- [p]Mark VI Corvus Veteran Helm[/p]
- [p]Veteran Molecular Bonding Studs R. Pauldron[/p]
- [p]Honourific Gem R. Pauldron[/p]
- [p]Cameleoline Shroud R. Pauldron[/p]
- [p]Veteran’s Shroud R. Pauldron[/p]
- [p]Blood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin)[/p]
- [p]Salamanders Cosmetic Pack added.[/p]
[/h3][p]Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well.[/p][p][/p][p]🟡 Change from PTS: Jump Dash attacks deal 50% more damage[/p][p]💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine.[/p][p][/p][h3]Melee[/h3][p][/p][p]Power Axe:[/p]
- [p]Chained Whirl Slash now can be performed after Overhead Strike.[/p]
- [p]Overhead Strike damage is increased by 50%.[/p]
- [p]Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike.[/p]
- [p]Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled.[/p]
- [p]Blocking versions can now enter Power Stance.[/p]
- [p]"Trampling Stride" Perk now works with a Heroic Perk Combo.[/p]
- [p]Double Heavy Combo now can be performed after a Whirl Slash sprint attack.[/p]
- [p]Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy.[/p]
[/p][h3]Firearms[/h3][p][/p][p]Heavy Bolt Rifle: Base damage increased by 13%.[/p][p]Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes.[/p][p]Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position.[/p][p]🟡 Bolt Pistol: Base damage increased by 13.5%.[/p][p]🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%.[/p][p][/p][h3]🟡 Patch 11 Heroic Weapon Changes from PTS[/h3][p][/p][p]🟡 Heroic Heavy Bolt Pistol:[/p]
- [p]Increase Gun Strike damage by 20%.[/p]
- [p]Add 6 ammo to max capacity.[/p]
- [p]Heroic perk will now instantly kill enemy enemies that are calling for reinforcement.[/p]
- [p]Damage bonus for light attacks is increased to 200%.[/p]
- [p]Increase radius for heroic perk activation to 15 meters.[/p]
- [p]Issue Fixed: Sometimes perk didn't activate properly.[/p]
- [p]Works like a fencing weapon as originally intended.[/p]
- [p]Fixed UI display of accuracy value.[/p]
- [p]Signal Jammer: The perk has been reworked. [/p]
- [p]Precision Targeting: Now perk works against Extremis and Terminus-level enemies.[/p]
- [p]Guardian Protocol: Removed cooldown.[/p]
- [p]Ambush: Now also slows down nearby enemies for 10 sec.[/p]
- [p]Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.[/p]
- [p]Grapnel Launcher damage now scales based on difficulty.[/p]
- [p]🟡 Retribution: The perk has been reworked. [/p]
- [p]Moving Target: The perk has been reworked.[/p]
- [p]🟡 Tenacity: The perk has been reworked.[/p]
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- [p]Collateral Damage: Increase damage by Diving Kick to 50%.[/p]
- [p]🟡 Inner Fire: Now works according to description.[/p]
- [p]Act of Attrition: The perk has been reworked.[/p]
- [p]Great Responsibility: Increased HP bonus from 100% to 150%.[/p]
- [p]Retirement Barge: Reduced HP debuff from 66% to 50%.[/p]
- [p]Poorly Fit Suit: Reduced damage by 33%.[/p]
- [p]Equipment Malfunction: restricted from appearing on the Exfiltration mission.[/p]
- [p]Surgical Strike: Buffed damage by 15%.[/p]
- [p]Extreme Challenge: Increased Extremis enemies spawn cooldown.[/p]
- [p]Increased netcode damage cap.[/p]
- [p]Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons.[/p]
- [p]Improved sound indication for unparriable attacks.[/p]
- [p]Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons.[/p]
- [p]Chaos Spawn: Fixed headshots not registering for client side hit detection weapons.[/p]
- [p]Vortex Beast: Added headshot area.[/p]
- [p]Lots of minor fixes with animations.[/p]
- [p]Bots use player class customisation.[/p]
- [p]Added sorting armour parts by rarity.[/p]
- [p]Fixed: Black Templar Champion now chains his Power Sword properly.[/p]
- [p]Lots of minor customisation fixes.[/p]
- [p]Lots of minor fixes with level geometry.[/p]
- [p]Fixed: Vanguard - The ‘Restless Fortitude’ perk does not activate when finishing off an enemy with the Grapnel Launcher.[/p]
- [p]Fixed: Sniper ability stops recharging and working completely until the end of the match after getting hit during its activation in rare cases.[/p]
- [p]Fixed: Player can't use gun strike on Lictor after perfect dodge in some rare cases.[/p]
- [p]Fixed: Assault's class perk "Overcharge" does not increase the damage of charged attacks for any weapon except Thunder Hammer.[/p]
- [p]Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.[/p]
- [p]Fixed: Combat Knife - "Shadow Stab" is affected by the "Combined Onslaught" perk instead of "Heavy Onslaught" despite being a heavy attack.[/p]
- [p]Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.[/p]
- [p]Fixed: Power Sword - With Speed Restoration perk equipped, contested health restoration values are swapped between power and speed mode's second hits in a combo.[/p]
- [p]Fixed: Power Sword - Power restoration does not apply the restoration bonus to the 4th attack from Slashing Blade perk.[/p]
- [p]Fixed: Power sword - The 3rd attack in the light combo misses in some cases.[/p]
- [p]Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't buff second ground slam attack when Seismic Chain weapon perk is picked.[/p]
- [p]Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't give a 25 percent buff for aftershock attack when Aftershock Improved weapon perk is picked.[/p]
- [p]Fixed: Thunder Hammer perk After Aftershock doesn't give a 10 percent melee damage buff when Aftershock Improved perk is picked.[/p]
- [p]Lots of minor bug fixes.[/p]
- [p]Lots of minor localisation bug fixes.[/p]
- [p]Lots of minor UI and sound fixes.[/p]
- [p]Memory optimizations.[/p]
- [p]Crash fixes and general stability improvements.[/p]
- [p]General connectivity improvements.[/p]