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April Development Preview

Good Day Guildies!

In the absence of an Experimental Branch update in March, we wanted to write a dev update detailing some of the major additions that we have in the works and that you can look forward to trying out next month.

Fight Through the Furrowstead
The gates to the Furrowstead will soon open.

This new level 7–8 area is our largest combat map to date. It features two unique boss-tier encounters, over ten new enemy types, standalone sidequests, and puzzles that will test your grasp of the world’s darker mysteries.

As you may recall, the farmstead was attacked just two nights before your arrival on Respite Island. General Zillfred immediately cut off all access to the main road following disturbing survivor reports. Something unnatural now roams the Furrowstead. Did the land itself rise in defiance—or is something far worse walking the broken fields?

Uncover the truth behind the corruption that’s spreading across Gladeheim. Can it be healed? Or is it already too late?

New Companion: Persephone Joins the Fight
You can soon recruit Persephone, provided you’ve found her during your journey. Once added to your party, she can replace one of your current companions and brings with her a distinct set of new skills.

We won’t spoil the full story—but know this: Persephone is General Zillfred’s daughter, and her fate has been shaped by the macabre experiments of the twisted Azure Company's doctor, granting Persephone unique and powerful skills. Discover the depths of her abilities and the secrets she holds.

Crafting and Itemization Overhaul
A comprehensive crafting overhaul is in the works, designed to make looting, exploration, and build design more impactful. No longer are crafting recipes static; they are now discovered by gathering ingredients throughout your travels.

  • Unique Crafted Gear: Craft weapons and armor that are exclusive to this system. Acquire rare "key components" to forge gear not obtainable elsewhere. With limited resources, strategic choices will be crucial.
  • Food and Potion Rebalance: Experience a significant revamp of food and potion effects. Accuracy bonuses, strength boons, evasion, critical hit enhancements, and bundled elemental resistances have all been meticulously adjusted.
  • Jewelry Crafting: Enhance your party's capabilities with crafted skill rings. Fill gaps in your party's skillsets, but be warned: the gems and ores required are rare and valuable.

New Ambush Mechanic
Take control of the battlefield before combat begins.

With the new Scouting Mode, you can soon observe enemy engagement zones in the field and reposition accordingly. Use this to ambush unsuspecting enemies or avoid unnecessary encounters altogether.

When an ambush is triggered, a roll occurs between the highest-initiative members of each side. The winner acts first with a bonus turn before the standard initiative order takes effect.

UI Upgrades: Merchant & Crafting Menus
We’ve started improvements to both the merchant and crafting interfaces. You’ll now see combined inventories, making it easier to keep track of what you own.

Coming in a future patch: a filtering system to help you sort and manage these menus more efficiently.

That’s all for now—but there’s more coming.

As always, we appreciate your feedback and continued support. Let us know what you think of the new mechanics and content. We’ll be watching and adjusting based on your experiences.

See you in the Furrowstead.