Demo Version 0.4.0 is Live
G'day Guildies!
We have just updated our demo to version 0.4.0, including various feature and quality of life updates. Many of these improvements have been made (and bugs fixed) thanks to your feedback and bug reports from playing the previous version of the demo. Thank you to everyone who contributed, and we hope that you will continue to do so on our Discussion page if you are going to play the demo again!
Patch notes below for your reference. Oh, and don't forget to wishlist the game if you haven't. Till next time!
Misc features
Combat System & Balance Improvements
Inventory System Upgrade
Character Sheet Upgrade
- vult

We have just updated our demo to version 0.4.0, including various feature and quality of life updates. Many of these improvements have been made (and bugs fixed) thanks to your feedback and bug reports from playing the previous version of the demo. Thank you to everyone who contributed, and we hope that you will continue to do so on our Discussion page if you are going to play the demo again!
Patch notes below for your reference. Oh, and don't forget to wishlist the game if you haven't. Till next time!
Misc features
- World Map and fast travel system
- Advanced party splitting and battle interaction (have some party members in battle and others outside of battle, merge battles, advanced formation freedom prior to battles, etc.)
- Various QoL additions to the settings menu, such as text size, and advanced audio options
- Localization system, with full Simplified Chinese localization
- Pre-battle alternative idle animations for increased immersion
- Functionality for hybrid hostile or non-hostile areas, allowing for branching paths and passive vs aggressive routes to objective completion
- Digging mechanic (if you have a shovel, dig anywhere on any map to try find loot)
- Support for multi-way battles (more than 2 “teams”), and neutral third-parties.
- Added lore to race selection during character creation
- Recent dialogue history UI
- Various bug fixes and quality of life improvements
Combat System & Balance Improvements
- New skill SFX and VFX
- Misc combat UI updates—damage numbers, health bars, etc
- Starter skill list updated
- Major rebalancing around AP cost, damage, level up progression, etc
- Status effect damage scaling
- Reconfiguration of magic skill damage and wand/staff weapon damage
- Ability to change look direction during turn for 0 AP
- Advanced AI (includes ability for AI to morph, use advanced movement skills, more intelligent repositioning, more precise decisions)
- Various additional battlefield “objects”, such as barriers, explosive barrels, totems, etc
- More freedom to use skills, including ally and object targeting
Inventory System Upgrade
- Hide helmet and sheath weapons option
- General visual redesign provides a more pleasant, less cluttered UI
- Filter toggle buttons added: Armor, Weapons, Crafting, Consumables, Books, Misc
- Search bar
- Sort by: recent, type, rarity, value.
Character Sheet Upgrade
- General visual redesign provides a more pleasant, less cluttered UI
- Assign and unassign points freely prior to "locking in" selection
- Tooltips providing written explanation added when hovering over attributes
- vult
